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DF Gameplay Questions / Re: Coping with immigrants
« on: January 31, 2013, 09:06:57 am »
Lots of military, a good amount of haulers, extra masons to help you with projects or engravers to tidy up your fort.
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I found all that from the wiki, what I'm looking for now is some advice from those who have tried this industry: how many animals did you bring at embark, how many make an optimal flock to keep your industry busy, do you have separate shearers and spinners, is this a viable replacement for rope-reeds/pig-tails or only a supplement, do you use the surface or do the space requirements for grazing force you underground?

Im encountering this as well. When you first set up the hospital, set the amount of clothes in the zone settings really low so you can inhibit the dwarves natural need to act stupid.
If it displeases you greatly you could always... abandon.

Ok let's find out, if the sick dwarves already got diagnosed.
Zealord, check the dwarves with v -> highlight dwarf -> z -> h and then under 'Treatment' (or another of the 4 tabs, don't remember correctly) should either be a treatment plan (clean, surgery, surture, etc) or something along the lines of "diagnose required".
If "diagnose required", do what smakemupagus said. If there's a treatment plan, well, other than removing bed I'm out of ideas.