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Messages - Toxicshadow

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316
Other Games / Re: EU3, beginner tips?
« on: August 19, 2012, 03:28:30 pm »
To mint coins, you go into the Economy screen (looks like a pile of coins) and drag up the Treasury slider. This will increase your inflation, which is bad if it gets very high. It raises slowly though, so its ok to mint once in a while.

You gain tech automatically from all the money your treasury doesn't consume. Your nation makes quite a bit more money then you can actually spend, but this money goes towards tech development. Minting takes money away from tech development and into your hands to spend on different things. So full minting -> no non-treasury ducats -> no tech investments, if that makes sense. However, you can direct what money goes where in the economy menu by moving around the sliders!

Units come from land tech. You'll get a notice when more units are available.

You couldn't assault because Portugal were the first ones there. The first nation in a province gets to decide whether or not they will assault. In this case, Portugal decided not to assault the fort.
Alright thanks :)
Can you explain the sliders and their benefits/consequences to me please?

And, those bastards! I wanted to just get rid of Granada right then and there. Which leads me to ask, what about claiming provinces? How does that work?
Oh and about the playing as Portugal, I like the idea of playing as them but in order for me to do anything outside of Portugal I'd have to ally Castille, and then move times would be so long I'd declare war on someone and by the time I'd get there Castille would have already occupied them.

317
Other Games / EU3, beginner tips?
« on: August 19, 2012, 03:10:40 pm »
I just got EU3, and I have no idea how to play. I like the idea of spending hours strategizing, but the game lacks a TUTORIAL! I read a few tips, like don't mint coins(I don't even know how to anyways), but I haven't really used the tips because I feel like Im missing so much out of the game. How do you gain tech levels? How do you research more units(In one of the screens it shows the cannon and just says we haven't discovered how to build it)? Why can't I launch a second assault on a country? I started playing as Castille, went into war with Granada, took their capitol(I think, in the political mapmode it shows them in stripes of my color and their color. This was achieved when I moved an army into their province and clicked the assault button.) But after that Portugal(Who I allied with for the time because I don't want to deal with both them and the people I want to conquer in the start) decided to move their armies into the other 2 provinces of Granada, and I moved my army into 1, and the 'Assault' button is grayed out.

Tl;dr: I started a game and didn't know what the hell I was doing. Where's a guide or tutorial I can actually learn to play because the tutorial is broken in game. And what are some good beginner tips?

318
DF Modding / Re: Transforming pets into civilians
« on: August 17, 2012, 03:16:37 pm »
Impossible.
You're infected by Putnamia!
Do you by any chance mean

?
Feel free to use this picture anyone :)
Also the disease's name is Putnamititus

319
DF Modding / Re: [MODDING] 0.34. QUESTIONS THREAD
« on: August 08, 2012, 12:20:42 am »
No.

Don't you love my sarcastic art?

320
Nice man, that's some good science.

321
Life Advice / Re: Any tips on Lucid Dreaming?
« on: August 06, 2012, 02:13:55 pm »

322
Life Advice / Any tips on Lucid Dreaming?
« on: August 06, 2012, 04:05:12 am »
I've heard some interesting things(and scary things from sleep paralysis) about lucid dreaming, so I figured I should try it. I read this article on lucid dreaming. I'll get started on 'training' myself for lucid dreaming, but I'm kinda asking:
  • Does anyone have any tips on triggering lucid dreams
  • Does anyone have any tips about actually being in the state of lucid dreaming, as in what to avoid and such.
Any suggestions/comments/whatever are appreciated :)

323
DF Modding / Re: Novelty Tilesets (Some hand-drawn and the Phat 256x128)
« on: August 06, 2012, 02:53:16 am »
Diamonds and boulders is what that screen looks like to me :D hence Boulderdash!



One of the finest games ever made.
That gave me a great idea! A NES style'd tileset! Do it!

Pfft not NES style, C64 style plus it's lovely colour palette :D

And if you wanted NES/RPG style the stunning Jolly Bastion set may tickle your fancy: http://www.bay12forums.com/smf/index.php?topic=104261.0
I never said the picture was NES, I just said it inspired me to tell someone with graphical talent to make a NES style set

324
DF Modding / Re: Novelty Tilesets (Some hand-drawn and the Phat 256x128)
« on: August 05, 2012, 04:26:45 pm »
Diamonds and boulders is what that screen looks like to me :D hence Boulderdash!



One of the finest games ever made.
That gave me a great idea! A NES style'd tileset! Do it!

325
DF Modding / Re: [MODDING] 0.34. QUESTIONS THREAD
« on: August 05, 2012, 12:00:03 pm »
okay so i edited my civilization based on some other civilization but it still won't actually spawn when a world is generated. The Code is now,
Spoiler (click to show/hide)
You're missing:
Spoiler (click to show/hide)
And try changing the start biome to ANY_GRASSLAND, see if they spawn then. And you may want to alter your start group settings...you may get worlds flooded with this entity....
It happened to me with Satyrs, first they weren't spawning, now my worlds are almost spammed with them. Oh, and yeah, add pissy snobs nobles. Oh, and you might wanna change your currency after you get the entity working. If/when the economy kicks in, your gnomes will be VERY slow carrying around a thousand lead coins. But it's your entity, so do what you wish :P

Also, another issue MIGHT be the mountain gnomes creature files, not sure if their biome(mountain?) conflicts with the preferred biome in the entity. It could be trying to find a grassland on a mountain. But I'm not sure about that one.

326
General Discussion / Re: How about a Nostalgia thread?
« on: August 03, 2012, 11:41:21 pm »
lol I was on a light nostalgia trip today. Ended up playing Pacman World for the PSX on an emulator. How I loved yet hated that game when I was a little kid...
I went through the levels like, "I remember this...I hated this so much!!"

And yeah, RTSs do have that effect. Happened to me with both AoE and that monstrosity known as WarDick Warcraft3.

327
DF Modding / Re: Designers/Photoshop-Artist wanted for Masterwork Manual
« on: August 03, 2012, 11:19:37 pm »
Nice looking graphics I will do only after the content is done, and only if I manage to. This is the first time I use dreamweaver.

So, still, the question about the font ? Anyone ?

@toxicshadow: You had a look at it, so whats up with that ? lorem ipsum is a filler, like putnam said.  And if you have any ideas how to add fancy graphics, go ahead, I would appreciate the help ;) Thats what the thread is about
Meh, I saw this thread when you started it, and I was kinda following it, and then I saw you had an early version of it, so I figured I'd look at what 'professional work of art' you've come up with.

Also, you have the easy navigation down. Frames are an excellent thing to use, they're fast. After you get the content done, you're going to need to make the user want to view it. Not like they're going to load it up and just stare at it, but present it in a user-friendly manner. Don't go too heavy on the graphics (Well I suppose the equipment part is an exception), yet still have some that compliment the manual. I can't really provide you with any art, seeing as I have no graphical talent. Also the font looked fine, but it wasn't your MW one, I think it defaulted to Aerial or something when it couldn't find the MW font.

Oh, and here's a link that may or may not help you, I found it through a quick google search. I'm not sure how good you are with CSS/JavaScript, but if you need anything explained just ask, there's a few people on Bay12 that I know(including myself) has worked with CSS/JS. Anyways here's the link, good luck.

328
DF Modding / Re: Designers/Photoshop-Artist wanted for Masterwork Manual
« on: August 03, 2012, 05:41:59 pm »
It looks ok. The general concept works. Lots of "lorem ipsum" whatever that is ._.
Idk, if you really wanted it to look aesthetically pleasing, PS a template for all the pages. Give it some nice looking graphics.

329
DF Modding / Re: Wanderer's Friend [0.97b]: Now with elixirs.
« on: August 03, 2012, 02:20:41 pm »
If there are files, put them in raw/objects.

If there's a raw folder, put it in your base directory.

If there's an objects folder, put it into your raw folder.

Anyone?

330
DF Modding / Re: PlayableCiv+ (V. 0.05A) [Antmen]
« on: August 03, 2012, 02:13:17 pm »

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