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Messages - Mageziya

Pages: 1 ... 12 13 [14] 15 16 ... 75
196
Forum Games and Roleplaying / Re: Pixel Art Collaboration
« on: July 27, 2014, 11:51:27 am »
Looks more like a fish to me. Also, dibs.

That solar panel is almost done! When it is done, I can work on the rest of the satellite, which might have another solar panel!

197
Forum Games and Roleplaying / Re: Pixel Art Collaboration
« on: July 26, 2014, 09:22:11 pm »
Dibs

A transparent wall stands between the maw of the beast and the strange world.

198
Forum Games and Roleplaying / Re: Pixel Art Collaboration
« on: July 26, 2014, 08:11:22 pm »
Dips dibs debs

The solar panel is almost done. Two more squares to go for it.

199
Forum Games and Roleplaying / Re: Pixel Art Collaboration
« on: July 26, 2014, 07:32:53 pm »
Dips

The mine takes a sudden descent downwards! I also had trouble figuring out what the brown thing in the cavern above was.

I'm also surprised at how coherent the image is so far. The place I found this game from what had an image that could only be described as a beautiful mess.

200
Forum Games and Roleplaying / Re: Pixel Art Collaboration
« on: July 26, 2014, 05:55:45 pm »
Bleps.

Added more to the solar panel.

201

Inspired by this.

Mine's not as good, but I don't care. I made it fly.

202
Forum Games and Roleplaying / Re: Pixel Art Collaboration
« on: July 26, 2014, 04:41:13 pm »
Blep (dibs)

Took a break from the satellite.

203
Forum Games and Roleplaying / Re: Pixel Art Collaboration
« on: July 26, 2014, 02:41:40 pm »
Dibs

Solar panels are hard.

204
Forum Games and Roleplaying / Re: Pixel Art Collaboration
« on: July 26, 2014, 02:37:51 pm »
I feel like that would lead to organizational problems. You would need to have a third+ person or one of the first two+ combine the two+ images, all while having the potential of other edits being made while the previous edits are being merged. It's simply easier to have only one person edit at a time. Not to mention, this thread is also intended to last a while.

Also, parallel editing would also not work later on when the image gets more crowded.

205
Forum Games and Roleplaying / Re: Pixel Art Collaboration
« on: July 26, 2014, 02:18:22 pm »
Dibs


I feel like my lack of planning on this satellite is going to cause me problems.

206
Forum Games and Roleplaying / Re: Pixel Art Collaboration
« on: July 26, 2014, 01:49:21 pm »
Dibs

Started a little satellite.

207
Forum Games and Roleplaying / Re: Pixel Art Collaboration
« on: July 26, 2014, 01:24:59 pm »
Bump?

208
Forum Games and Roleplaying / Re: Pixel Art Collaboration
« on: July 25, 2014, 10:36:33 pm »
Dibs.

209
Forum Games and Roleplaying / Re: Pixel Art Collaboration
« on: July 25, 2014, 09:16:04 pm »
dibs.

210
Forum Games and Roleplaying / Pixel Art Collaboration
« on: July 25, 2014, 07:58:39 pm »
This is something I found on the MSPA forums that seems rather fun.

How It Works
You call dibs on making an edit. Obviously if some has called dibs before you then you can't make an edit until they're done.
It is highly recommended to make a dibs post before you start editing the image.
Upon calling dibs you have 30 minutes to make an edit.
The time rule is to mainly deal with people who disappear after claiming dibs.
If you are still trying to edit when time is up, let us know. We can wait a bit.
You can edit one square at a time.
The one pixel thick border around the square you edit is also considered part of the square and can be edited.
You can edit any square on the image, regardless of where the previous edit was.
Try not to mess up the quality when saving.
When you're done, edit your post claiming dibs with the new image.
There is nothing wrong with going back and editing your one of your previous edits when you claim dibs. Just mention it when you post the image to prevent confusion.
Have fun! Though, maybe not !!FUN!!

I'll start off:


All in all this should be pretty interesting. Don't be afraid to remove your square's border or meld with other edits. You can work with people or work alone to slowly create multi-square pixel-y masterpieces.

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