Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - WanderingKid

Pages: 1 ... 12 13 [14] 15 16 ... 74
196
I want to make an obsidian gun that can collide magma blobs with water blobs at the edge of the map so that I can wall off the whole thing with obsidian, closer than I could do with actual walls.
I've never heard of this producing anything but steam, but that's an interesting experiment.

Quote
Can I collect the two kinds of blobs in one cart?
I can't see how.  Once you submerge the cart, you fill it with 833 magma or water (about 2/7 worth).  Once it's filled, it won't take more in.

Quote
Also, is there any way to launch them diagonally?
Yes.  Once they're skidding you can use sideways rollers to 'aim' the carts.  Roughly a 45 degree arc was attainable by people who did much more science than I did.  Unfortunately I can't find the thread, but I'm 95% sure it was Urist Da Vinci and cartloads of spears... and puppies.  However he posts a LOT so going through his history is like reading through a dictionary if you're not into modding. :)  This thread, however, has a lot of information on flight and aim choices:  http://www.bay12forums.com/smf/index.php?topic=126669.msg4286300#msg4286300

In short, though, you're not going to get the precision you want.  Think 'shotgun', not 'sniper rifle'.

Quote
After I wall the map off, I'd like to make some kind of deal that periodically forms obsidian in the air and then lets it fall on the map, so the surface is shelled with caveins every so often.
I believe you're the first person looking to randomly cave in the surface.  I'm not sure how it could be done, personally.

197
DF Dwarf Mode Discussion / Re: Single Pick Challenge - Reawakened
« on: May 19, 2014, 04:37:04 am »
all you really need is 2 sets of spikes. Under your anti flyer walls. The B-52 system works great for the rest. Unless of course, you just want to fully automate it, so you can go lazy mode. Because lazy mode is always fun  :P

Yeah, but I like lazy, particularly with a low # of dwarves. :)

198
Brilliant! WanderingKid, you're a life saver. I turned off Norton for a minute, and it worked fine. Thanks.
It continues to amaze me that people keep using Norton. Anything but that steaming pile of... :)

It's cheap, it was the only one that could get rid of some ransomware I had at one point, and I don't have that many issues with it.  Sorry, I disagree with your opinion of the product.

199
DF Dwarf Mode Discussion / Re: Single Pick Challenge - Reawakened
« on: May 17, 2014, 03:44:12 pm »
I like that one Tenderroast.  I think I just got overfocused on the initial design that I wasn't even thinking of that.

I'd initially built the bottom of the magma chutes on the side with Impulse Ramps to deal with any cart that might fall off the route when it hit something, but that doesn't seem to be happening at all.  Next time I take the system completely down for maintenance (there's a few horse corpses and the like that keep getting plowed over) I'll swap the ramps out for spikes and hook it to a pressure plate or two on the OMG runner.

200
DF Dwarf Mode Discussion / Re: Single Pick Challenge - Reawakened
« on: May 16, 2014, 09:12:24 pm »
FurnaceClans 27 is up.  I get the OMG back and the tree farm is finally flooded out.

http://youtu.be/7PxoV6i8284

@enizer:
RE: Magnetite Blobs: I've dug out all the ones I have found, and I use vein digging, which will get multiple Z's involved.  There's probably a lot more but I am also leary of FPS death, so it'll happen slowly.

For balancing out the magma, I'd need a pretty significant system to pull it off without cheating.  The 3/4 flow isn't too bad, honestly.

201
jd: Check to make sure your anti-virus isn't eating the program.  There's a few items in DFHack that tend to trigger mine that if I'm not paying attention it will quaranteen things on me.

202
DF Gameplay Questions / Re: DF 2012v0.34 question and answer thread
« on: May 16, 2014, 03:20:24 pm »
High/Low Boots are civ specific, similar to trousers vs. dresses.  A civ won't have knowledge of all types of things to make, but will have at least one in each area to wear goods.  My guess is you got low boots.

The corpse causes the bad thoughts, not the ghost.  When/If you find the body, the dwarf will care.


203
DF Gameplay Questions / Re: DF 2012v0.34 question and answer thread
« on: May 15, 2014, 08:54:28 pm »
Additionally, make sure you didn't accidentally set the stockpile to 'take from links only'.  My usual faux pas.

204
DF Dwarf Mode Discussion / Re: Single Pick Challenge - Reawakened
« on: May 12, 2014, 06:21:59 pm »
pssst. It was me.

Mainly the PMs were to keep from flooding the thread with theories of what you could do  :P

LOL. This thread has found itself a design for safe multilevel aquifer piercing, a discussion of FB traps, and who knows what else in forgetting offhand. Flood away!

205
DF Dwarf Mode Discussion / Re: Single Pick Challenge - Reawakened
« on: May 12, 2014, 11:42:12 am »
You have 14k of magnetite, why are you trying to weaponize tin?  If you had trader access you could make bronze, but I don't think you've figure that out (I've been watching a bit irregularly since 15 or so). 
Well, it started with trying to weaponize copper and me forgetting that Cassiterite = Tin, so whoops.  Also, I haven't found the majority of the Iron Veins, yet.  When I do, I expect I'll be using the majority of that for steel.

I wanted to show how to use the workflow component for materials adjustment was all, really, since someone here had reminded me of it.  I'll happily credit the person, but it was a PM discussion, and I assume for a reason.

206
DF Dwarf Mode Discussion / Re: Single Pick Challenge - Reawakened
« on: May 12, 2014, 03:33:47 am »
FurnaceClans 26 is up.

http://youtu.be/A3GN6DPFsrg


207
That would be the major problem with graphic sets. For the most part, I'd suggest ironhand for beginners. But I must say, that if they need a graphics pack to get into DF they're likely to quit sooner or later. I love the asc II but it just hurts my eyes to much, which is why I use ironhand.

I would disagree, but it depends on your definition of "sooner or later".  I haven't played Super Punchout or Xaxxon in a long time, either. 

I required the Graphics pack because I refuse to try to translate a bunch of random colors and symbols on the screen into something my brain won't twitch sideways at.  I'm a few years in now.  ASCII sucks (opinion).  If it's what you're used to from when the game was a few bare bones and you've built up with it, or if you invested the time it takes to grok the meaning of all that random crap, awesome for you.  I and those similar to me need the graphics, even though we think the game is awesome.

However, on topic:  I introduced recently a friend of mine to DF, after BS'ing with another person at work about it in front of him.  We were discussing the circus I'd accidentally freed in a particular fort and the ensuing catastrophe that followed.  While discussing breaching the magma sea to slow them down, and then pouring the cavern lake into the stairwell behind it to seal it and only losing four miners, he got curious as to just what the hell we were talking about.

Roll forward a month later, and a similar response to the above comment: "Dude, I work on bikes, date, go for rides, workout, eat dinner, and sleep.  My other option is DF.  I'm afraid DF got trumped.  I fell asleep."

208
DF Dwarf Mode Discussion / Re: Single Pick Challenge - Reawakened
« on: May 11, 2014, 08:20:48 pm »
Bummer.  How about an in-flight minecart directly from the west?  Sort of a Dukes-of-Hazarding paincart hopping over the magma trench and slamming into him from the side?  It would be risky as hell, but checking the latest video it looks like you might have enough room.

Next episode is coming along.  I broke the stalemate via additional torpedo and now have other problems.  It's a bit short at the moment after editing though so I'll need to gameplay a bit and see what else I'm planning on doing.  The fort got distracted with a tree-farm water route adjustment.

209
DF Dwarf Mode Discussion / Re: Single Pick Challenge - Reawakened
« on: May 09, 2014, 01:05:58 pm »
Unfortunately no.  The B-52 run is meant to take things out of the magma ditch next to the minecart path.  He's standing on the path, instead of in the magma next to it.

210
DF Dwarf Mode Discussion / Re: Single Pick Challenge - Reawakened
« on: May 09, 2014, 12:53:07 pm »
Brief update, since there's not going to be an episode for a bit at this rate.

The tree farm water delivery system is floored up and walled off the drain, and is now re-flooding the floor.

The eternal war of the unburnable vs. the endless fireball continues.  It's a standoff.  The Cyclops that had died nearby and was working his way into the discussion is AWOL, ending my hopes for a tie breaker.  I'm hoping something on the surface somewhere eventually decides to wander down and help out the guy on fire.  I haven't thought my way out of the problem yet.  Not in a way that's actually useful, anyway.  The dude is fireproof.  I'm getting to the point where I may flood the entire thing out (that's a LOT of passageway to fill up) to the ceiling and just drown his butt.  My concern is that may force him to swim INTO the fortress, instead of out of it.  I can't seal up the machinery that drives the magma carts without breaking the machinery.

That would be moot anyway if he got up on the DWR and busted it up anyway, but I need to keep it in mind.  The magma delivery system would be my last ditch defense if that happened.  I don't believe my military could contain this FB.

The rest of my dwarves are mostly busy pulling up what tin I'd already mined out way down near the magma sea, so that's a long walk with a wheelbarrow.

Basically, status quo.  Nothing worth film time, unfortunately, unless it's a 1 minute video. XD

Pages: 1 ... 12 13 [14] 15 16 ... 74