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Messages - gyerfry

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1
DF Adventure Mode Discussion / Re: Funniest Names
« on: September 01, 2014, 12:45:30 pm »
Not sure if it counts, but the random name generator gave my adventurer this:

2
Brook:  Killstalker the Gully of Maggots, which is in the Forests of Worry.  Lovely.

3
DF Gameplay Questions / Re: Bridge not working?
« on: August 18, 2012, 06:38:02 pm »
It's possible that the bridge isn't the problem - can the dwarves inside your fortress reach the surface?

Congratulations on being a frickin' genius xD 
Turns out that for some reason, I accidentally dug a down stair instead of an up/down stair somewhere.  Thanks!

4
DF Gameplay Questions / Re: Bridge not working?
« on: August 18, 2012, 03:53:42 pm »
Definitely raises and lowers. 

Pic:
Spoiler (click to show/hide)

Sorry about the graphics set.  Anyway, so there's 3 miners just standing outside like idiots.  The weird thing is, that they did cross in order to dig out the channels on the inside (the two ramps next to the bridge), and then just ran back out.  They don't seem to want to do any jobs further in.

Edit:  okay, so they'll go further in to dig a channel if it's nearby, and then run back, either outside the moat or just standing directly on the bridge.  I'm tempted to just fling them across the map and be done with it.  Burrowing and alerts don't seem to work either.

Edit 2:  migrants don't want to come in either.

5
DF Gameplay Questions / Bridge not working?
« on: August 18, 2012, 03:46:12 pm »
I'm running Masterwork, first of all.  I built a moat with no ramps around my entrance, which has a working bridge.  For some reason though, the dwarves outside the moat refuse to actually cross the bridge, and seem to be stuck outside.

6
DF Dwarf Mode Discussion / Re: Things that happen
« on: August 08, 2012, 06:54:44 pm »
My own dismantled wagon is listed as "dead."

7
Less badass and more hilarious.  It was a giant, furry, fuchsia darkling beetle that emanated an aura of giving and kindness.  Died pretty fast.

8
DF Dwarf Mode Discussion / Re: A Dwarven Warrior's Paradise?
« on: August 07, 2012, 10:38:29 am »
Why would you want that raining on your day?



Master rain
What does it do?
Cause a syndrome that adds [ALCOHOL_DEPENDENT], [NOTHOUGHT], [CAVE_ADAPT], [BODY_DETAIL_PLAN:FACIAL_HAIR_TISSUE_LAYERS] and [HABIT:COLLECT_WEALTH:100]? (ie: turn them into stereotypical bay12 dwarves)
Oh the horror the poor wildlife and caravans have to endure.
I love the sound of alcoholic woodland creatures with giant beards.  Brings a nice mental image.

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DF Dwarf Mode Discussion / A Dwarven Warrior's Paradise?
« on: August 07, 2012, 08:55:45 am »


Not quite as awesome as raining beer, but pretty close.

10
DF Suggestions / Re: Cults
« on: July 25, 2012, 09:45:56 pm »
If a dwarf does something to impress a god sufficiently, the dwarf should get a blessing. Just like if a dwarf does something to piss off a god sufficiently, the dwarf should get a curse.
Same goes for demons, except that their blessings should be horrifying to non-cultists and their curses should be devastating.

My point is that would be really difficult to do.  Sentient beings are generally more easily offended than impressed.  What would impress a god?

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DF Suggestions / Re: Cults
« on: July 25, 2012, 10:01:23 am »
@Wyrm- What if we GTA that shit by making it where the demons that gain "faith" gains the respect of the others, thus allowing it to roam with bigger squads? It would be like how a lot of people believe in the Devil, which increases his status among his fellow demons. Or have it where the demons possess the followers when the "faith" weakens in an attempt to stay alive (and causing obvious Fun in the process).
...Where are there demons in Drand Theft Auto? I've never played any of the games, so maybe I just missed something, but...meh.
Demons are usually not the honorable sort. There's exceptions, but if they're demons, there should still be a lot of envy among the demonic community. If a demon with no cult could take the prayers from one with a cult, it probably would.

I was referring to GTA:SA. In the game, you start with no respect from your fellow gang members, but after completing missions, you gain status, which increases the amount of gang members you can recruit. I'm just flipping it, so it's the NPC doing that instead.
Sounds more like Saint's Row...

Grand Theft Auto:  Demonic Possession.  I'd play it.

Again, I think even blessings go too far, unless the dwarf did something REALLY amazing and the god was really impressed. Which isn't likely, they're braindead dwarves after all  :P

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DF Suggestions / Re: Cults
« on: July 24, 2012, 12:29:09 pm »
http://tvtropes.org/pmwiki/pmwiki.php/Main/GodsNeedPrayerBadly you mean like this DwarfMeister?

Only read a couple of lines, but it looks like it.

@Wyrm- What if we GTA that shit by making it where the demons that gain "faith" gains the respect of the others, thus allowing it to roam with bigger squads? It would be like how a lot of people believe in the Devil, which increases his status among his fellow demons. Or have it where the demons possess the followers when the "faith" weakens in an attempt to stay alive (and causing obvious Fun in the process).

@Gyerfry- Other games have done that with a lot of success. I'm not sure how "DF" this is, but I remember the game "Black And White" (fun game!!!) having "miracles" that get generated for the player to use to help the citizens out (i.e. watering crops, converting enemy soldiers into friendly ones, etc.). Even if we don't have "god powers", temples would still fit the DF universe.

I love that game!  But I was just thinking that it might give the gods some purpose other than occasionally cursing people to eternal damnation. I think god powers go a little far though.  It should be a little more subtle, aside from the aforementioned curses.  I think the gods should be pretty apathetic to the dwarves on an individual basis, unless they are really offended.  What matters more is the psychological effect the gods have on the dwarves.  In a game like DF, religion should be a tool for control.  It's just hard to find an actual use for this (aside from maybe a positive thought from worshipping recently) because dwarven society is pretty totalitarian anyway.  Demon cults and similar things could give it more of a purpose.

13
DF Suggestions / Re: Cults
« on: July 24, 2012, 09:57:24 am »
I agree with the idea of a demon's power being based on how much faith it gets.  As for dealing with cults in your fortress, how about the game giving you the option to execute the cult members after they're discovered, at the risk of a tantrum spiral?  As for curing them, maybe you have to increase the influence of the more accepted dwarven gods on them somehow, maybe by building temples or something like that.

Edit:  To go with the temple thing, there could also be a high priest noble.  A more skilled high priest would mean more loyal dwarves.

14
DF Suggestions / Re: Cults
« on: July 22, 2012, 08:52:49 pm »
Making demon worship on its own illegal seems to go a bit far, what with all of the different things to worship.  However, things like digging without a permit and butchering the neighbour's cat without a permit should be punishable by jail time.  And the longer the dwarf is away from the cult, the weaker their influence gets.  That way, a sufficiently long jail sentence could "cure" them, and possibly make them immune to the cult's influence in the future.

15
Yeah, he didn't make it.  And it was fumes.  A few more dwarves died from it but it looks like it's stopping.  Ah well, at least it didn't kill EVERYONE.

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