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Messages - Parisbre56

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586
Yes, yes, go out again tonight, but during the day try and interact with Ali's parents a bit.  Be affectionate and friendly to them, too!  They don't seem to like us, and that's a problem, since they have all the power in this place.
+1 are there any chores we can help with?
You consider Dad. You know now that's not really his name. It's more of a property, like "credits" or "dragon". You've seen people called dad in holovision, after all, and they're definitely not Dad. But it's hard not to consider him as Dad when that's what Ali usually calls him, when that's the first name you had for him.

Your relationship with Mom and Dad is mediated through Ali while you keep your distance, both figuratively and literally. You've been fine with keeping it that way, since most of your interactions with them usually end up with you being yelled at or pushed. And you always get the feeling they don't like you.

Perhaps if you were nicer to them or did something for them, they'd be nicer to you in turn. After all, they are the ones providing food and resources to you (and to Ali who gives them to you) and you wouldn't want to risk losing that. Maybe with a better relationship, they'd even be willing to provide more. Furthermore, if your relationship improved then there would be less tension in the house, less fear, you'd be able to relax more. And Ali would be happier.

That just leaves the question of what you could do for them. You could always take care of the green biped that comes to collect the rent, it should be coming the night after tomorrow, but even though you think it would be good for them you don't know if they would approve.

Maybe something more mundane would work better, something like a gift, like finding more plastoid tape for Dad. Hmm. But what if they deduce from your gift that you went outside? They wouldn't approve of that.

What about things they do in the house? They prepare things in the kitchen, so maybe you could help there? Maybe you could get Ali to teach you what this "cooking" thing is. But from what you've seen it requires a lot of hand-work, so cooking for them could be hard, not to mention tiring.

And then you have a great idea: cleaning! Dad and Mom often go through the house with the broom, a noisy device at the end of a stick that floats over the floor, sucking up dirt and debris. But it looks like it's hard work for them, moving the heavy thing around, getting it under the furniture. You're closer to the floor, four steady legs. It should be quite easier for you to clean and you should be more effective.

Once you get out of the shower you grab the broom, bring it to Ali and get her to remove the stick from it and activate it. You grab it with your mouth and start moving it around the floor. Mom comes home a few minutes after you begin cleaning. At first she scolds Ali, tells her the broom is not a toy but Ali responds that the two of you just want to help and that she should rest while you take care of things.

Mom considers this for a few seconds and then relents, thanking Ali (but not you, you notice). She observes you attentively instead of resting like you intended. She steps in to correct you a couple of times and show you how you're supposed to be doing things, but she doesn't yell and you even catch her smiling near the end. You think you did a good job.

...

After dinner the entire family sits down in front of the holovision to watch a holovid. Instead of going up to Ali so she can pet you like you usually do, you go up to Dad instead and lie down next to him, resting your head on his leg. Both Dad and Ali look surprised. Ali smiles but says nothing and continues watching the holovid. Dad looks at you for a few seconds more and then says something stern-sounding, something about not petting you. You remain silent and don't raise your head from his leg, merely look up to look into his eyes. Dad grumbles something about puppy eyes and rests his hand on your head, scratching you gently. It feels nice.

Sneak out, and look for a meal.  Check out that hyrophonic place again.. maybe they have more food in some of the other rooms there.
+1 but be very cautious when approaching the lab. they may have increased security.
Once everyone is asleep you gather your things and leave the apartment. It's easy making your way out to the streets and then to the maintenance tunnels. There's a chilly wind blowing, damp and foggy, the cold water droplets stinging whenever they touch your scales. In response to that people don heavy jackets, keep their heads down and quickly walk to their destinations, making the streets emptier then usual.

The situation in the maintenance tunnels is better. Most are too deep for the fog to reach them and the warmth of the buildings helps counteract the cold wind. Some humans must think so too, for you see them sleeping in a corner of the tunnels, wrapped in heavy blankets.

You make your way to the Hydroponic Pool and find that the entrance you created is still open. You dive into the pool and look around. The sonic rifle is still there, as are the remains of the security droid you destroyed. There are still a few of those hard-shelled creatures you ate last time but it looks like their population hasn't yet had a chance to recover.

The gardener droid is still doing its work, only beeping angrily at you whenever you disturb its plants. You try saying hello to it. It beeps and boops. You say that you will work for food. It beeps and boops. You say credits are good too. It beeps and boops. You don't think this conversation is going anywhere. If it is speaking and not just making noise, then it keeps repeating the same thing over and over.

You decide to explore further in. You come across a room where leaves float inside vats. Tubes come out of the vats, glowing with a faint red energy. The glowing tubes merge above a rumbling machine, combining into a bright red stream that occasionally crackles with static electricity. The stream disappears inside another, larger vat. A flat droid on wheels is moving leaves around, placing them into the vats. It sees you but it just ignores you.

Moving on further in, you start hearing speech. A male human and one of those green bipeds are speaking. The green biped is speaking in its language, so you only catch half of the conversation. It's not that interesting anyway. Something about the weather. But maybe if you waited around for a while they'll speak about something more interesting. Or maybe they'll come your way so you can ambush them and interrogate them or kill them.


Spoiler: Status (click to show/hide)
Spoiler: Inventory (click to show/hide)
Spoiler: Known Locations (click to show/hide)

587
Roll To Dodge / Re: MOOK: Echoes
« on: August 18, 2019, 04:35:27 pm »
((I like your style Naturegirl1999.))

Check out the path meant to be used by shuttles. Any sign showing where it leads?
Is there some sort of crane that moves the shuttle along the path or do I have to drive through it?





588
Roll To Dodge / Re: DIG: Nostalgia
« on: August 18, 2019, 04:19:47 pm »
"Explosives! Now!"

Throw dynamite near the enemy exit point. Ride Crystal Friends to retreat to a safe distance and aim at dynamite. Shoot dynamite when enemy is in range.

@syv and gentlefish: "Nyw! Brace the toothpick! Drett! Aim for him!"



Spoiler: "Kara" the Corven (click to show/hide)

589
Roll To Dodge / Re: MOOK: Echoes
« on: August 18, 2019, 03:43:44 pm »
((That sounds like a job for sanitation! ... Too bad we don't have any.))

590
+1 To the saddlebags and sleeping.
You decide that it would be best to get some sleep and continue tomorrow. As you lie there waiting for sleep to come, you start thinking about what exactly you should do tomorrow. You decide that you should try to be better prepared for any future excursions. One of your biggest problems is carrying things. Humans have their hands and clothes and bags, so many options to carry things. You wonder, could you use any of those things?

While you could use your claws to carry things, walking on two legs is really awkward. It makes you too slow and it's hard to maintain your balance and it's too tiring for your poor tail. You think your body is not meant for walking on two legs. And if you are meant to be a biped, you definitely haven't had enough practice with it. So having hands is not an option, at least not in the short term.

You also know from experience that you can't wear clothes. At least not human clothes. Ali once tried to get you to wear her clothes but that didn't turn out well for the clothes. Mom was not happy. The only thing that fit you were the ribbon and the tiara and neither of those have a large carrying capacity. Maybe you could buy or find some clothes, but you have no idea where you could do that. Not to mention that you don't have any credits at the moment.

So that leaves bags as the last remaining option. You could wear one of the bags humans put on their back, but wearing it that way would be awkward for your wings, not to mention that it would be hard to reach. You could wear it backwards, having it dangle below you, that would make it easier to reach, but it would make it harder to sneak. A bag of the kind you hold is also kind of awkward, you'd need to have it hang from your neck or tail or something like that.

If you could somehow have a bag hanging on either side of your body, above your front legs, that would probably be best. They would be less likely to get in the way and you could reach into them using your head if you strained your neck a bit. But you haven't seen Ali or her parents use any bags that could be used like that. You should figure out a way to let her know of your idea. Maybe she can help with that.

...

It turns out to be surprisingly difficult to explain what you want using your limited vocabulary. After a while Ali finally understands what you want, but then she has to face the problem of actually coming up with a way for you to get what you want. She first tries putting on a backpack sideways and adjusting the shoulder straps so that they're really tight, but no matter how tight she makes it, it ends up slipping away and sliding towards your wings or neck. Then she tries stretching a shopping bag so that she makes a sort of shoulder bag but she just ends up with a torn bag. (You don't think it would had worked anyway, the moment you tried running or jumping everything would be in danger of spilling out. You'd prefer something like a backpack that you actually need to pull open.) Then she searches through Dad's things and finds what she calls "plastoid tape" and the real suffering begins.

"Plastoid tape" is a ribbon stored in the form of a roll. The outer side is dark grey, much like your scales. It has a pleasantly bumpy texture that provides a good grip. The inner side is white and is incredibly sticky. While this is (apparently) a desirable quality it also causes a world of problems. First of all it is incredibly hard to unroll the tape if there isn't an already unrolled segment and attempts to do so via brute force usually end up ruining that segment of the tape. Then there is the problem of actually cutting the surprisingly durable tape into usable chunks. Ali's safety scissors are not up to the task, ruining the tape before finally cutting it, making the tape stick with itself. You try to help Ali by using your claws but after cutting a few segments they too become sticky, the adhesive substance clinging to them, dulling them and making it harder to cut with them. You try licking them clean and end up with a sticky mouth. The most annoying thing is that sometimes pieces of tape end up clinging to your claws and every attempt to remove them just has them end up stuck on a different part of your body.

Plastoid tape opens up many possibilities for Ali to experiment with, which leads to many failed experiments and most of your scales feeling incredibly sticky. You're about to give up in frustration when in a flash of brilliance Ali discovers she can form something like a harness by folding a piece of plastoid tape in half, thus giving it two dark sides. By very carefully cutting and then folding large strips of tape she is able to add extra harnesses to the backpack you tried on first. She manages to secure it in place in a way that is both comfortable and unlikely to strangle you should the backpack get caught on something. You end up with something that should hold a good number of things which you can reach using your mouth. You can put it on and remove it on your own, though it takes significant effort. It would be much quicker if you could get Ali to help you whenever you want to put it on. The only downside is that it is only one bag on the left side of your body, leaving you somewhat unbalanced.

You take a long shower while Ali takes care of the mess your crafting session left in the kitchen. You have to scrub yourself clean because even water is not enough to remove that damn sticky thing. After the shower you somehow still feel sticky in places. You can't wait for the next time you'll shed your scales.

Gained Status: Hungry

Ali's parents will be home in a few minutes. You should decide what you want to do tonight.

...

You hope Dad won't be mad when he finds out that the two of you used up all the plastoid tape.

Spoiler: Status (click to show/hide)
Spoiler: Hoard (click to show/hide)
Spoiler: Known Locations (click to show/hide)

591
lets go back home and show Ali the datapad.
You grumble a goodbye, Eiwhyl grumbles something back and you make your way out of the clinic. The trip back is completely uneventful and without any encounters. A short walk to the elevators, listening to muzak while your wait in the elevator, then a short walk to Ali's Apartment.

You enter the apartment and look around. Good, looks like her parents aren't home yet. Just as you finish locking the door, Ali runs up to you from behind and gives you a tackle-hug. It's not strong enough to throw you down, but you twist and fall regardless, letting her rest on you, putting your head over hers.
"Everything okay?" she asks.
"Yes." you respond.
She examines you carefully regardless, running her hands over where your bruises were just moments ago until she is satisfied that you are well.

Once you get up you give the shopping bag back to her. She takes the medpac and hides it under the bed. Then she picks up the datapad.
"Show." you say, nudging the datapad towards her.
She looks at the screen for a couple of minutes, her face displaying intense focus, similar to the face she makes when she is studying, only this time there is also surprise and joy. You know you aren't supposed to interrupt when she makes her studying face (though you sometimes do so regardless), so you wait quietly.
"Huh. Draggy. Draggy the dragon." she says thoughtfully and then she smiles and looks at you. "I like it!"
Somehow she knows what Eiwhyl called you. But this other word is knew.
"Dragon?" you ask.
"Yes. It's what you are."
You don't understand.

...

After Ali's parents come, you spend most of your time in Ali's room where she shows you images on her datapad. She shows you images of creatures, points at them and says "dragon". Then she points at you and says "dragon". But that's ridiculous! You look nothing like those creatures! One is a slobbering lumbering wingless thing. Another doesn't even have legs! Another is a tiny, winged thing with only two legs. Another has feathers or fur, you can't really tell. How can all those things be "dragon"?

Maybe it's like credits. Even though credits have different colors and numbers, they are all credits. Maybe in that same way those are all what the humans call "dragon" because they share some characteristic. Hmm. If you are like credits, then you are certain you'll have a very big number compared to the other dragons. At least blue. Maybe higher, if there's higher than blue. Those other dragons look so ugly and small, after all. Ali would never like anything like that.

...

The rest of the day is uneventful. You eat the small meal provided by the family and then everyone goes to bed. Ali says "Goodnight Draggy!" (she's been calling you that ever since she learned about that name) and lies down to sleep. You lie down next to her while you think about what happened today and what you're going to do next.

You didn't really get a good night's sleep yesterday, so today would be a good opportunity to catch up on sleep. On the other hand you're not feeling very tired (maybe the medpac injection also helps with that?) so you could take this opportunity to explore or do something else. You're not feeling hungry yet, you ate enough yesterday that combined with today's meal it's enough to keep you satisfied, but searching for food before you're hungry might be prudent. Or maybe you should search for credits instead, since you no longer have the blue ones.


Spoiler: Status (click to show/hide)
Spoiler: Hoard (click to show/hide)
Spoiler: Known Locations (click to show/hide)

592
Forum Games and Roleplaying / Re: The Left-Hand Path
« on: August 16, 2019, 08:03:08 am »
We don't need to know him to lead her to him. If he is likely to e.g. return to us to check our progress or send us some message that could lead us to him, then all she has to do is stay close to us.

593
I have a question that isn't an action.  What does Draggy's voice sound like?  Is it barely-understandable growls that have only vauge resemblance to normal speech?  Or does it actually sound relatively human, like traditional movie dragons?
More of the first thing.

With practice, could draggy speak well enough to make its voice sound almost human?  Human enough that the oddity could be chalked off to sickness or somethig?
Well, you have been getting better with practice. You'll probably never sound exactly like a human, but there are many sorts of bipeds here and some of them speak differently. Maybe you can sound like one of them trying to speak the human language.

"Draggy." sounds good, especially if justified as a mispronunciation of "doggy".
You know you are doggy. But that's the answer to a "who" question, not a "what" question, right? Maybe you've misunderstood. Maybe it can also be the answer to a what question. So you do your best to say "doggy".
"Drogan?" she asks.
"Doooggyyy!" you repeat more loudly.
"Draggy?" she asks.
"DOOooooghy." you yell-roar with some frustration.
"Draggy... okay then." she says, looking thoughtful.
She starts doing something behind the counter, you can hear buttons being pressed. She mutters something you don't understand.

You are about to try correcting her again, when you reconsider. "Draggy"? Well, it is easier to pronounce than doggy. Maybe you should just let her call you that.

While you are considering that, she grabs Ali's datapad and starts pressing buttons on it. You can't see the screen from down here so you can't really tell what she's doing. You lean against the counter to get a better view but she uses that opportunity to jab you with a syringe, filling it with some of your blood, before pushing you away from it. You let her know how you feel with a short growl but she ignores you, doing something behind the counter. You feel the need to take the datapad away away from her or at least bite her back but you aren't sure if that would be a good idea. You don't want to get stabbed again. She finishes doing whatever she's doing and shows the datapad to you.
"Show Ali." she says, indicating the datapad, its screen full of symbols, before putting it back into the shopping bag.

Added Known Location: Eiwhyl's Clinic

Spoiler: Status (click to show/hide)
Spoiler: Hoard (click to show/hide)
Spoiler: Known Locations (click to show/hide)

594
Forum Games and Roleplaying / Re: The Left-Hand Path
« on: August 16, 2019, 03:40:35 am »
Sure it is. If she has an attachment to him and she thinks he is us or that we can lead her to him then we can use that as leverage to get her to do what we want.

595
Hmm. Seems good enough to be able to find this place, so let's go. Quickly, while we have time.
Head out, make sure to lock the door behind us, go to the elevator door and go in. We'll probably want to look for a 5 button, like the keypad on the apartment door.

You grab the bag with the credits and the datapad, nuzzle Ali and head out. This section of the hallway is empty but you can hear walking further down. You decide to head in the opposite direction even though it's slightly longer that way. You reach the door Ali told you about, go through it and through the long hallway beyond it and reach another circular hallway. There are fewer doors here, all of them with arrow-shaped buttons for opening them, half of them with arrows pointing up, the other half with arrows pointing down. Many of the walls have the symbol for number 3 on them.

You press one of the up buttons but the door doesn't open even though the button is green. Strange. Maybe it's broken. You move on and are about to try a different door when the button you pushed emits a ding and the door slides open. You run towards it, not knowing how long it will stay open. The door leads to a tiny room. Two three-eyed brown bipeds are staring at you. You say "hello" to them but they do not respond. Opposite to them the wall is filled with buttons, going from 0 to 19. You press the button labeled "5", being careful with your bag so that it doesn't accidentally push any buttons. As soon as you press the button the door closes. As you watch the door close you notice a screen showing the number 3 is positioned above it. Suddenly gravity is stronger. The number above the door changes to 4 and then 5. And then gravity is normal again and the door opens. You exit the room and say "goodbye" to the bipeds.

You find yourself in a circular hallway very similar to the one you left, with the difference that the walls here have the number 5. You get back to the main hallway. The rooms here all start with 5. Good. You can see the entrance to room 509 from here. It is open and has a blue cross along with some other symbols on a sign next to it.

You move in front of room 509. The door doesn't lead to a kitchen, it leads to a small room divided in half by a counter. Behind the counter is a biped that looks very much like a female human except for the fact that it has horns growing from either side of her head. Behind her, arranged in shelves, are various colorful containers and vials. You spot some medpacs amongst the containers. Through the door behind the biped you can see two large vats filled with clear liquid.

Just as you cross the threshold there's a ding. The biped behind the counter says something without looking up from the datapad she is reading, but it doesn't speak human so you don't respond. You leave the shopping bag on the counter and say "medpac" as clearly as you can. The sound of your voice finally causes her to look up at you with surprise and confusion, her hand reflexively reaching for something under the counter.
"Huh?"
You nudge the datapad Ali gave you out of the shopping bag and towards her.
"Eiwhyl?" you struggle with the unfamiliar word.
"Yes, I'm Eiwhyl." she responds, her voice much lower pitched than a humans.

She picks up Ali's datapad and looks at it for some time while you patiently wait for her to finish. Then she puts the datapad down on the counter and sighs.
"That girl..." she says but you don't think it's directed to you so you don't respond.
She picks up a medpac from one of the shelves and shows it to you.
"Medpac, yes?" she asks.
"Yes." you respond.
"Okay."
She does something and part of the counter slides open. She kneels down next to you and sets the medpac down.
"Let me show you how you use it."

She presses a button and the top of the medpac slides open, revealing two syringes filled with a clear liquid and some grey strips. Eiwhyl shows you the strips and says something, you understand "outside", "clean" and "blood". Then she shows you the syringes and says something else, you understand "most". Then she picks up a syringe and before you can react jabs it into your foreleg, its contents emptying automatically. You jump back and roar angrily.
"Easy now." Eiwhyl says as she raises her hands in a placating motion.

You remain a safe distance away from her while you examine your foreleg. There isn't any blood or other visible injury. The pain was momentary and passed a moment later. Then you realize the pain from the rest of your body has started to go away too. The dizziness is subsiding too and you can hear things much more clearly. Overall, you're feeling much better. Looks like this really did help and very quickly too.
"Thank you." you say.
"You are welcome." Eiwhyl responds.

Lost Status: Dizzy, Hearing Impaired, Satiated

Eiwhyl closes the medpac and puts it back into the shopping bag along with Ali's datapad and then takes the two blue credits and hides them under the counter.
"What are you anyway?" she asks as she hands the shopping bag back to you.
You're not sure how you should respond to that.

Spoiler: Status (click to show/hide)
Spoiler: Hoard (click to show/hide)
Spoiler: Known Locations (click to show/hide)


596
Okay.
Ask how we get up.
"Okay." you echo in agreement and wag your tail in excitement. But after a moment of thought you realize you don't actually know how to reach the higher levels of the apartment tower.
"Where up?" you ask.
She points up.
"Up. Two floors." she clarifies.
No, though helpful, that's not what you mean.
"No. Where go up?" you ask, hoping this will get your point across.
"Room 5 0 9." she repeats more slowly. "Eiwhyl's-"
"No." you interrupt her.
Maybe you're using the wrong word.
"What go up?" you ask with some uncertainty.
She considers it for a moment before realization comes to her.
"Oh! You mean how to go up!"
"How to go up." you repeat with more uncertainty.
"Just use the elevator." she responds. You don't know what that means, but she's already showing you.

She picks up her datapad and a colored datapen and starts drawing, points of light blinking into life whenever the datapen touches the screen. She draws a circle, a bit imperfect and wobbly, but you understand. And then she draws a square on the outside of the circle and writes 327 along with some other symbols in it. "3 2 7. Ali." she says while pointing at it. You don't understand but watch intently, waiting to see where she's going with this. Then she draws another square next to the first one and writes 325 in it. Then another; 323, 321, 319... This is familiar. It's the same numbers as the rooms outside. 327 is written outside the room Ali is in.
"Yes." you say. You understand now what she means. Just like credits are also colors and also numbers, so are rooms also numbers. And rooms are also this drawing. To show that you understand, you use your snout to point at the point next to where the exit would be and say "3 4 9".
"Yes! That's right! Good boy!" she says enthusiastically and pets you.
She then draws a big square representing the exit and writes some symbols in the square, the same symbols that are written above the door, in that green sign.
"Exit." she says.
"Yes." you reply.
Then she draws another large square opposite to the exit, in the inside of the circle. This must represent the other large door, the one you didn't go through. She writes some other symbols in it.
"Elevator" she says and points at it.
"Yes." you reply.
So the door opposite to the exit is called "elevator" and that leads up.
"Button. 5." she adds.
You're not sure what that means, but you guess you're going to have to press a button when you go through that door. Maybe you'll understand when you're there.

Once again you marvel at how much she knows and how good she is at teaching you. It makes you wonder though how she can know so much when she rarely exits the apartment. Maybe her parents taught her like she's teaching you?


Spoiler: Status (click to show/hide)
Spoiler: Hoard (click to show/hide)
Spoiler: Known Locations (click to show/hide)

597
You've got half an hour until Ali's parents are back, maybe a bit more, so you could go now, if you're quick. Or you could sleep now and wait until it's night.

You have no idea how to actually go up. You didn't see any stairs in the hallway outside. Just many small doors and two large ones, one of which leads outside.

598
Roll To Dodge / Re: MOOK: Echoes
« on: August 15, 2019, 06:43:33 am »
((no longer have that cognition copier, unfortunately. It exploded along with my previous body.))

599
Also while we're listening to our draconic instincts, I'm thinking we may want to kidnap this princess at some point. Can anyone think how to convince Ali to pack a go bag?
Well, if you're listening to your draconic instincts fully, you don't really need to convince her, do you? After all, dragons are not known for asking politely. But maybe you can be better than your instincts.

Look out the window to see if we can find our way to and from the streets via the window.
You remember that there is no convenient ledge outside the window, so you can't just go out the window and walk to the streets. However you could jump out the window and glide to a lower level of the main tower. Then when it's time to go home you need to climb to a higher level and jump from there to glide to the window.

But it's not as simple as it sounds. You'd need to explore to find a way to climb to the higher levels and reach a good jumping point. And if you want to make a stealthy entrance you should also practice landing a bit, so that you can do that instead of crashing.

We're seriously beat up. Maybe our keepers can help with that. Say "Ow". Stagger a little to get the point across.
While Ali is petting you, she touches one of the bruised portions of your skin. You growl and recoil from her touch. She looks at you with worry and confusion.
"What's wrong boy?" she asks.
You lie down and expose the injured part while looking first at it and then at her.
"Ouch." you explain.
She leans in closer to inspect the injured part.
"Oh. This looks like it hurts. Poor thing."
She continues examining your body, gently touching it with her hands, pausing whenever she comes across an injury, saying kind and reassuring things. Finally she holds your head in her hands, moving it around, her green eyes looking into your own. But they are not calm, reassuring eyes. As she looks at your head her eyes fill with more and more worry.

She says something you don't understand and then she goes to talk to Mom. They have an argument about you. You can't understand what it's about. You think Ali is asking Mom to unlock something, not the door. And Mom is saying no and some other things. It's not a very intense argument, Ali gives up pretty quickly.

+1 to rest and educational holovid. Maybe we should get Ali to teach us how credits work.
It looks like Ali has the same idea, since without much prompting she continues using the holovision to teach you about numbers after her parents leave the house. Now that you know the basics it's much easier to understand more advanced topics, like how numbers written together form larger numbers or how numbers can be added or subtracted. Ali is really happy, rewarding you with petting and hugging whenever you get something right (making sure to avoid the injured parts of your body). But she also seems more determined today, more stern, more insistent that you get everything right.

After the numbers lesson she brings out a small container and empties its contents on the floor. A few small colorful credit chips clatter to the floor. She picks up a light pink one and inserts it into a slot on the side of the container. A small display shows the number 1. She repeats the number. Then she inserts a cyan chip. The display shows 2. Then she inserts both pink and cyan chips together. The display shows 3. The grey chip shows 5. The red chip shows 10. Then she goes and brings one of your blue chips and inserts it into the slot. The display shows 20. Then she inserts the single blue chip she has, but instead of showing 20 the display shows a red 0. "Counterfeit", "false", "worthless" she explains.

You spend some time doing numbers exercises similar to the ones you were doing before, but this time using credit chips. She combines 2 cyan and a pink, you "trade" a grey. She gives you a red one, you trade two greys. She gives you her "counterfeit" blue one. You try to trade her two greys and a red one, but she says "no" firmly.

You look at her "counterfeit" blue one and your two blue ones side by side. Hers looks slightly different than yours, the circuit lines on it having sightly different spacing and thickness. Still, the difference is subtle, you're not sure you could tell them apart without closely examining them.

She gives you your blue one. You trade her two greys and a red one. She gives you the counterfeit blue. You say "no". You think you're getting the hang of this. You can tell she has 27 credits. You can tell that when you trade you should take an equal amount of credits. You can tell that you should not accept counterfeit credits.

When Ali is satisfied that you know enough about credits, she gathers her credits puts them back in the container and hides said container under the other corner of the mattress. She then takes one of Mom's shopping bags, her datapad and your credits and calls you to her. She puts your credits in front of you. Then she uses her datapad to show you an image of a white box with a red cross on it.
"Medpac." she says.
"For ouch." she adds.
She then gives you the datapad and takes your credits from you.
"Trade 40 credits for medpack." she explains.
"Up." she says and points towards the ceiling.
"Room 5 0 9. Eiwhyl's Clinic."
She pushes some buttons on the datapad, each press adding a symbol to the screen.
"Show Eiwhyl." she says, tapping the datapad's screen.
She then puts the datapad and the credits in the shopping bag and places the bag under her desk.
"Here. Okay?"


Spoiler: Status (click to show/hide)
Spoiler: Hoard (click to show/hide)
Spoiler: Known Locations (click to show/hide)

600
ask “where hide credits?”
Also, next treasure we sleep on, because dragon.
I see a solution. We hide them under the bed.
You ask Ali where she thinks you should hide the Credits. She looks thoughtful for a couple of seconds and then her face lights up.
"Aha!" she says triumphantly before lifting the mattress and putting the credits underneath it.
"So? What do you think?" she asks with a smile.
You wag your tail enthusiastically in response. Something about the idea of sleeping on your hoard seems inherently right, something that gives you intense satisfaction.

Still, that leaves the question of what you're going to do today.


Spoiler: Status (click to show/hide)
Spoiler: Hoard (click to show/hide)
Spoiler: Known Locations (click to show/hide)

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