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Messages - pisskop

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19381
DF Dwarf Mode Discussion / Re: Things that don't happen.
« on: August 21, 2012, 06:32:15 am »
Urist Mcminer:  its a good thing I know aquafers don't stretch over whole regions indiscriminantly, and even uf onw where to happen to a thousand years of coping with them let's us dwarfs nerf or circumvent them easily.

19382
DF Dwarf Mode Discussion / Re: Things that don't happen.
« on: August 20, 2012, 06:19:41 pm »
Player: It's so hard to figure out who to put in the miliatry -- all these migrants are so useful.  It would be a sacrifice to lose a single novice beekeeper/soapmaker/rock carver/etc.,.  (said in absolute sincerity)

Through the forge of war are heroes crafted...

and one thing df has absolutely, completely realistic is its tendency to encourage the player to draft peasents to fill the numbers...  we do this even today, accepting Johnny McFatfuck in hopes of molding him into a cost efficent expendable.

19383
DF Adventure Mode Discussion / Re: Some tips to success?
« on: August 20, 2012, 04:10:46 pm »
heavy things+good aim=gibs abound.

every so often you hear about some sicko stashing his kills in a coffin and chucking it at foes, or going bta on elves with a stone slab.  Even hear stories of willies and toungues being used as demented ninja stars...

19384
If you can move through a berry bush, why not a tree?  Its <just> a bigger bush...

Why doesn't 'history' proper continue as you are playing a fort?  10 years and nothing happened that wasn't connected to your fort?

19385

Why are dwarven nobles so dumb that they don't even exert all of the power that, say, the King of All Dwarvenkind should exert?

And consort with a common outpost overseer?

I have a.mountain hall listed as a neighbor n the embark screen.  How do I uncover its name?

19386
DF Dwarf Mode Discussion / Re: Things that don't happen.
« on: August 18, 2012, 10:41:09 pm »
Urist McArmoredBearRider - "FOR ARMOK! WE RIDE TO VICTORY!!"

humans ride horses, goblins ride cavern beasts, elves ride good creatures, dwarves RIDE WAR BEARS WITH ADDY ARMOR!

Russian dwarves?  No!  communist dwarfs!  Not too far off the mark...

19387
They eat their young, because in the 1050 years it takes for dwarves to make it undrground they grow famished...

Why doesn't the king tell the fortress overseer what to do with complete authority?

19388
Forum Games and Roleplaying / Re: Rate the song above you
« on: August 16, 2012, 06:57:41 am »
Too slow for me, but not inherently bad 6/10.

Brahms and his silly acoutics!

19389
DF Adventure Mode Discussion / Re: Some tips to success?
« on: August 15, 2012, 02:39:13 pm »
-Many enemies are war vetrans, meaning they have survived and lvled up their combat skills.  They will lope off a novice's head no problem.

-Throwing rocks is about the best thing ever, esp. against humanoids.  Cracking a skull or fracturing a leg is a huge help.  Sharpen them by holding one (or many) in each hand, pressing X and selecting the appropriate option.

19390
I hate you all. Go kill yourselves
-Sincerely, the overseer

Duh, thats what they are doing!  :P

19391
Forum Games and Roleplaying / Re: Rate the song above you
« on: August 15, 2012, 06:50:29 am »
Good, and then the screaming kinda ruined the vibe for me.  Would will look into the band.  7.5/10

Cervix Couch

19392
Put him in charge of the kingdom.  Dwarf experience a sort of reverse intoxication.  Alcohol speeds up their metabolism, rejuvenating them and increasing cognitive function.  Same as how I feel when I drink...

Where are the airships?

19393
Forum Games and Roleplaying / Re: Rate the song above you
« on: August 14, 2012, 12:13:13 pm »
The quality is pisspoor, and those shrieking women do not help...  Song is a good one though 7/10.

This should be the Navy's theme song... I may have reenlisted if it was.

19394
Why is there no uranium?

19395
Start a new adv.  go find a tree, or a spot adjacent to several trees.  light all non tree spots on fire.  Get bored, light trees on fire.  Watch! !!you!! have fry like bacon...

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