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Messages - ptb_ptb

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991
That was quick.   I'm surprised you decided to head out to the elven towns when there's a plethora of woods, plants, seeds, barrels, cloth, thread, ect... all waiting to be put on display...

It was about 1am, and I've got a cold. My judgement may not have been at its best. ;)

I'll keep trying with new hopefuls and report progress if that's OK.

992
Having found my way to Castlebuds, one of the four wings of the freshly established Natural History Museum, I reflect on what has brought me thus far. While far from the legendary figures of yore, I pride myself on my general fitness being sure both in water and on craggy mountain side. The mountainhome of my youth proved too narrow and staid for me and the rumours of adventure and fame called too strongly to be denied. I can but hope my training as a speardwarf serves me well on my journey.

I, Solon Oltaram (Solon Giltspeeches), step forth into the wider world and into history.

But first, I cheekily attempt the sway Degel Mosuseral (local Sheriff) to accompany me. Unfortunately he proves loyal to his duties.

I decide to head to the nearby elven towns. Surely I can pick up something there. Unfortunately this was a potentially fatal miscalculation. I had misjudged the map scale and the sun was fast setting with no towns in sight!

I must write this quickly, for I fear it will be my last entry. Damn you Degel, if you had only come with me ... The cackling! It draws near!

(Blood smears the torn page there is no more writing to be seen).

993
Just so you guys know, I've put our current preferred embark location statistics in the OP.

Haha, nice list of requirements there. :P  I shall take that as an excuse to be greedy.

As a counterpart to the volcano, how about having an infinite water source? (e.g. Ocean, river, aquifer ...).

994
Suddenly Action!

....

FAILED. D:

...

It looks like it only half downloaded? I'll try again. I don't have a great experience with using dropbox, maybe try something like speedyshare as well?

[EDIT] Second download attempt worked OK.

995
DF Suggestions / Re: More Intelligent Channeling
« on: September 20, 2014, 02:07:19 pm »
I'm pretty sure dwarves still won't channel under other dwarves.

They're still damn suicidal when it comes to channelling out aquifers with more than one miner. 14 dwarves became 5 doing that in my current fortress.

996
DF Dwarf Mode Discussion / Re: She might be a vampire if...
« on: September 20, 2014, 02:30:06 am »
The obvious solution is for vampires to get their alcohol second hand. Or, rather,

Drinking drunk dwarves defies dead-dude's dependency dilemma.

997
It's very possible that the wings of the Museum will prove to be a magnet for the very last dwarves on Urth - helping the entire Dwarven race not to slide suddenly into the darkness of total subjugation or even oblivion.

Hah, the last remnants of the Crimson Crystal will probably end up stuffed on plinths in the Foreign Culture branch of the museum. Goblin parents will take their little children to see them "See, this is what dwarves looked like." :P

998
DF Dwarf Mode Discussion / Re: She might be a vampire if...
« on: September 19, 2014, 04:34:59 pm »
Top ten signs your girlfriend might be a vampire.

10. She's more interested in 'necking' than you are.
9. She spends more on suntan lotion than shampoo.
8. She refers to her previous residence as "the old country".
7. Her makeup compact doesn't have a mirror.
6. She 'accidentally' lost that silver cross necklace you bought her
5. ... within five minutes.
4. She's an avid appetite for rare meat
3. ... but has a strange aversion to 'steak'.
2. All her ex-boyfriends are most definitely 'ex'.

And the number one sign that your girlfriend might be a vampire...

1. You wake up in the morning with more hickeys, and less blood, than you had when you went to sleep.

999
I like the 'big continents, barely joined up' look.  :)

1000
DF Gameplay Questions / Is aquifer stone still aquifer stone if it falls?
« on: September 19, 2014, 02:12:07 pm »
Imagine your dwarves are underneath an aquifer layer. If they manage to completely undermine a section of it and cause a cave in, will the new fallen rock layer still be an aquifer?

1001
DF Gameplay Questions / Re: Cage 'J'ustice option is not available
« on: September 19, 2014, 10:18:24 am »
Now, that i think about it, i've alwasy set it from a rope on the ground NEXT to the cage.
Huh, I'll try that next time. I think that would give you a prisoner tied to a rope, not a prisoner locked in a cage, though.

It doesn't really matter though - I sorta killed my fortress (10 game years old) after I started this thread. :P

1002
So I just accidentally killed my last fortress. Seems like a good time to ask.

How far are you from putting up a link? :P

1003
DF Gameplay Questions / Re: Cage 'J'ustice option is not available
« on: September 19, 2014, 10:12:20 am »
What do you mean? it will set the area to "jail" and then the hammerer will toss dwarves in jail.  Also, is your capslock on?
Caps lock isn't on and it doesn't seem to set the area to anything. The option is 'greyed out' and nothing happens when I press j.

1004
DF Gameplay Questions / Cage 'J'ustice option is not available
« on: September 19, 2014, 09:30:39 am »
I have cages built in a damp basement, I have a Sheriff and a Hammerer. For some reason the 'j'ustice thing on the cage doesn't do anything. What am I missing?

1005
I'll see what I can do about the name.

It's proper Dwarfish. And I like 'Nameless Nomads'. Even if we aren't nameless, or particularly nomadic. ;)


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