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Messages - Iysif

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16
DF Adventure Mode Discussion / Re: What's going on in your adventure?
« on: July 02, 2012, 06:03:41 pm »
Trying to make my way to an abadnoned fortress, getting my ass kicked/punched/bitten/stabbed/incinerated/skinned/thrown into trees at every turn.

Harpies don't appear to be blessed with toughness... Although, this particular specimen seems blessed with speed. My speed rating is 1968, if I drop 21L of dingo meat. If I was naked and unarmed I'd probably have a speed well over 2k.

Would you mind posting the raws for using a harpy?

17
DF Adventure Mode Discussion / Re: Sentient creature butchering.
« on: July 02, 2012, 05:40:02 pm »
Hmm I'm not sure. If that is possible though you'd think there would be a more practical workaround. Maybe giving yourself *some* of the traits of being that hungry (being able to butcher sentient) at all levels of hunger, and removing the ethical issues with eating and crafting the materials?

18
DF Adventure Mode Discussion / Sentient creature butchering.
« on: July 02, 2012, 05:22:40 pm »
Is there any way to remove a tag or edit the raws in such a way as to remove the "sentience" of various races so that they may be butchered in adventure mode? I know editing the ethics can make them edible and craftable at least in fortress mode but I'm not sure about the butchering in either. I'm not sure how this would be done, and I have read of this idea visited in the past, but not answered, but the ability to butcher sentient creatures (at least kea men, boogymen, etc) would go excellent with the wanderer's friend/genesis mod.

I realize that the "You are not hungry enough to do that" message was put in on purpose to avoid sentient creature butchering, but I don't understand why exactly. Butchering Yetis is okay but not Kea men? Breaking a dwarven child's every joint and stabbing out his eyes is ok apparently, but I can't make him into bolts.

What I'm asking is.. is there any way to do this?

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