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Messages - Iysif

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I don't know if this has been addressed, but I keep having ghosts show up in my list of dwarves with assignable labors.

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Utilities and 3rd Party Applications / Re: DFHack 0.34.11 r1
« on: July 11, 2012, 04:52:27 pm »
Unfortunately not for adventure mode. The actual eating and crafting is ethics I believe, but you have to be starving to butcher sentients or you get the message "You are not hungry enough for that."

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Utilities and 3rd Party Applications / Re: DFHack 0.34.11 r1
« on: July 11, 2012, 02:27:24 pm »
It was recommended to me that I put my script request here.

I'd like to be able to disable and reenable [can_speak] tag of a creature in adventure mode. The goal here is to butcher your sentient enemies (say, elves) after killing them to make armor out of them. The [intelligence] tag might work too? I don't know much about memory editing, but apparently my obsession can only be solved by a lua script, removing the tag before butchering, and then putting it back, (I think it would be can_speak or intelligence), to continue playing the game.

I would very much appreciate if anyone has the spare time the help me out. If not, any scripting resources that would help me accomplish this would be very helpful. Thanks to anyone willing to help make adventure mode just a little more dwarfy! Elf leather quivers for everyone!

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DF Modding / Re: [MODDING] 0.34. QUESTIONS THREAD
« on: July 05, 2012, 10:13:04 am »
I like the sling idea a lot! You should look up sling usage and ancient military sling battle tactics. Very interesting stuff!

Were there any guides that really helped you guys get off the ground with your modding or was it mostly trial and error?

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DF Modding / Re: [MODDING] 0.34. QUESTIONS THREAD
« on: July 04, 2012, 09:04:51 am »
What I'm trying to do must be possible.. right? After seeing so many incredibly complex mods I can't help but think it shouldn't be that hard to butcher sentient creatures. I just need to know where to start!
It's VERY easy, actually. In the raw/objects folder, open entity_default. Look for ETHIC:EAT_SAPIENT_OTHER and ETHIC:EAT_SAPIENT_KILL and change them to ACCEPTABLE. Make sure it's under ENTITY:MOUNTAIN, though.

Ah I should have been more specific. I meant in adventure mode :O
Not possible in adventure mode. I've heard that you can butcher sentient creatures if you're VERY hungry, though.

Hmm. What about a "spell" that (if you're standing on a corpse) creates the body parts (or similar parts) of the creature from nothing without actually using the corpse, and possibly removes the corpse as well? That way you (in effect) butcher the corpse. I think I know how to create items, but I don't know how to make the corpse necessary, or make the body parts have the (elf) description, etc.

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DF Modding / Re: [MODDING] 0.34. QUESTIONS THREAD
« on: July 04, 2012, 09:00:05 am »
What I'm trying to do must be possible.. right? After seeing so many incredibly complex mods I can't help but think it shouldn't be that hard to butcher sentient creatures. I just need to know where to start!
It's VERY easy, actually. In the raw/objects folder, open entity_default. Look for ETHIC:EAT_SAPIENT_OTHER and ETHIC:EAT_SAPIENT_KILL and change them to ACCEPTABLE. Make sure it's under ENTITY:MOUNTAIN, though.

Ah I should have been more specific. I meant in adventure mode :O

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DF Modding / Re: [MODDING] 0.34. QUESTIONS THREAD
« on: July 04, 2012, 08:50:32 am »
What I'm trying to do must be possible.. right? After seeing so many incredibly complex mods I can't help but think it shouldn't be that hard to butcher sentient creatures. I just need to know where to start!

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DF Modding / Re: [MODDING] 0.34. QUESTIONS THREAD
« on: July 03, 2012, 10:46:11 pm »
A food item with negative satiation?

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DF Modding / Re: [MODDING] 0.34. QUESTIONS THREAD
« on: July 03, 2012, 08:46:42 pm »
Or possibly a command to empty the stomach, butcher, and then fill it back up again?

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DF Modding / Re: [MODDING] 0.34. QUESTIONS THREAD
« on: July 03, 2012, 08:28:44 pm »
How would I go about allowing sentient creatures to be butchered in adventure mode?

Editing the ethics does not appear to affect the actual butchering process. Removing [Intelligent] does work, but it also ruins many gameplay elements including talking. I've heard adding [animal] tags etc do not work either. Any ideas?
Wait until you are starving. if toady put hunger/thirst back in

Are they not back in already? Or is that the Wanderer's Friend mod. I do keep getting the hunger/thirsty stat. Speaking of Wanderer's Friend. I was thinking I could add a new "feature" too it to "butcher" corpses with the corpses as a reagent. Do you think that would be possible? It wouldn't be a true butcher but it could be very similar and usable on sentient creatures assuming the block is on the actual butchering (which it appears to be) and not on using the corpses as "reagents."
THat CORPSE is still sentient, so really a second butcher option would be redunant. Just wait until starving butcher eat and store away some bacon bits for later

Would it be possible to make a creature permanently starving? Or at least appear so in such a way as butchering is an option?

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DF Modding / Re: [MODDING] 0.34. QUESTIONS THREAD
« on: July 03, 2012, 08:26:29 pm »
He did in 34.01. Why do I sometimes feel like the only modder who plays adventure mode? :P

No one seems to care about adventure mode or making their enemies into clothes :( but I sure do!

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DF Modding / Re: [MODDING] 0.34. QUESTIONS THREAD
« on: July 03, 2012, 07:51:19 pm »
How would I go about allowing sentient creatures to be butchered in adventure mode?

Editing the ethics does not appear to affect the actual butchering process. Removing [Intelligent] does work, but it also ruins many gameplay elements including talking. I've heard adding [animal] tags etc do not work either. Any ideas?
Wait until you are starving. if toady put hunger/thirst back in

Are they not back in already? Or is that the Wanderer's Friend mod. I do keep getting the hunger/thirsty stat. Speaking of Wanderer's Friend. I was thinking I could add a new "feature" too it to "butcher" corpses with the corpses as a reagent. Do you think that would be possible? It wouldn't be a true butcher but it could be very similar and usable on sentient creatures assuming the block is on the actual butchering (which it appears to be) and not on using the corpses as "reagents."

13
DF Modding / Re: [MODDING] 0.34. QUESTIONS THREAD
« on: July 03, 2012, 06:32:58 pm »
How would I go about allowing sentient creatures to be butchered in adventure mode?

Editing the ethics does not appear to affect the actual butchering process. Removing [Intelligent] does work, but it also ruins many gameplay elements including talking. I've heard adding [animal] tags etc do not work either. Any ideas?

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DF Adventure Mode Discussion / Re: Adventure Mode Mods
« on: July 03, 2012, 01:20:15 pm »
I like the Wanderer's Friend mod. It adds a lot of crafting (such as making bolts so you don't run out) and adds more flavor to adventure mode. I'm currently trying to figure out how to butcher sentient creatures so I can make elves into clothes! I prefer Wanderer's Friend to Genesis (similar) because it doesn't really mess with Fortress Mode, which i haven't quite figured out yet..

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DF Adventure Mode Discussion / Re: Sentient creature butchering.
« on: July 02, 2012, 07:13:14 pm »
Maybe you could burn the flesh off? At least the bones would be left? There has to be some way to get dwarves to cut up their friends.

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