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Messages - RoaryStar

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211
Forum Games and Roleplaying / Re: Word association game: 2^13
« on: March 14, 2013, 03:22:40 pm »
Lag

212
Forum Games and Roleplaying / Re: Word association game: 2^13
« on: March 11, 2013, 04:43:02 pm »
[Hidden] Bloody Axe

213
Slaves to Armok: God of Blood
Chapter II: Dwarf Fortress

Histories of Avarice and Mettle



Spoiler: Journal of Roary Star (click to show/hide)

Pictures will be added shortly.

DFMA map

214
Forum Games and Roleplaying / Re: Word association game: 2^13
« on: March 11, 2013, 01:55:34 pm »
Camarade

215
Slaves to Armok: God of Blood
Chapter II: Dwarf Fortress

Histories of Avarice and Perseverance



Armok, on his great anvil of creation, created a new world. He went for basic generation, and with his mighty steel hammer, created a small world with a medium number of civilizations. Each civilization, however, would have a low amount of sites, because of the high prevalence of large beasts; however, natural savagery wouldn’t deviate much from the average (medium). To aid growth (and bloodshed), Armok had minerals appear more frequently than average.

Êrnitom, The Infinite Planets, was born.

In the year of 125, the Dwarves of Kel Nothok, The Metal of Obeisance, were planning their next outpost.
Spoiler: Generic Statistics (click to show/hide)



This fortress won’t have too much fun (at least, in the beginning); it’s just a general story of a dwarven fortress in favourable (and a bit unfavourable?) conditions.

I will play with fastdwarf until I notice the rise of a mayor.



Slaves to Armok: God of Blood
Chapter II: Dwarf Fortress

Histories of Gluttony and Labor



I was to organize Tungikut.

“It’s a great honour,” they all told me. “You’ll be immortal!”

Yeah, right.
My name is Roary. Roary Star. I was… well, I was different. I could read the thoughts of others. I was wise and intelligent – by dwarven standards, much more than the typical dwarf. At the age of ten, my fellow dwarves came to me for war strategies.
Of course, those didn’t work because of dwarven instinct.
Stupid dwarven instinct.

I didn’t want to go through the rite of passage that allowed us dwarves to manage the halls of mountains. Everyone I saw that went through it never came back.

On the sixteenth of Opal in the year of 125, it was time. I walked through the halls, tense and nervous about what was going to happen. The dwarves were playing a piece of music played in all the ceremonies, and it sounded vaguely like a funeral pyre.
They told me to go to Armok’s temple, where they made goblin [red water] sacrifices for Armok. That didn’t make me feel any better.

When I did get in, I saw the dwarven priest – the one that made all those sacrifices. I nervously walked up to him and asked him what I should do.
“Lie down on that bed over there,” he said.

I did. And I never woke up.
Well, my spirit did. I saw the last part of the ceremony, where I was lying on the stone alter where the sacrifices and cremations were done. Urist, the priest, cut my body open.
In two pieces, completely identical to each other, if you don’t count the details like fingerprints.

He then lit the left part on fire, and chanted – something about boiled blood for immortality.
He then lit the right part on fire, and chanted something about burned flesh for Armok’s support – but only five times?

I then saw my fellow seven in the front row, their beards all tied in a single knot together – Atîs Abanetost, Solon Kûbukishlum, Adil Óssolon, Reg Lashëduzol, Tholtig Koganbidok, Ral Urmimavuz, and Dakost Stinthädmezum. Ral was crying softly – my heart was broken.



The month before, while planning and the other dwarves training:

“We’ll be settling here, Ral,” I told Ral, pointing at a point in the map.
Spoiler: Embark Map (click to show/hide)

“It’s in the Sport Forest, along a stream. There’s clay, very deep soil, shallow and deep metals. Plenty of wood, plenty of vegetation, though in a temperate conifer forest, that’s pretty understandable. The savagery around is a little over normal, and we’re not living in a serene area like the hippies do. There is, of course the little spot north-west in the embark that’s in the Sandaled Hills – temperate shrubland, so average vegetation and a bit less things for getting the hippies mad, though a little more wild. Nothing should be too bad, though.”
“Hmmm… I guess… but isn’t it all salty?”
“… did I honestly overlook that? Though it’s a pretty good embark. We’ll just have to work together to desalinate the water.”
He looked at me with a look of extreme pity, and forced a sad smile on his face.
“Of course we can.”

I was utterly confused as to why Ral thought I was going to die. We’ve spent so much time together in training…

The miners, Solon Kûbukishlum and Dakost Stinthädmezum, trained for an entire season – they’re both proficient miners.
Reg Lashëduzol, the metalsmith and Chief Medical Dwarf for Tungikut, trained for half a year for medical emergencies and for some metalsmithing.
Atîs Abanetost, the woodcutter and mechanic, trained a season for her mechanical skill and a month for her woodcutting techniques.
Adil Óssolon is our carpenter, mason, architect, and stone/woodcrafter. She trained for about three seasons.
Tholtig Kogabidok, our broker and also our main farmer, sacrificed elven peace for his training.
Finally, Ral, oh, Ral! How we were friends! We practically grew up together. She trained bi-weekly for a year. She constantly visited me while I was making plans for Tungikut. She gave me company while I was sleeping from the sheer exhaustion of boredom while planning. She’s helped me so much over the years…




Oh, right. I’m dead, Ral’s crying her life out, my only real friends with their beards intertwined…

Well, I’ll res – AHHHHHHH!!! URIST!! WHAT ARE YOU DOING TO THEM!?!?!?!?
Oh, just another ritual, that requires the skin to be cut a little. Something about my soul being able to possess any one of them, talk to them, etc? Oh, so that’s how it’s done.

My friends, dispersing, get ready for the next day, when we set out.



The next day

I talked to Ral, told her to bring two copper picks, a copper axe, an anvil, sixty meals of drinks, the generic amount of seeds plus and extra two rock nuts, thirty units of meat, fifteen plump helmets, three balls of thread, rolls of cloth, bags, and coils of ropes, a quiver, a bucket, and two splints and crutches. Six female dogs with two males have been added along with a sow with a boar, a hen with a rooster. We are set.



The journal of Roary Star, as dictated to Ral.

Granite 1, 126
We have arrived. After a journey from the Mountainhomes into the forbidding wilderness beyond, our harsh trek has finally ended. The [living] party of seven is to make an outpost for the glory of all of Kel Nothok. There are almost no supplies left, but with stout labor comes sustenance. Whether by bolt, plow or hook, provide for ourselves. We are expecting a supply caravan just before winter entombs us, but it is Spring now. Enough time to delve secure lodgings, ere the volves get hungry. A new chapter a dwarven history begins here at this place, Tungikut, “Doordabbled”. STRIKE THE EARTH!






Updates should come with every seasonal pass, though hopefully I remember to see the passage of seasons…

216
Forum Games and Roleplaying / Re: You are a Necromancer! Chapter 2-15
« on: March 02, 2013, 11:59:39 am »
UPDATE!!!!

Right.

So, the zombie has an army uniform, and it's on a...

...pair of wooden boards...

Oh.

Inspect the boards, if it looks like a cross (as in, the cristian kind that the Son was nailed on), and the uniform. Keep a mental image of the uniform.

Most interesting. The way the zombie is restrained do suggest that the priest is not a necromancer, maybe having got the zombie with the intention to study ways to deal with it. It also suggest he might be willing to compromise a bit and use means that would be considered evil by the rest of the populace. Maybe we could even try to actually reveal our situation to him and make him an ally, after all, it's much easier to study ways to deal with necromancy when you have a friendly necromancer giving you a hand.

Maybe it's restrained like that so he dosen't have to constantly use his mana?

217
Forum Games and Roleplaying / Re: Word association game: 2^13
« on: February 25, 2013, 06:42:13 pm »
The Dwarf's Normal State of Mind

218
Forum Games and Roleplaying / Re: Word association game: 2^13
« on: February 24, 2013, 09:14:23 am »
Childish.

219
DF Suggestions / Re: King, Noble, etc.
« on: February 20, 2013, 04:17:06 pm »
J'ai essayé de construire le minecart mais je n'ai pas bien comprit le fonctionnement, je vais essayer de nouveau.
Minecarts sont des créatures délicates.
Ils ne sont pas faits pour être facile à comprendre, ils sont faits surtout pour les gens qui comprennent vraiment les mécanismes que le jeu fonctionne sur, et peuvent les exploiter au degré maximum. Fondamentalement, tout ce que vous pourriez souhaitez utiliser pour minecarts est au moins pratiquement la tricherie, et extrêmement violent des règles du jeu à l'extrême.
Gardez à l'esprit, brouettes fonctionnent très bien pour la plupart des utilisations.
Wiki page (traduit par Google) est ici: http://translate.googleusercontent.com/translate_c?depth=1&hl=en&ie=UTF8&prev=_t&rurl=translate.google.com&sl=en&tl=fr&twu=1&u=http://dwarffortresswiki.org/index.php/Minecart&usg=ALkJrhiJur2dmN7Yb0_OyW7ldGIg4Go3nQ
Version avancée, essayez de vérifier sur le canon d'onde: http://www.bay12forums.com/smf/index.php?topic=119831.0
Spoiler (click to show/hide)

Le problème est de constituer un stock carrelage unique qui contient toutes les ordures qui comprend des éléments. Vous ne pouvez pas faire cela facilement(lire: pas trop complique).
C'est peut-être un exploit, mais c'est pour améliorer le gameplay. Je le fais, en partie donc je n'ai pas de désigner la moitié de la carte pour un tas d'ordures, en partie pour que je puisse trouver ce qu'il faut vider tout sur ​​cette tuile.

Je vais poster une étape-par-étape dès que possible. // Fini

Spoiler: English/Anglais (click to show/hide)

Google.
"Je vais poster" literally translates to "I go to post."

Spoiler (click to show/hide)

220
DF Suggestions / Re: King, Noble, etc.
« on: February 18, 2013, 11:02:23 am »
Spoiler (click to show/hide)
Spoiler: Francais/French (click to show/hide)
Spoiler: English/Anglais (click to show/hide)

Spoiler (click to show/hide)
Spoiler: Francais/French (click to show/hide)
Spoiler: English/Anglais (click to show/hide)

Spoiler (click to show/hide)
Spoiler: Francais/French (click to show/hide)
Spoiler: English/Anglais (click to show/hide)

Ce serait formidable si Toady ajoute ces petites choses, mais il serait faible priorité, car il ya une solution de contournement pour cela.
Succession, la prochaine version.

It would be great if Toady adds these minor things, but it would be low priority, since there's a workaround for it.
Succession, next release.

221
How many times has this question been asked?

see prior post
http://www.bay12forums.com/smf/index.php?topic=117954.msg3974346#msg3974346

Spoiler (click to show/hide)

I don't know why putnam keeps saying stuff about adding reactions to workshops, he said the same thing to me about me wanting leather gloves.  It's not trying to add a custom reaction.  We're just trying to restore original game behaviour, so it's not about adding anything new to a workshop.

There.

222
Sounds awesome, can't wait.

The preview map dosen't work for me.

223
Forum Games and Roleplaying / Re: You are a Necromancer! Chapter 2-14
« on: February 02, 2013, 11:58:22 am »
-Use Steal Vitality on ourselves or a nearby plant. Insert the vitality into the children. This should revive them.
They already have Vitality, giving them more probably won't help.

In fact, we've already done that to give one of the kids 1 vitality to get them back to two. It hurt us a lot, and did nothing to help them.

224
Forum Games and Roleplaying / Re: You are a Necromancer! Chapter 2-14
« on: January 31, 2013, 05:33:53 pm »
Yay, update!

We can use this time to:
a) check on the kids using our own magic, maybe learn a few examination spells
b) look at the necromantic source
c) attempt to go back to sleep
d) talk to the villagers
e) do some magic of our own
f) try to make our own wards
g) go exploring in the forest again
h) find out how the general population eats here


I'd say, in order of priority:
A, B, D, E, F, H, C, and lastly, G.

225
Forum Games and Roleplaying / Re: You are a Necromancer! Chapter 2-13
« on: January 24, 2013, 05:01:51 pm »
I was so happy for a moment there...

Me too...

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