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Messages - sisok

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1
DF Gameplay Questions / Re: Minecarts and Wheelbarrows
« on: September 13, 2012, 07:02:41 pm »
I have this issue now too, using Slaytanic's pack of the LNP, I switched the tileset back to ASCII, is that what caused it? How do I fix this while still using ASCII?

2
DF Gameplay Questions / Re: Caged Dwarfs
« on: July 23, 2012, 12:59:15 pm »
yeah thanks all, I threw an extra five or so guys on mechanics tasks, thankfully got this one out alive. I didn't try to just build the cage and unassign it so I'll have to try that when it inevitably happens again, which brings me to my second question: Why does it happen?

3
DF Gameplay Questions / Re: Caged Dwarfs
« on: July 22, 2012, 12:40:34 pm »
Will they still starve if they're left in the animal stockpile? Last time I tried this I lost two in built cages waiting for the level to be hooked up, but I was able to liberate a merchant sworddwarf by just selling his cage to the next caravan.

4
DF Gameplay Questions / Caged Dwarfs
« on: July 22, 2012, 12:10:40 pm »
How do I safely get them out? It seems like every invasion at least one or two end up captured, and since I can't put them to pasture it seems the only way to get them out is to build then open the cage. Problem is, in the hauling chaos post-invasion, no one seems to remember to feed these poor souls so they end up dead.

5
DF Dwarf Mode Discussion / Re: The 365 days a DF player dreads.
« on: July 19, 2012, 01:15:15 am »
35. Poop

6
It probably has to do with your relative skill level, though I imagine there is always a slightly delayed rate of fire, otherwise NPC archers would be even more deadly.

7
The pack of war dogs tearing apart my novice milker...are they helping me? Rogue elements still stalk our grounds, attacking those foolish enough to try to work with their newfound crossbow skills...Is there any way to send my own military against them? Or am I doomed to watch these years of work down the drain, over a few bad moods.

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At approximately 3am, after nine or so hours of frustration, the Cat Corpse fell. Reviewing the records, it was a conscripted surgeon who put the abomination down. However, the fortification food pile fiasco continues, the crundles and alligator corpse on the level above the cat make sure of that.

The unfortunate souls have hit their breaking point, as Armok finally blessed us with a green Christmas. A fitting conclusion to my earlier debacle, a majority of the visiting dignitaries were archers. Our principal casualty was Rovod, my legendary mechanic, and it seems to have stirred up a considerable conflict amongst the civility. A Dwarven Diplomat left in a huff during the battle, signalling the traders garrisonned in my courtyard to finally depart. My mayor, a victim of the carnival food pile fiasco, waits for me, caged. Another Dwarven diplomat skulks my pasture hall, a night creature of some sort considering its arrival was specifically announced. Nonetheless, it is the least of my concern, considering the fortress has begun to fear the other. Like petulant children, the carnival visit left those fortunate to go quite wanting, and now chaos ensues. I fear madness has consumed our city; dwarves chase one another with impunity. Unemployment has hit a whopping fourteen, and I am at a loss at how to quell the rioting. Armok help me, they're chasing each other in the blood soaked fields outside our gate. After spending so long in the shade of the carnival tent I figure the sun would be good for them...

9
Marxdwarves are the biggest shill of the dwarfs....I set up targets everywhere....does anyone use them? I build nice fortifications for the dead cat...do they use any of it??? nope.

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TAKE THE SHOT!!!

11
Good look on the food stockpiles, it seems to have helped the situation as nothing this time around has begun to rot (I savescummed to an earlier point in fortification because, well, nothing sucks more than having your legendary weaponsmith starve to death when you have 2333 prepared foods stockpiled) but I still have yet to crush this cat. Because of a double-wide slade pillar I can't get a straight shot from the angle I carved in, now I'm waiting for my miners to dig out a tunnel from an upper level down. Part of me wants to carve fortifications there, but another part wants to forgo that and just dig it out completely. Hopefully the cat isn't that fearsome a foe, and after it's dispatched I can rebuild the wall or just leave it open, considering it's pretty much a dead end back into my own tunnel anyway at that point. Suffice to say I've been trying to deal with this cat since about 2pm. It's almost 8 and it's the 14th of timber. Winter is coming. The Goblins have been far too quiet the last few years....my greatest fear is that by the time I am dealing with this cat, I will have other friends to tend to upstairs...

12
They are, that's what's so crazy about this.

13
Yeah but my dwarfs should be dying from blood and limb loss, not starvation beside biscuit mountain.

14
DF Dwarf Mode Discussion / Re: Face Palm moments you had
« on: July 14, 2012, 04:30:10 pm »
Thanks yeah I realized 1), in earlier fortress I stayed away from this because I wouldn't get prices listed alongside wares, though I guess that's not as much of an issue with such a well established fortress. As for 2) I've been doing so for a good while, but the pile of food seems to grow. I don't know if it's just because there are pots there, so dwarves may be pulling more meals out or something, but I'll forbid items only for more to show up later. It seems as if the dwarves are picking up food from the pile two levels below and walking it up to there. Why they choose that specific place to drop their cat tallow biscuits is beyond me.

15
Not quite yet, I'm trying to figure out the best way to put build a staircase to the offending cat, as well as mitigate the giant rotting food pile fiasco. I swear it's still growing, there are still countless dwarves making the loop even after my first conscript campaign. I honestly worry that some may starve, or at least lose their minds. I think my only hope is to cut the stairwell off and isolate the location, but my liberal fortification strategy has yeilded a situation where my craftsmen move throughout in constant fear, while my marksdwarves still lack military effectiveness. Part of me wants to properly open up the cavern and clear the dead with hammers and spears, but I know the 21 corpses I see now are just the tip of the iceberg. The initial carving of the fortifications scattered the rotting crundles like, well, crundles, so they've got to be somewhere, massing against me.

Who would have thought an outpost at the gates of Fun would be so troublesome?

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