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Messages - higgypig

Pages: [1] 2 3 ... 5
1
DF General Discussion / Re: Issue with LNP 0.47.05 tileset changing
« on: April 13, 2021, 05:32:42 pm »
Thank you. I installed a new tileset and it worked fine.. for some reason all the default packs were out of date for some reason.

2
DF General Discussion / Re: Issue with LNP 0.47.05 tileset changing
« on: April 13, 2021, 12:37:25 am »
I see what you mean.
"Customize" has all the options visible.
"Choose" is completely empty so I cant actually select anything.

3
DF General Discussion / Issue with LNP 0.47.05 tileset changing
« on: April 13, 2021, 12:16:22 am »
Just wondering if anyone has a solution for me. I noticed this version of LNP had the Phoebus graphics pack as the default which I thought was odd. So I tried to change it.

I have a fresh install of the current LNP and I noticed there aren't any art assets in the LNP\Tilesets folder but there are assets in the Dwarf Fortress 0.47.05\data\art folder.
I thought this could be an easy fix, so I copied and pasted those assets in the LNP tilesets folder, however even when I refresh and hit "install tilesets" the game still renders on the Phoebus graphics pack. Interestingly enough, I can change the color pallet of the game just fine.
Anyone have a fix for this? Thanks in advance.

4
DF General Discussion / Re: Spotify Dwarf Fortress playlist
« on: May 01, 2016, 11:08:47 pm »
while we are linking playlists, heres the youtube playlist I use and I created.

https://www.youtube.com/playlist?list=PLJ2e9ZX4nl9HT-IGYUxzZX1mD0KzRKmZu

over 300 songs, click shuffle.

Very nice! seems I need to step my game up!

5
DF General Discussion / Spotify Dwarf Fortress playlist
« on: April 30, 2016, 07:39:06 am »
Came back to the game after almost two years, so much to learn, I'm absolutely loving the updates.
To prepare myself for hours of Dorfing, iv'e improved on a playlist I made long ago and fashioned it to be considerably more dwarfy and I thought i'd share it with you guys!
A mix of melodic High Fantasy tracks to twangy folk music, this playlist covers what i'd consider to fit this game pretty well.

URI----spotify:user:1294751380:playlist:4F9JiZQZhp1KtD1uADZTzK

Web Link-----https://open.spotify.com/user/1294751380/playlist/4F9JiZQZhp1KtD1uADZTzK

Will be updating whenever I find suitable music.

Also a separate playlist for Sieges and battles here(constant epic music didn't fit too well):  spotify:user:1294751380:playlist:3QUg3HkfDlfFvOyAiK6Kja
                                                                                                                             https://open.spotify.com/user/1294751380/playlist/3QUg3HkfDlfFvOyAiK6Kja

6
DF Dwarf Mode Discussion / Modding animal training
« on: June 30, 2014, 09:12:04 am »
There are quite a few species of animal that I would love to war-train. What would I change in the raws to do so?

7
DF Dwarf Mode Discussion / Law-giver vampire
« on: June 26, 2014, 10:45:42 am »
A human vampire diplomat arrived at my fort a year ago, however he refuses to meet with my baron/mayor. He likes to hang out in my temples and other statue gardens and doesnt seem interested in diplomacy, is there a way to get him to leave without killing him?

8
Ill post the results, may take a while however. He's one level below domesticated.

9
NEW PLAN, IN COLLABORATION WITH M-LOGIK

1) Build an enormous Aviary-themed death arena
2) Place an elves-only Trade Depot inside said arena.
2) Make the entrance to your trade depot sealable with a raising bridge.
3) Pasture your roc in a side room, preferably at the very top and center of your arena.
4) When elves come to trade, seal the depot and introduce them to winged death your new broker.
5) Marvel at your roc's shrewd business sense.

The cut of your jib, I like it.

10
Well Id rather not eat the bird when I have a thriving meat industry as it is haha. I was thinking of war training him and having him as the fortress guardian/mascot. I do like the idea of the massive aviary where he can brood over the fortress. Oh so many possibilities. Maybe if I can get a lady Roc for him and possibly make some Roc-lings.

11
DF Dwarf Mode Discussion / Captured a Roc. What should I do with him?
« on: June 23, 2014, 12:07:29 am »
What it say's on the tin. The beast flew into my cage traps and much to my suprise, was actually detained. I have my beast master taming him but its a slow process. Anyone know how I can domesticate this thing before I have a godzilla sized bird of prey pecking my dorfs away?

12
DF Dwarf Mode Discussion / Waterfall irrigation
« on: June 13, 2014, 04:18:26 am »
My latest fort is nestled next to the sea, using this unlimited water id'e like to make waterfalls for my dining room. What I'm curious about the water itself, will it overflow if I just have a big collection chamber at the bottom of the waterfall? Do I need to irrigate out of the map somehow?

13
DF Dwarf Mode Discussion / Re: Dwarven Drop Pods Redux
« on: June 04, 2014, 07:24:27 pm »
I love this game.

14
DF Dwarf Mode Discussion / Finding vampires
« on: June 01, 2014, 04:21:46 am »
So Ironhld, my current fort is doing pretty well...except one particular vamp who seems to enjoy draining my metalworkers dry(Low abundance of skilled smiths). Therefore I desperately need to find this pest before someone else dies. All my dwarves have rooms so dorm is out of the question, is there any tricks/cheats on finding vamps easily? I suppose it helps to know my world isnt too old, so noone in my fort is either, ruling out looking for someone cursed hundreds of years ago.

15
DF Dwarf Mode Discussion / Re: Dwarves refusing to recover wounded
« on: May 30, 2014, 06:00:45 pm »
Okay he apparently wasnt injured enough to warrant a hospital visit, his -Bleeding- tag went away and he seems to be doing fine now, strange, guess losing a hand wasnt dire enough to cause a bleed out?

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