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DF Modding / Re: Dwarf Therapist (LATEST 0.6.12 5/23/12 see first post)
« on: July 13, 2012, 10:10:58 pm »
I don't know if this has been addressed, but I keep having ghosts show up in my list of dwarves with assignable labors.
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Not possible in adventure mode. I've heard that you can butcher sentient creatures if you're VERY hungry, though.What I'm trying to do must be possible.. right? After seeing so many incredibly complex mods I can't help but think it shouldn't be that hard to butcher sentient creatures. I just need to know where to start!It's VERY easy, actually. In the raw/objects folder, open entity_default. Look for ETHIC:EAT_SAPIENT_OTHER and ETHIC:EAT_SAPIENT_KILL and change them to ACCEPTABLE. Make sure it's under ENTITY:MOUNTAIN, though.
Ah I should have been more specific. I meant in adventure mode :O
What I'm trying to do must be possible.. right? After seeing so many incredibly complex mods I can't help but think it shouldn't be that hard to butcher sentient creatures. I just need to know where to start!It's VERY easy, actually. In the raw/objects folder, open entity_default. Look for ETHIC:EAT_SAPIENT_OTHER and ETHIC:EAT_SAPIENT_KILL and change them to ACCEPTABLE. Make sure it's under ENTITY:MOUNTAIN, though.
THat CORPSE is still sentient, so really a second butcher option would be redunant. Just wait until starving butcher eat and store away some bacon bits for laterHow would I go about allowing sentient creatures to be butchered in adventure mode?Wait until you are starving. if toady put hunger/thirst back in
Editing the ethics does not appear to affect the actual butchering process. Removing [Intelligent] does work, but it also ruins many gameplay elements including talking. I've heard adding [animal] tags etc do not work either. Any ideas?
Are they not back in already? Or is that the Wanderer's Friend mod. I do keep getting the hunger/thirsty stat. Speaking of Wanderer's Friend. I was thinking I could add a new "feature" too it to "butcher" corpses with the corpses as a reagent. Do you think that would be possible? It wouldn't be a true butcher but it could be very similar and usable on sentient creatures assuming the block is on the actual butchering (which it appears to be) and not on using the corpses as "reagents."
He did in 34.01. Why do I sometimes feel like the only modder who plays adventure mode?
but I sure do!
How would I go about allowing sentient creatures to be butchered in adventure mode?Wait until you are starving. if toady put hunger/thirst back in
Editing the ethics does not appear to affect the actual butchering process. Removing [Intelligent] does work, but it also ruins many gameplay elements including talking. I've heard adding [animal] tags etc do not work either. Any ideas?