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Messages - ptb_ptb

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1006
I like having the overseers be actual people in the fort, as many of the legends had. But if you really don't want to, I will not bother you about it.

Well, you could do me a male dwarf named Nob Totmon, preferably non-combatant and equally (in)ept at everything. I don't guarantee you'll get any RP from him while not my turn, though.

Or does anyone want a different year?

Are we talking one game year per turn then?

1007
DF Gameplay Questions / Re: Extra bug (feature?) lost in DF 0.40.13
« on: September 18, 2014, 01:16:00 pm »
That was the evaporation bug.  It never used to evaporate properly and thus acted like soil.
Pretty sure that's a different thing. I'll give an example.

I had a worldgen reclaim fort with the big hollow stairwell thing. I mined out around the stairwell for a bunch of levels. I was planning a 'water fall down the middle' thing, but had a small accident and ended up with 'dusted with mud' water [1/1] and such all over the place on a bunch of levels. The floors were all natural stone (not smoothed). Long after all the water had evaporated I was left with 'muddy gabbro floor' and such. It didn't look good, and the dwarves hate to clean. So I tried building walls over the muddy stone floor and then deconstructing the walls. The result was that instead of patches of muddy stone floor I had patches of 'furrowed silty loam' and such. Which later grew moss, sprouted toadstools, etc.

I found a bug report / forum post somewhere explaining about this somewhere. Apparently it can sometimes be used as a trick to get clay or sand for embarks with no natural clay / sand sources.

But now it doesn't happen anymore, apparently.

1008
I'm easy as to location. 

I quite like lakes / waterfalls / gorges but I also like big huge mountains. Reclaimed world-gen forts are quick to start and sorta-easy, but breaking new land is good too. Actually, I just found a cool Goblin-ified reclaimed dwarven fortress with a bit of creek in a deep gorge. Only a small island world, though (65x65) most people will probably want a bigger world.

As to numbers of people ... threads here seem to get either mostly ignored or completely oversubscribed. I don't know if there are any tricks as to getting into the second category. :P

1009
DF Dwarf Mode Discussion / Hybrid Dwarf Fortress / Goblin Warren reclaim
« on: September 18, 2014, 11:18:13 am »
I was doing a reclaim fortress start from a world-gen fortress and got a bit of a surprise. As well as the standard big box dwarf fortress and trade depot it had about 5 or 6 towers and goblin style shallow warrens. I presume that the dwarves took it from the goblins, then lost it (or vice versa).

It also has a bunch of food lying around under the fortress and on the trade depot.

Is this a new thing for 0.40.13?

1010
DF Gameplay Questions / Re: Impossible to play long term?
« on: September 18, 2014, 11:14:32 am »
ALWAYS can be quite a long time though. I played to 9 years and only got as far as Duchy.

1011
DF Gameplay Questions / Extra bug (feature?) lost in DF 0.40.13
« on: September 18, 2014, 11:13:35 am »
Remember that thing where if you got a rough rock floor muddy then built on top of it then deconstructed the building? The rock floor would turn into a soil floor.

That doesn't seem to happen anymore.

So, unless I'm imagining it or doing something wrong, I guess that bug was stealth-fixed in 0.40.13.

1012
That sir, is a brook, and should be safe unless you puncture it.

Ninja'd! I was just about to post that but you got there first.

1013
Hamlet Kataksazir "Scalybridges"

* Opulent fully furnished <<*tower residence*>>. 19 floors! Around 800 block floor area per level.
* Population 22 Dwarves, 12 pets, 3 war animals.
* Untouched mineral resources! (I've mined nothing. I just dug down a bit to check for an aquifer - there wasn't one).
* Swiming pool in basement!
* Surrounded by thick forest.
* Uses Plantfixes, Dwarf Underpants and Phoebus' Graphics Set
* Started in DF 0.40.12, now DF 0.40.13

I've been playing this for 9 game years with invasions turned off and semi-fast-ish dwarf. Just messing around, really. The deal is that if you want a quick start I'll put the save up in a link and you can take it over. It would be nice if you let me know how things go. :)

In return you could, if you wish, put up a save link with an interesting fortress with a small-ish population (I find it gets too frantic after 30 dwarves or so).

1014
Well, that's unsettling.  Using the same seeds generated a different map, and continues to generate the same different map each time.

Ew, map generation changed for the latest DF version I guess? It's a pity about the map, but I guess it can't be helped.

1015
Would you like to be one of the seven dorfs or would you rather be random-generated?

I'm interested in taking turns running the fort, but I don't really feel the need to be Dorfed. If that's OK.

1016
Huh. It looks like I lost creature_standard.txt from my Phoebus Graphic Set directory. I must have used a <ctrl>+X instead of <ctrl>+C at some point or similar. :P

1017
I use the Pheobus graphic pack, and the PlantFix mod. (The latter is compatible with the former, and both will work with DF 0.40.13 ).

My dwarves also wear underpants.

entity_default.txt

find
[ENTITY:MOUNTAIN]
add line
   [PANTS:ITEM_PANTS_UNDERPANTS:COMMON]

item_pants.txt
find
[ITEM_PANTS:ITEM_PANTS_LOINCLOTH]
and add the following after that section.

[ITEM_PANTS:ITEM_PANTS_UNDERPANTS]
[PREPLURAL:pairs of]
[NAME:underpants:underpants]
[LAYER:UNDER]
[COVERAGE:50]
[LAYER_SIZE:10]
[LAYER_PERMIT:30]
[MATERIAL_SIZE:1]
[SOFT]
[LEATHER]
[STRUCTURAL_ELASTICITY_WOVEN_THREAD]

Haha, it may be undwarfy, but I do have my reasons for adding underpants. Dwarves have a habit of picking up stinky goblin loincloths and wearing them until they rot away. (Eww). Having new wholesome dwarven underpants available help stop that madness.

1018
Quote
All the grazers were changed to  [STANDARD_GRAZER] from [GRAZER:#] in quite a few creature_.txt files + d_init was changed and [LARGE_PREDATOR] was added to the mega beasts that were meant to get it in 40.12. Your comparison utility is either bad or you just compared that one creature_.txt file and not the entire folder.

A bunch more files were changed. But creature_next_underground.txt is the only changed raw file that is distributed with Phoebus' Graphic Set.

1019
I had a quick look with a file comparison utility and found only one file in the raw\objects had changed for DF 0.40.13. creature_next_underground.txt has two lines changed

Find
[CREATURE:ELK_BIRD]
and change the line
   [GRAZER:600]
to
   [STANDARD_GRAZER]

Find
[CREATURE:DRALTHA]
and change the line
   [GRAZER:24]
to
   [STANDARD_GRAZER]

[EDIT] Lol, had that back to front. :P

1020
Mod Releases / Re: Plant Bugfix/Minor Mod v 0.40.11.1
« on: September 17, 2014, 03:48:23 pm »
Welp, DF 0.40.13 is out.

entity_default.txt UNCHANGED
reaction_other.txt UNCHANGED
reaction_plantfix.txt N/A
plant_crops.txt UNCHANGED
plant_garden.txt UNCHANGED
plant_standard.txt UNCHANGED

So this mod should be OK for the new version as is.

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