100 mineral scarcity, woo. I play slow enough to be able to feed a military with goblinite, so mostly I just like having the variety.
Interesting point. On that note, I've another thought to add: What about mineral scarcity? Do you all find the added hardship of less available metals to be an interesting challenge, or simply tedious?
I like having lots of different metals too, I use mineral scarcity 1000. If you play in pocket worlds or young worlds metals not available at the embark site might be not available through trade. For example in my current fort I have plenty of most metals but no tin, which is used in a lot of alloys, and my civ has no access to it. I used fixmerchants to be able to order it from the humans, now I can do something with all that copper.
As for favorite embark conditions:
-3x3 in different biomes, part mountain, part something else
-river/brook is good, but I can deal without
-high savagery, rather neutral with a hint of good, no evil
-not flat (except in tundras), with some sort of hill or mountainside for the entrance
-decent amount of wood
-soil levels that can be made into tree farms
-fire clay is nice, sand is bonus as it can sometimes be found in the caverns
-flux
-plenty of different metals are nice, iron has priority though
-magma pipes are bonus, no volcano
-at least two caverns should not be dry
-no aquifer
-temperate climate or colder, warm is ok but not hot