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Mod Releases / Re: [47.05] Diablo Mod - Concept Art update
« on: August 30, 2021, 04:31:52 pm »
This is pretty sweet!
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Is it possible to force them to not attack each otherAt the creature/caste level, no, not without breaking combat behavior (ie benign). But you could always slap together a quick entity. Then you can give them low siege requirements and certain ethics/values that conflicts with dwarves.
[BODY_APPEARANCE_MODIFIER:HEIGHT:0:10:25:30:35:40:50]
where you set the lowest to 0 and the highest to 50, they're all some variation of short. What is this even out of? 100? 200? But nope that's not it, now they just have a range between 0 and 50 to track the variation of some generated numbers somewhere and compare them here??? I dont get it. [BODY_APPEARANCE_MODIFIER:HEIGHT:0:0:0:0:0:0:200]

[BODY_APPEARANCE_MODIFIER:HEIGHT:95:105:110:125:130:150:160]
what does that really mean? they can be 95 height to 160 height, with most of the time ending up around 125 height? that doesn't help tell me like, are they short are they tall what's going on here? they've got lots of room between the median and the highest, and not as much of a difference between the median and the lowest, im guessing that means they're capable of being tall? But that doesn't tell me like, are they *always* tall or are they just capable of being tall? how much of a difference counts? [ATTACK_PREPARE_AND_RECOVER:3:3]to [ATTACK_PREPARE_AND_RECOVER:2:2]they'll bite like mad. give them lots of teeth to bite with? Really though if you increase the relsize of teeth, they'll get way more deadly.
speaking of, OldGenesis has become a bit of an inspiration for me. I keep finding myself going, "hmm how can I implement this correctly?" and referring to all the notes and goodies in OldGenesis. Most recent example is creature behaviors through the SOUND token. I'd just been keeping the thought in the back of my mind, and I'd wanted to know what yours and Deon's take was on the mannerisms tokens, and I noticed in the civilized creature file you'd done exactly what I'd been thinking with the SOUND token! Good stuff and it's all much appreciated!I'm thinking of making Gelding result in parts.Feel free to use the genitals and breasts from older OldGenesis versions to add "reaalism" to your worlds
Then starting a fortress in a haunted biome (or by a necro. tower).![]()
I don't think the gelding feature can be modified, but butchering gives the organs like lungs and hearts.
I'm thinking of making Gelding result in parts.ahahaha do it
Then starting a fortress in a haunted biome (or by a necro. tower).
(EVIL LAUGH)
Thank you, much appreciated!alright what's the state of civilized egg-layers? I read on a very old thread that if a citizen in fort mode has to lay eggs they're bound to the nest box and bad things happen. Is this still the case?DFHack still needed, I guess. https://www.reddit.com/r/dwarffortress/comments/7apvhl/egglaying_civilization/
not yet fixed, on bugtracker https://www.bay12games.com/dwarves/mantisbt/view.php?id=10209
just gives me :0Hmm, well trying DISPLAY=:0 through =:4 didn't work, but running it through xterm instead of "konsole" (lol) worked fine, AND the write problem was solved. So note going forward, don't bother with kde's terminal lol.Do me a favour if you don't mind and 'echo $DISPLAY' in xterm so I can get some data on why it didn't work the other way?
Which distribution of Linux are you using?debian + kde. I tried xubuntu for a while and found it to be just alright, so I wanted to try somethin' else this time.
Hmm, well trying DISPLAY=:0 through =:4 didn't work, but running it through xterm instead of "konsole" (lol) worked fine, AND the write problem was solved. So note going forward, don't bother with kde's terminal lol.you really are making me feel like an idiot right now. My terminal is infact in text mode but I'm pretty sure X is running? I mean my desktop environment is running, I would think that would include the window manager right? Sorry I'm an idiot but I guess it's time to get learnt todayMooooost likely you can just do 'DISPLAY=:0' to set DISPLAY to the most likely correct value, then try running DF, and it should pick up X properly. It's possible that 0 isn't the right screen or whatever the X word for it is, or that you need to set it differently some other way, but it's almost always :0.
yeah going into the console (as su -) and typing X tells me it's already running.
BTW, if you use some flavour of xterm (probably one comes with your desktop environment) it should be configured to have this value set automatically.
you really are making me feel like an idiot right now. My terminal is infact in text mode but I'm pretty sure X is running? I mean my desktop environment is running, I would think that would include the window manager right? Sorry I'm an idiot but I guess it's time to get learnt todayBecause I've learned not to assume things, you do actually have X running, right? Your terminal is not in fact in text mode?Just gives me a blank line. It does output, just a blank line.Nice, chown is the trick. Interestingly enough, the display error came back.It's fair to say that you have now exceeded the domain of my expertise, but just in case you haven't, do me a favor and 'echo $DISPLAY'?

-snip-It could be a dependency error, but I've checked so many times that I have all the dependencies, so I'm not sure.
Giving you this anyway, though it looks like the problem has gone from the "have access to the df directory". External resource directory? But that wouldn't be a true problem for your suing, so maybe a dependency install failure??
[1] I'm making assumptions here.
Just gives me a blank line. It does output, just a blank line.Nice, chown is the trick. Interestingly enough, the display error came back.It's fair to say that you have now exceeded the domain of my expertise, but just in case you haven't, do me a favor and 'echo $DISPLAY'?