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Messages - Godlysockpuppet

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571
DF Community Games & Stories / Re: Hopestarved:succession game
« on: January 15, 2013, 11:19:52 am »
Charles Mcfist next. My god it's been so long since I've seen progress on this fort :P

572
DF Gameplay Questions / Re: Creature entity tokens
« on: January 14, 2013, 12:51:10 pm »
I did not know that :D

573
DF General Discussion / Re: How did YOU find Dwarf Fortress?
« on: January 14, 2013, 12:50:06 pm »
Er... I don't even know what Desura is.
Well time to get googling then!

574
DF General Discussion / Re: How did YOU find Dwarf Fortress?
« on: January 14, 2013, 09:08:27 am »
Am I the only one who found it through Desura?

575
DF Community Games & Stories / Re: Hopestarved:succession game
« on: January 14, 2013, 09:00:23 am »
Alright next person on the list is taking too long, skipping to the next one!
On to the next one again...?

576
DF Gameplay Questions / Re: Artifacts and Stockpiles
« on: January 14, 2013, 08:39:42 am »
Hmmm, do you think it would help if they were not forbidden?   :-[
Well if it's forbidden it can't even be touched by a dorf :P

577
DF Gameplay Questions / Re: Creature entity tokens
« on: January 14, 2013, 08:37:03 am »
If I have two CREATURE: tokens in an entity, i.e.

[ENTITY:DEFAULT]
      [CREATURE:FOO]
      [CREATURE:BAR]


will the civilization be composed out of a mix of those two creatures, or just randomly one or the other?
That... Doesn't work. To make multiple creatures in the same civilisation one creature needs to be a caste of the other. After that it's random.

578
Damn those metal wraiths :( 2 managed to kill my legendary axe dorf legionnaire who was clad in all masterwork patternwelded wolfram armour with an iridium axe :/ Not fair!!!

579
DF Gameplay Questions / Re: Can't kill giant armadillo
« on: January 06, 2013, 03:50:46 pm »
It would have been too big for an atom smasher anyway.

You can kill creatures via cavein while leaving a corpse by dropping a construction on them. Constructions turn back into their component materials when they collapse, so they don't 'overwrite' the tile the creature is occupying.

I'm curious. Is that automatically lethal like normal caveins, or just potentially lethal by virtue of being a boulder falling from at least one level up?
insta-kill. cave-in from above is always an insta kill

580
Masterwork DF / Re: ☼MASTERWORK-DF☼ V.2c - NEW POLL
« on: January 05, 2013, 03:21:16 pm »
@Godlysockpuppet: A dining room is not a critical area.
Hehe I often make my entire fort based around the dining area so to me it is ;) Especially when the most epic battles take place there. (It's usually right at my entrance) Beer and blood anyone?

581
Masterwork DF / Re: ☼MASTERWORK-DF☼ V.2c - NEW POLL
« on: January 05, 2013, 01:03:28 pm »
Spoiler (click to show/hide)
I use reveal (especially at the start, and it does help to get steel) :P I usually only use it though to design my fort so my more critical areas (I.e dining room) don't end up with soil in their boundaries.

582
Not to be rude, and I know English isn't your first language but you misspelled Relics as relicts :D

583
If you want a true end game how about making HFS literally unstoppable (only exception is walling off... although that's cheating) ;) make it consist of Slade golems with claws that secrete necrotizing goop and near impossible to hit shadow men with sword arms that cause nausea to all in its presence, perhaps some horrible creature that drives your dwarfs insane upon sight and the like.

584
If you type in quicksave in dfhack, you get exactly what it says. I do that a lot.
i did not know this. thanks for sharing!

585
Masterwork DF / Re: ☼MASTERWORK-DF☼ V.2b - Polls... Polls everywhere
« on: January 01, 2013, 04:35:45 pm »
Could you make it so when a creature first spawns in the arena its immobile/paralysed/momentarily disadvantaged so as not to kill the dwarf releasing it? I'm pretty sure any creature released from prolonged containment would be pretty shocked by its sudden release anyway.

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