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Messages - bourgeo

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1
Masterwork DF / Re: [DWARF] - Gameplay Questions
« on: December 02, 2013, 05:05:07 pm »
In my reports section, I keep getting the message "The Dyer Painter is blushed and has bloodshot eyes!"  What does this mean?

Also, it seems that making crafts from bones is disabled under Masterwork.  What is the best thing to make bones into in order to make a good profit from caravans?

2
Masterwork DF / Re: ☼UPDATE☼ - V.4e - NEW GUI, less diseases.
« on: November 25, 2013, 10:41:32 pm »
Thank you.  This looks awesome.  I've been following this mod for some time now and I'm always impressed with your work. 

This update I have run into some issues. 

When I try to run the game with any tileset, I get the following message.
Not found: data/art/curses_640x300.png

Also, when I try to open utilities Command Prompt opens and exits so quickly that I can't read what it is saying, and no utility opens.
did you replace the init.txt file from the masterwork package with your own perhaps? check the init file and replace any curses_640x300.png with Phoebus_16x16.png

for the utilities: you ignore the prompt, it's just running a .bat file (i have to check what it's doing) to launch the utilities. does running the random creature generator work?

Thank you for the help.  Unfortunately this advice did not work.  I searched init.txt and did not find any instances of curses_640x300.png.  I tried downloading a fresh copy and trying it.  Still no luck.  Also, some utilities still won't open.  The command prompt flashes on the screen, and with Dwarf Therapist the icon appears for a split second at the bottom of the screen before closing out.  Some of the utilities work however.  I am running Windows 7 (fully updated) as a virtual machine under Parallels Desktop for Mac, not sure if that helps or not.  Also, I tried running Masterwork as an Administrator and that did nothing. 

Let me know if I can post any additional info that could help.  Normally I don't like to bug modders, but I feel that other users are likely experiencing issues.

3
Masterwork DF / Re: ☼UPDATE☼ - V.4e - NEW GUI, less diseases.
« on: November 24, 2013, 05:32:08 pm »
Thank you.  This looks awesome.  I've been following this mod for some time now and I'm always impressed with your work. 

This update I have run into some issues. 

When I try to run the game with any tileset, I get the following message.
Not found: data/art/curses_640x300.png

Also, when I try to open utilities Command Prompt opens and exits so quickly that I can't read what it is saying, and no utility opens.

4
Great!  Thanks  8)

5
DF Gameplay Questions / My Dwarven Child is a Mason?
« on: July 20, 2012, 08:32:31 pm »
He is constructing rock doors.  This is not normal correct?  He is not in a strange mood.

http://dwarffortresswiki.org/index.php/Children

6
I tend to prefer stone stock piles.

7
DF Gameplay Questions / Re: How to leave embark area?
« on: July 19, 2012, 07:31:04 pm »
Thanks all.  Well basically I want to do some exploring and such, but in fortress mode.  Guess I will have to wait for that update.  Just got into this game, already obsessed.  Looks like a great community too :)

What is the point in having a large map etc. if you cannot explore it though?

8
DF Gameplay Questions / How to leave embark area?
« on: July 17, 2012, 07:03:21 pm »
I searched the wiki and forums, but cannot figure out how to explore the rest of the world map.  Stuck in embark region.

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