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Messages - Toxicshadow

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196
DF Modding / Re: Blood To Dragon fire? (Prank Help)
« on: June 23, 2013, 03:11:54 pm »
Just tested this on a bronze colossus and...

-image snip-

Holy crap.

That was after 1 second of being in the fire, the cats were already dead by this point.  It died after another 2 seconds leaving some bronze about 10 tiles away.
Yeah, that's why often times in mods you'll see them using a fake fire inorganic material.  Vanilla fire is really OP...

197
DF Modding / Re: Blood To Dragon fire? (Prank Help)
« on: June 23, 2013, 03:04:55 pm »
You could get a similar effect by raising the (homeotherm?) of the dwarves to an extremely high level, causing what would be similar to a thermonuclear catsplosion.
If my knowledge is correct, his friend would embark and everything around the dwarves would combust, resulting in a very quick abandonment.  Would be fun though.  Careful if you lower the homeotherm though, your dwarves will get stuck in water.  Ask Hugo_the_Dwarf about it; when he was testing his automations for Regen, he lowered the homeotherms, and so they'd all get stuck in water because it'd freeze to ice around them as soon as they come in contact with it.

So for one caste it should be made extremely high, while the other is extremely low, in order to get both effects.
This is the perfect opportunity to make a Trojan: Fire and Ice joke about male/female castes...

198
DF Modding / Re: Blood To Dragon fire? (Prank Help)
« on: June 23, 2013, 02:58:51 pm »
Hey guys!
I have a friend who started playing DF a while ago. he decided to flood my fortress whilst i was not looking. i kind of want to prank him back by changing his dwarfs blood to dragonfire in the raws. i have never modded and wanted to know if anyone could help me with it?

You could get a similar effect by raising the (homeotherm?) of the dwarves to an extremely high level, causing what would be similar to a thermonuclear catsplosion.
If my knowledge is correct, his friend would embark and everything around the dwarves would combust, resulting in a very quick abandonment.  Would be fun though.  Careful if you lower the homeotherm though, your dwarves will get stuck in water.  Ask Hugo_the_Dwarf about it; when he was testing his automations for Regen, he lowered the homeotherms, and so they'd all get stuck in water because it'd freeze to ice around them as soon as they come in contact with it.


Oh, you could also go to the d_init.txt file, turn dwarf mode spatter on, go to the material_template_default.txt file and rename blood to dragonfire.  As soon as blood gets shed, it's going to be everywhere. If he uses 'k' to look at the ground, he'll see it littered with, "A spattering of dwarf dragonfire," which may or may not lead to a bit of a scare.  It'd be fake ofc, just normal blood renamed.

199
DF Modding / Re: Blood To Dragon fire? (Prank Help)
« on: June 23, 2013, 02:48:39 pm »
How does it do against say, a GCS? Or a group of 2-3 cats against a BC?

200
DF Modding / Re: Blood To Dragon fire? (Prank Help)
« on: June 23, 2013, 02:45:17 pm »
You.... are amazing. i am going to test this. thanks you so much. i will post results about this endeavor later!
Yup.  You might want to make the changes, gen a world yourself, test it, and then let him gen a new world and 'discover' the cat's new abilities.  And if you're curious, later you could add [TRAINABLE], which would allow both hunt and war training. Might not want to do it until after your friend learns about these fire-breathing cats though, as you would see 'Cat, War' in the embark screen.

201
DF Modding / Re: Blood To Dragon fire? (Prank Help)
« on: June 23, 2013, 02:12:55 pm »
Hey guys!
I have a friend who started playing DF a while ago. he decided to flood my fortress whilst i was not looking. i kind of want to prank him back by changing his dwarfs blood to dragonfire in the raws. i have never modded and wanted to know if anyone could help me with it?
Edit: I forgot to mention, this won't take effect until he makes a new world...

I don't think dragonfire is a material, I think it's hardcoded.  However you could do something like giving ravens the ability to shoot cones of fire. Or dogs. Or any other creature. Lemme walk you through this:

Go to the raws (Root -> Raw -> Objects), find 'creature_domestic.txt' open this in either Notepad or Notepad++ (Or any other text editing program, just not something like Word lol), press ctrl+F (Find), check the box 'match case' and in all lowercase, search 'cat' (Or whatever creature you want).  Scroll down a bit until you see:
Code: [Select]
[CAN_DO_INTERACTION:CLEANING]
[CDI:ADV_NAME:Clean]
[CDI:USAGE_HINT:CLEAN_SELF]
[CDI:USAGE_HINT:CLEAN_FRIEND]
[CDI:BP_REQUIRED:BY_CATEGORY:TONGUE]
[CDI:VERB:lick:licks:lick each other]
[CDI:CAN_BE_MUTUAL]
[CDI:TARGET:A:SELF_ALLOWED:TOUCHABLE]
[CDI:TARGET_RANGE:A:1]
[CDI:MAX_TARGET_NUMBER:A:1]
[CDI:WAIT_PERIOD:10]
[CAN_DO_INTERACTION:BP_BUMP]
[CDI:ADV_NAME:Head bump]
[CDI:USAGE_HINT:GREETING]
[CDI:BP_REQUIRED:BY_CATEGORY:HEAD]
[CDI:VERB:head-bump:head-bumps:bump heads]
[CDI:CAN_BE_MUTUAL]
[CDI:TARGET:A:SELF_ONLY]
[CDI:TARGET:B:TOUCHABLE]
[CDI:TARGET_RANGE:B:1]
[CDI:MAX_TARGET_NUMBER:B:1]
[CDI:WAIT_PERIOD:20]
Right after the last [CDI:] tag - before the next creature - we're going to copy the dragonbreath from dragons to cats.  For your convenience, I have it here:
Code: [Select]
[CAN_DO_INTERACTION:MATERIAL_EMISSION]
[CDI:ADV_NAME:Breath fire]
[CDI:USAGE_HINT:ATTACK]
[CDI:BP_REQUIRED:BY_CATEGORY:MOUTH]
[CDI:FLOW:DRAGONFIRE]
[CDI:TARGET:C:LINE_OF_SIGHT]
[CDI:TARGET_RANGE:C:15]
[CDI:MAX_TARGET_NUMBER:C:1]
[CDI:WAIT_PERIOD:50]
Copy/paste that after the last [CDI, as I mentioned above; your raws should now look like this:


For added !!FUN!!, let's make it so there is almost no wait time, so the whole fort get's burned to a crisp. Do you see the last [CDI:WAIT_PERIOD:] in the attack? Change the 50 to a 10, so you have this:
 
Code: [Select]
[CAN_DO_INTERACTION:MATERIAL_EMISSION]
[CDI:ADV_NAME:Breath fire]
[CDI:USAGE_HINT:ATTACK]
[CDI:BP_REQUIRED:BY_CATEGORY:MOUTH]
[CDI:FLOW:DRAGONFIRE]
[CDI:TARGET:C:LINE_OF_SIGHT]
[CDI:TARGET_RANGE:C:15]
[CDI:MAX_TARGET_NUMBER:C:1]
[CDI:WAIT_PERIOD:10]
I changed it to a 10 because I don't know how fast 1 is; I hypothesize that it's so fast that it can occur before the fire kills a creature, and thus the cat would shoot fire about 3 times at a swarm of flies.  Now I'm being a bit of a sadist, but we're going to have even more fun. Scroll up a bit in the cat's raws (But don't go past the [CREATURE:CAT] tag) change the [PET_VALUE:20] to [PET_VALUE:5], delete the tag [AT_PEACE_WITH_WILDLIFE], in it's place put:
Code: [Select]
[LIKES_FIGHTING]
[PRONE_TO_RAGE:5]
And lastly, if you really want to mess with him, find the tags:
Code: [Select]
[CASTE:FEMALE]
[FEMALE]
And change them to
Code: [Select]
[CASTE:FEMALE]
[FEMALE]
[LITTERSIZE:25]
Cat's will now give birth to ~25 kittens at once.  My only advice is, be careful with the [PET_VALUE:5], as your friend might notice the difference.

Oh, and incase you didn't follow that, here are the completed raws:
Code: [Select]
[CREATURE:CAT]
[DESCRIPTION:A small mammalian carnivore.  It is usually domestic and hunts vermin.]
[NAME:cat:cats:cat]
[CASTE_NAME:cat:cats:cat]
[CREATURE_TILE:'c'][COLOR:0:0:1]
[PETVALUE:5]
[LARGE_ROAMING]
[LIKES_FIGHTING]
[PRONE_TO_RAGE:5]
[HUNTS_VERMIN]
[RETURNS_VERMIN_KILLS_TO_OWNER]
[ADOPTS_OWNER]
[COMMON_DOMESTIC][BENIGN]
[CARNIVORE][NATURAL][PET]
[PREFSTRING:aloofness]
[BODY:QUADRUPED:TAIL:2EYES:2EARS:NOSE:2LUNGS:HEART:GUTS:ORGANS:THROAT:NECK:SPINE:BRAIN:SKULL:5TOES_FQ_REG:4TOES_RQ_REG:MOUTH:TONGUE:GENERIC_TEETH_WITH_LARGE_EYE_TEETH:RIBCAGE]
[BODYGLOSS:PAW]
[BODY_DETAIL_PLAN:STANDARD_MATERIALS]
[BODY_DETAIL_PLAN:STANDARD_TISSUES]
[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SKIN:FAT:MUSCLE:BONE:CARTILAGE]
[BODY_DETAIL_PLAN:BODY_HAIR_TISSUE_LAYERS:HAIR]
[USE_MATERIAL_TEMPLATE:CLAW:NAIL_TEMPLATE]
[USE_TISSUE_TEMPLATE:CLAW:CLAW_TEMPLATE]
[TISSUE_LAYER:BY_CATEGORY:TOE:CLAW:FRONT]
[SELECT_TISSUE_LAYER:HEART:BY_CATEGORY:HEART]
[PLUS_TISSUE_LAYER:SKIN:BY_CATEGORY:THROAT]
[TL_MAJOR_ARTERIES]
[BODY_DETAIL_PLAN:STANDARD_HEAD_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_RIBCAGE_POSITIONS]
[USE_MATERIAL_TEMPLATE:SINEW:SINEW_TEMPLATE]
[TENDONS:LOCAL_CREATURE_MAT:SINEW:200]
[LIGAMENTS:LOCAL_CREATURE_MAT:SINEW:200]
[HAS_NERVES]
[USE_MATERIAL_TEMPLATE:BLOOD:BLOOD_TEMPLATE]
[BLOOD:LOCAL_CREATURE_MAT:BLOOD:LIQUID]
[CREATURE_CLASS:GENERAL_POISON]
[GETS_WOUND_INFECTIONS]
[GETS_INFECTIONS_FROM_ROT]
[USE_MATERIAL_TEMPLATE:PUS:PUS_TEMPLATE]
[PUS:LOCAL_CREATURE_MAT:PUS:LIQUID]
[BODY_SIZE:0:0:500]
[BODY_SIZE:1:0:2000]
[BODY_SIZE:2:0:5000]
[BODY_APPEARANCE_MODIFIER:LENGTH:90:95:98:100:102:105:110]
[BODY_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110]
[BODY_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110]
[MAXAGE:10:20]
[ATTACK:BITE:CHILD_BODYPART_GROUP:BY_CATEGORY:HEAD:BY_CATEGORY:TOOTH]
[ATTACK_SKILL:BITE]
[ATTACK_VERB:bite:bites]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PENETRATION_PERC:100]
[ATTACK_FLAG_EDGE]
[ATTACK_PRIORITY:MAIN]
[ATTACK_FLAG_CANLATCH]
[ATTACK:SCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:STANCE:BY_CATEGORY:ALL:CLAW]
[ATTACK_SKILL:STANCE_STRIKE]
[ATTACK_VERB:scratch:scratches]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PENETRATION_PERC:100]
[ATTACK_FLAG_EDGE]
[ATTACK_PRIORITY:MAIN]
[CHILD:1]
[GENERAL_CHILD_NAME:kitten:kittens]
[DIURNAL]
[HOMEOTHERM:10070]
[SWIMS_INNATE][SWIM_SPEED:2500]
[MUNDANE]
[CASTE:FEMALE]
[FEMALE]
[LITTERSIZE:25]
[CASTE:MALE]
[MALE]
[SELECT_CASTE:ALL]
[SET_TL_GROUP:BY_CATEGORY:BODY_UPPER:HAIR]
[PLUS_TL_GROUP:BY_CATEGORY:BODY_LOWER:HAIR]
[PLUS_TL_GROUP:BY_CATEGORY:LEG_FRONT:HAIR]
[PLUS_TL_GROUP:BY_CATEGORY:LEG_REAR:HAIR]
[TL_COLOR_MODIFIER:BLACK:1:BROWN:1:WHITE:1:GRAY:1:LIGHT_BROWN:1:DARK_BROWN:1:TAN:1:AUBURN:1:CHESTNUT:1:SLATE_GRAY:1:CREAM:1:CINNAMON:1:BUFF:1:BEIGE:1:CHOCOLATE:1:CHARCOAL:1:ASH_GRAY:1:RUSSET:1:IVORY:1:FLAX:1:PUMPKIN:1:GOLD:1:GOLDEN_YELLOW:1:GOLDENROD:1:COPPER:1:SAFFRON:1:AMBER:1:MAHOGANY:1:OCHRE:1:PALE_BROWN:1:RAW_UMBER:1:BURNT_SIENNA:1:BURNT_UMBER:1:SEPIA:1:DARK_TAN:1:PALE_CHESTNUT:1:DARK_CHESTNUT:1:TAUPE_PALE:1:TAUPE_DARK:1:TAUPE_SANDY:1:TAUPE_GRAY:1:TAUPE_MEDIUM:1:ECRU:1]
[TLCM_NOUN:hair:SINGULAR]
[SET_TL_GROUP:BY_CATEGORY:EAR:HAIR]
[TL_COLOR_MODIFIER:BLACK:1:BROWN:1:WHITE:1:GRAY:1:LIGHT_BROWN:1:DARK_BROWN:1:TAN:1:AUBURN:1:CHESTNUT:1:SLATE_GRAY:1:CREAM:1:CINNAMON:1:BUFF:1:BEIGE:1:CHOCOLATE:1:CHARCOAL:1:ASH_GRAY:1:RUSSET:1:IVORY:1:FLAX:1:PUMPKIN:1:GOLD:1:GOLDEN_YELLOW:1:GOLDENROD:1:COPPER:1:SAFFRON:1:AMBER:1:MAHOGANY:1:OCHRE:1:PALE_BROWN:1:RAW_UMBER:1:BURNT_SIENNA:1:BURNT_UMBER:1:SEPIA:1:DARK_TAN:1:PALE_CHESTNUT:1:DARK_CHESTNUT:1:TAUPE_PALE:1:TAUPE_DARK:1:TAUPE_SANDY:1:TAUPE_GRAY:1:TAUPE_MEDIUM:1:ECRU:1]
[TLCM_NOUN:ears:PLURAL]
[SET_TL_GROUP:BY_CATEGORY:TAIL:HAIR]
[TL_COLOR_MODIFIER:BLACK:1:BROWN:1:WHITE:1:GRAY:1:LIGHT_BROWN:1:DARK_BROWN:1:TAN:1:AUBURN:1:CHESTNUT:1:SLATE_GRAY:1:CREAM:1:CINNAMON:1:BUFF:1:BEIGE:1:CHOCOLATE:1:CHARCOAL:1:ASH_GRAY:1:RUSSET:1:IVORY:1:FLAX:1:PUMPKIN:1:GOLD:1:GOLDEN_YELLOW:1:GOLDENROD:1:COPPER:1:SAFFRON:1:AMBER:1:MAHOGANY:1:OCHRE:1:PALE_BROWN:1:RAW_UMBER:1:BURNT_SIENNA:1:BURNT_UMBER:1:SEPIA:1:DARK_TAN:1:PALE_CHESTNUT:1:DARK_CHESTNUT:1:TAUPE_PALE:1:TAUPE_DARK:1:TAUPE_SANDY:1:TAUPE_GRAY:1:TAUPE_MEDIUM:1:ECRU:1]
[TLCM_NOUN:tail:SINGULAR]
[SET_TL_GROUP:BY_CATEGORY:HEAD:HAIR]
[TL_COLOR_MODIFIER:BLACK:1:BROWN:1:WHITE:1:GRAY:1:LIGHT_BROWN:1:DARK_BROWN:1:TAN:1:AUBURN:1:CHESTNUT:1:SLATE_GRAY:1:CREAM:1:CINNAMON:1:BUFF:1:BEIGE:1:CHOCOLATE:1:CHARCOAL:1:ASH_GRAY:1:RUSSET:1:IVORY:1:FLAX:1:PUMPKIN:1:GOLD:1:GOLDEN_YELLOW:1:GOLDENROD:1:COPPER:1:SAFFRON:1:AMBER:1:MAHOGANY:1:OCHRE:1:PALE_BROWN:1:RAW_UMBER:1:BURNT_SIENNA:1:BURNT_UMBER:1:SEPIA:1:DARK_TAN:1:PALE_CHESTNUT:1:DARK_CHESTNUT:1:TAUPE_PALE:1:TAUPE_DARK:1:TAUPE_SANDY:1:TAUPE_GRAY:1:TAUPE_MEDIUM:1:ECRU:1]
[TLCM_NOUN:head:SINGULAR]
[SET_TL_GROUP:BY_CATEGORY:FOOT_FRONT:HAIR]
[PLUS_TL_GROUP:BY_TOKEN:RFTOE1:HAIR]
[PLUS_TL_GROUP:BY_TOKEN:RFTOE2:HAIR]
[PLUS_TL_GROUP:BY_TOKEN:RFTOE3:HAIR]
[PLUS_TL_GROUP:BY_TOKEN:RFTOE4:HAIR]
[PLUS_TL_GROUP:BY_TOKEN:RFTOE5:HAIR]
[PLUS_TL_GROUP:BY_TOKEN:LFTOE1:HAIR]
[PLUS_TL_GROUP:BY_TOKEN:LFTOE2:HAIR]
[PLUS_TL_GROUP:BY_TOKEN:LFTOE3:HAIR]
[PLUS_TL_GROUP:BY_TOKEN:LFTOE4:HAIR]
[PLUS_TL_GROUP:BY_TOKEN:LFTOE5:HAIR]
[TL_COLOR_MODIFIER:BLACK:1:BROWN:1:WHITE:1:GRAY:1:LIGHT_BROWN:1:DARK_BROWN:1:TAN:1:AUBURN:1:CHESTNUT:1:SLATE_GRAY:1:CREAM:1:CINNAMON:1:BUFF:1:BEIGE:1:CHOCOLATE:1:CHARCOAL:1:ASH_GRAY:1:RUSSET:1:IVORY:1:FLAX:1:PUMPKIN:1:GOLD:1:GOLDEN_YELLOW:1:GOLDENROD:1:COPPER:1:SAFFRON:1:AMBER:1:MAHOGANY:1:OCHRE:1:PALE_BROWN:1:RAW_UMBER:1:BURNT_SIENNA:1:BURNT_UMBER:1:SEPIA:1:DARK_TAN:1:PALE_CHESTNUT:1:DARK_CHESTNUT:1:TAUPE_PALE:1:TAUPE_DARK:1:TAUPE_SANDY:1:TAUPE_GRAY:1:TAUPE_MEDIUM:1:ECRU:1]
[TLCM_NOUN:front paws:PLURAL]
[SET_TL_GROUP:BY_CATEGORY:FOOT_REAR:HAIR]
[PLUS_TL_GROUP:BY_TOKEN:RRTOE1:HAIR]
[PLUS_TL_GROUP:BY_TOKEN:RRTOE2:HAIR]
[PLUS_TL_GROUP:BY_TOKEN:RRTOE3:HAIR]
[PLUS_TL_GROUP:BY_TOKEN:RRTOE4:HAIR]
[PLUS_TL_GROUP:BY_TOKEN:LRTOE1:HAIR]
[PLUS_TL_GROUP:BY_TOKEN:LRTOE2:HAIR]
[PLUS_TL_GROUP:BY_TOKEN:LRTOE3:HAIR]
[PLUS_TL_GROUP:BY_TOKEN:LRTOE4:HAIR]
[TL_COLOR_MODIFIER:BLACK:1:BROWN:1:WHITE:1:GRAY:1:LIGHT_BROWN:1:DARK_BROWN:1:TAN:1:AUBURN:1:CHESTNUT:1:SLATE_GRAY:1:CREAM:1:CINNAMON:1:BUFF:1:BEIGE:1:CHOCOLATE:1:CHARCOAL:1:ASH_GRAY:1:RUSSET:1:IVORY:1:FLAX:1:PUMPKIN:1:GOLD:1:GOLDEN_YELLOW:1:GOLDENROD:1:COPPER:1:SAFFRON:1:AMBER:1:MAHOGANY:1:OCHRE:1:PALE_BROWN:1:RAW_UMBER:1:BURNT_SIENNA:1:BURNT_UMBER:1:SEPIA:1:DARK_TAN:1:PALE_CHESTNUT:1:DARK_CHESTNUT:1:TAUPE_PALE:1:TAUPE_DARK:1:TAUPE_SANDY:1:TAUPE_GRAY:1:TAUPE_MEDIUM:1:ECRU:1]
[TLCM_NOUN:rear paws:PLURAL]
[SET_TL_GROUP:BY_CATEGORY:ALL:SKIN]
[TL_COLOR_MODIFIER:BROWN:1:BURNT_UMBER:1:CINNAMON:1:COPPER:1:DARK_BROWN:1:DARK_PEACH:1:DARK_TAN:1:ECRU:1:PALE_BROWN:1:PALE_CHESTNUT:1:PALE_PINK:1:PEACH:1:PINK:1:RAW_UMBER:1:SEPIA:1:TAN:1:TAUPE_PALE:1:TAUPE_SANDY:1]
[TLCM_NOUN:skin:SINGULAR]
[SET_TL_GROUP:BY_CATEGORY:EYE:EYE]
[TL_COLOR_MODIFIER:IRIS_EYE_AMBER:1:IRIS_EYE_AQUA:1:IRIS_EYE_AQUAMARINE:1:IRIS_EYE_ASH_GRAY:1:IRIS_EYE_AUBURN:1:IRIS_EYE_AZURE:1:IRIS_EYE_BLUE:1:IRIS_EYE_BRASS:1:IRIS_EYE_BRONZE:1:IRIS_EYE_BROWN:1:IRIS_EYE_CERULEAN:1:IRIS_EYE_CHESTNUT:1:IRIS_EYE_CHOCOLATE:1:IRIS_EYE_CINNAMON:1:IRIS_EYE_COPPER:1:IRIS_EYE_DARK_BLUE:1:IRIS_EYE_DARK_BROWN:1:IRIS_EYE_DARK_CHESTNUT:1:IRIS_EYE_DARK_GREEN:1:IRIS_EYE_DARK_OLIVE:1:IRIS_EYE_DARK_TAN:1:IRIS_EYE_ECRU:1:IRIS_EYE_EMERALD:1:IRIS_EYE_FERN_GREEN:1:IRIS_EYE_GRAY:1:IRIS_EYE_GREEN:1:IRIS_EYE_JADE:1:IRIS_EYE_LIGHT_BLUE:1:IRIS_EYE_LIGHT_BROWN:1:IRIS_EYE_MAHOGANY:1:IRIS_EYE_MIDNIGHT_BLUE:1:IRIS_EYE_OCHRE:1:IRIS_EYE_OLIVE:1:IRIS_EYE_PALE_BLUE:1:IRIS_EYE_PALE_BROWN:1:IRIS_EYE_PALE_CHESTNUT:1:IRIS_EYE_PERIWINKLE:1:IRIS_EYE_PINE_GREEN:1:IRIS_EYE_RAW_UMBER:1:IRIS_EYE_RUSSET:1:IRIS_EYE_SEA_GREEN:1:IRIS_EYE_SEPIA:1:IRIS_EYE_SKY_BLUE:1:IRIS_EYE_SLATE_GRAY:1:IRIS_EYE_SPRING_GREEN:1:IRIS_EYE_TAN:1:IRIS_EYE_TAUPE_DARK:1:IRIS_EYE_TAUPE_GRAY:1:IRIS_EYE_TAUPE_MEDIUM:1:IRIS_EYE_TAUPE_PALE:1:IRIS_EYE_TAUPE_SANDY:1:IRIS_EYE_TEAL:1:IRIS_EYE_TURQUOISE:1]
[TLCM_NOUN:eyes:PLURAL]
[CAN_DO_INTERACTION:CLEANING]
[CDI:ADV_NAME:Clean]
[CDI:USAGE_HINT:CLEAN_SELF]
[CDI:USAGE_HINT:CLEAN_FRIEND]
[CDI:BP_REQUIRED:BY_CATEGORY:TONGUE]
[CDI:VERB:lick:licks:lick each other]
[CDI:CAN_BE_MUTUAL]
[CDI:TARGET:A:SELF_ALLOWED:TOUCHABLE]
[CDI:TARGET_RANGE:A:1]
[CDI:MAX_TARGET_NUMBER:A:1]
[CDI:WAIT_PERIOD:10]
[CAN_DO_INTERACTION:BP_BUMP]
[CDI:ADV_NAME:Head bump]
[CDI:USAGE_HINT:GREETING]
[CDI:BP_REQUIRED:BY_CATEGORY:HEAD]
[CDI:VERB:head-bump:head-bumps:bump heads]
[CDI:CAN_BE_MUTUAL]
[CDI:TARGET:A:SELF_ONLY]
[CDI:TARGET:B:TOUCHABLE]
[CDI:TARGET_RANGE:B:1]
[CDI:MAX_TARGET_NUMBER:B:1]
[CDI:WAIT_PERIOD:20]
[CAN_DO_INTERACTION:MATERIAL_EMISSION]
[CDI:ADV_NAME:Breath fire]
[CDI:USAGE_HINT:ATTACK]
[CDI:BP_REQUIRED:BY_CATEGORY:MOUTH]
[CDI:FLOW:DRAGONFIRE]
[CDI:TARGET:C:LINE_OF_SIGHT]
[CDI:TARGET_RANGE:C:15]
[CDI:MAX_TARGET_NUMBER:C:1]
[CDI:WAIT_PERIOD:50]
Select every tag for cat's (From the top [CREATURE:CAT] to the bottom, where it say's [CDI:WAIT_PERIOD:20], just before [CREATURE:MULE]), and paste over them.

Do post results ^^;

202
DF Modding / Re: Dwarf fortress on a kindle 3?
« on: June 23, 2013, 01:06:19 pm »
It get asked often, but mobile devices running an ARM chip cannot run DF.
We'll have to wait for a virtualization solution and faster devices before it is even possible.

So short answer : nope.
No offense OP, this needs to be stickied.  Also see, Running Dwarf Fortress On BeagleBone Black - Mobile DF

Thanks for pointing out the instruction set issue.  I might be able to still run DF using a tool like Wine.  I'll have to time in the weekend to see if I can compile Wine on the board and then I can see what the DF's performance is like.

Wine stands for WINE Is Not an Emulator. It provides the Windows API on Linux, it doesn't emulate CPU instructions. ARM CPUs will not run applications compiled for x86 without virtualization courtesy of qemu. Performance will suffer because ARM doesn't have much hardware support for virtualization, unlike x86 & x64.

In short, your only option is to run an x86 operating system inside of an emulated x86. This will not be "cheap" in terms of CPU, and DF will require more processing speed (as many a fort can attest) than this scheme will likely give you. Getting DF to run doing this will likely work. Getting DF to run well, on the other hand, will likely not.

203
Is this possible? Some animals shouldn't flee from hostiles. And after I saw some tame cave crocs flee from invaders I decided I'd see if it could be fixed. I suppose that making them trainable for war might do it but I'd prefer not doing that if possible since for them and some other beasties it would be a hard sell to think them intelligent enough for such.
.-.; Sorry if you guys think I'm horribly wrong, I was just providing a solution to his cave croc issue.
Go with that and what Quietust said o: Should make them fight no matter what, if possible.

205
Copy paste another animal person and replace pertinent parts
-snip-
fishmen
-snip-
Did somebody say fishmen?

OT: Take Putnam's advice. Look at the variation file and see what tags are removed. Redefine the ones you want and such (Like name and caste name).

206
Give the creature [NOFEAR]. Taken from Hugo's wiki rip:
Quote
Creature doesn't feel fear and will never run away from battle.
Might break the second tactic that Loud Whispers mentioned though.

207
DF Modding / Re: Toying around with organization
« on: June 22, 2013, 06:53:24 pm »
-snip-
If we have to have sub-boards, do it by genre.  Something like...

GFX/Tileset Releases
Total Conversion Releases
Major Mod Releases
Minor Mod Releases
Child Mod Releases (i.e. Masterwork-dependent mods)
Plug-In and 3PS Releases
GFX/Tileset Development
Mod Development
Plug-in and 3PS Development

Thoughts?
Those are just too many boards for mod releases. Could you imagine anyone going to Bay12 with the intent of getting "One Major Mod, please"? The visitors of the minor mods forum will consist only of the people who made those minor mods, think about it. We shouldn't compartmentalize this any further than is convenient, four boards for mod releases are just three too many to browse.
Yes, and the current setup has a similar issue. Anyone new to modding is going to come to this board, "with the intent of getting one major mod," assume that because of DF's complexity, modding will also be complex (They want something user-friendly), see that Masterwork has it's own subboard, think "Ooh, what's this?", see that's it's a very expansive mod, try it and never touch/try any other mod.  Yeah, I guess grats to Meph for putting together a modpack that has a lot of things, but it bothers me when people only play one mod. 

-snip-
-snip-
I think these are enough

GFX/Tileset releases
Mod releases
3rd party/utilities releases

maybe give dfhack its own subforum
-snip-
I do agree that just having those three/four(DF Hack) would be enough, would the other setup not help stimulate the growth of the modding community?  With the current setup, an ambitious modder could easily get discouraged because of the current mods that are popular, and their popularity, assuming that they won't be given a chance; with the suggested setup, there would be an initial lack of threads, which would give new modders an opportunity. 

Personally I favor Narhiril's suggestion, however I do support CLA's if Narhiril's suggestion is too many subboards.

208
Anyone knowledgeable with MSVC? I have a problem with my main form...

So Im working on a program for a mod for DF, writing it in C#. Well, for one part I need to invoke the form_Load event; this seems to override the Load event, forcing every control to not initialize/draw. Rather than the screen I get in Designer, I just get the default, blank, resizable form.  What do I need to add to my Load event, to initialize everything, so as that my controls appear?

Sorry Im kindof a nub to MSVC ^^;

I don't do gui's in vs very often, but I believe all you have to do is call super.load(), alternatively you could override the onload event wich should take place after the form loads, and before other stuff. But... this is fuzzy memory to me.
Hm, tried setting it to onLoad, no luck.  So I tried setting it to something like Click, the GUI still doesn't load.  Could it be that something went wrong with my breakpoint? Earlier I used a breakpoint for debugging, removed it via right clicking, but the program still only runs until were the breakpoint was. The IDE doesn't show that a breakpoint exists, but still.

Edit: Even tried setting it to use the onLoad event for a control other than form1, still, the controls don't initialize/render.  I suppose I'll try rebuilding everything in a new project

Edit2: e.e Found my problem. I was missing this:
Code: [Select]
        public Form1()
        {
            InitializeComponent();
        }
*facedesk*

209
Anyone knowledgeable with MSVC? I have a problem with my main form...

So Im working on a program for a mod for DF, writing it in C#. Well, for one part I need to invoke the form_Load event; this seems to override the Load event, forcing every control to not initialize/draw. Rather than the screen I get in Designer, I just get the default, blank, resizable form.  What do I need to add to my Load event, to initialize everything, so as that my controls appear?

Sorry Im kindof a nub to MSVC ^^;

210
DF Modding / Re: Toying around with organization
« on: June 22, 2013, 02:39:13 pm »
sorry to chime in if I didn't read ALL the posts, but what this all sounds like is what type of subdir structure needs to exist for the modding forum.  I'm sure I'm not the 1st one to say it, but maybe there should be a formal request for subdir creation?  Possibly some sort of vetted proof (i.e. multiple threads covering a category) that a subdir should exist.
Try:
-snip-
If we have to have sub-boards, do it by genre.  Something like...

GFX/Tileset Releases
Total Conversion Releases
Major Mod Releases
Minor Mod Releases
Child Mod Releases (i.e. Masterwork-dependent mods)
Plug-In and 3PS Releases
GFX/Tileset Development
Mod Development
Plug-in and 3PS Development

Thoughts?

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