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Messages - XXSockXX

Pages: 1 ... 169 170 [171] 172 173 ... 177
2551
DF Gameplay Questions / Re: Is there any use for ropes?
« on: July 20, 2012, 02:21:26 pm »
Traction benches need ropes. Apart from that... restrain more animals, build more prison cells.

2552
DF Dwarf Mode Discussion / Re: So, basic execution tower....
« on: July 20, 2012, 02:20:33 pm »
Do blisters itch? And if so, will itching blisters affect goblin archer's accuracy?

2553
DF Dwarf Mode Discussion / Re: Lazy man's cheat sheet
« on: July 20, 2012, 11:48:36 am »
This would have been great when I started. Now I have it all memorized. Maybe I play too much...

2554
DF Adventure Mode Discussion / Re: Vampire/Necromancer Attributes
« on: July 20, 2012, 11:46:43 am »
NO_PHYS_ATT_GAIN
Thanl god I waited till I had superdwarven agility, strength, toughness, willpower and other neat stuff before accidentally reading a necromancer journal.

I think it means only that you don't gain attributes upon becoming a necro. In one game becoming a necro was one of the first things I did (by killing a necro bandit without zombies) and I still got everything up to superdwarven later.

Right, you can get syndromes as a necro. One of mine got a rotting syndrome after killing a demon.

2555
DF Dwarf Mode Discussion / Re: "Safe" way of getting rid of Mirants
« on: July 20, 2012, 11:39:06 am »
If you don't kill all of them at once, your fort should not be marked as a death trap. I had 80 percent of the population dying in a single incident once and still got migrants.
I wonder why your adventurer has not arrived yet. I usually get all historical migrants pretty early on and none after year 2, way before i hit 200 dwarfs.
Also he will not have any books when he arrives, his inventory gets cleared upon migration. He will probably wear lots of bone jewelry though. If you want books/slabs/other loot in your fort, your adventurer has to drop it at the embark site before he retires at the mountainhome.

2556
DF Dwarf Mode Discussion / Re: Face Palm moments you had
« on: July 20, 2012, 10:33:04 am »
Always wondered about tantrums in my first forts. Then realized "XX" was not just another quality marker...

2557
DF Dwarf Mode Discussion / Re: Things that don't happen.
« on: July 20, 2012, 10:29:43 am »
Kobold Thief: "I'm done with this. We haven't managed to steal a single sock from this fort in 25 years. I'm gonna get a new job."

2558
Never got a monarch from discovering candy. In 34.07 I had a fort where I discovered it really early on, with under 30 dwarfs, as a vein was connected to the magma sea, but the monarch only showed up much later, after fulfilling the normal requirements.

2559
DF Dwarf Mode Discussion / Re: So, basic execution tower....
« on: July 20, 2012, 10:13:46 am »
Let's drop a bridge on the politics discussion. Tell us more about this:
I have a pool contaminated with Cave floater and Cave blob extract. I have.....An idea!



For !!SCIENCE!!

2560
DF Gameplay Questions / Re: Graverobbing glitch
« on: July 20, 2012, 10:09:10 am »
Probably same (so far unresolved) issue as in this thread: http://www.bay12forums.com/smf/index.php?topic=111945.0

Have you set orders to "Claim other dead" ? I guess it has to do with berzerks stopping to be members of your civ and group which results in a conflict wether the dwarf should be buried or not.

2561
DF Gameplay Questions / Re: Vermin
« on: July 20, 2012, 10:05:21 am »
What an interesting idea and use of an otherwise worthless resource!  I'm going to have to experiment a bit with this the next time I start a 'real' fort.

Wasn't my idea, got it from the wiki. I haven't got it to work properly because my vermin hunters kept bringing me lizards and stuff instead of cave spiders from the basement. Eventually I gave up and caught a GCS instead which is way more profitable and actually easier to use in farming once you manage to trap one.

2562
DF Dwarf Mode Discussion / Re: Can military Dwarfs retreat?
« on: July 19, 2012, 09:33:23 pm »
Not really, they tend to be suicidal. If the squad is set to active/training they should not go back to civilians after cancelling orders though.
I would not attack a full siege with a single squad. It works out better if you have more soldiers. In case of attack I station 4 or 5 melee squads of 10 near the entrance and then give the kill orders, so that they all get out roughly at the same time. Combined with traps and a marksdwarf squad that's pretty devastating with only minimal casualties from lucky goblin archers.

2563
Forum Games and Roleplaying / Re: How many people play DF?
« on: July 19, 2012, 09:24:40 pm »
Enough people to form a respectably sized organized crime syndicate, or launch a colonization effort on a nearby life-supporting planet.

In which case the colonization effort would be done carefully planned and in a very scientific manner, with the result that the planet would be no longer life-supporting.


ah derailment at it's finest

I...did not quite expect this to happen when I pulled that lever...

2564
DF Dwarf Mode Discussion / Re: So, basic execution tower....
« on: July 19, 2012, 09:21:58 pm »
You guys would make great nazi SS officers.

The worst part is, I never execute children, migrants or nobles myself, I only give advice about it. That's what this forum does to us, we always ask "how", never "why" :).

2565
DF Gameplay Questions / Re: Vermin
« on: July 19, 2012, 08:44:43 pm »
I don't know what the deal is with catsplosions, but I use my cats to not only kill vermin but also make cat tallow to make soap.

Oh sure, and nice cat leather cloaks for the military. Catsplosions are not really a problem, I just try to keep the number of animals at a minimum for FPS improvement.

You can tame vermin to increase the ANIMALTRAIN skill.  You can sell these domesticated vermin to the seasonal caravans.  Or let dwarves adopt them (not sure how it works with vermin or if a dwarf with a dead vermin pet mourns their loss).  Admit it, though; a weaver dwarf with a pet spider would be nice.

Sure but vermin pets disappear pretty quick and are not worth much, so the effect on happiness/trade is really low. Although I think you can lock tame cave spiders in a room for silk farming without the occasional bite...

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