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Topics - pabrams

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1
DF Gameplay Questions / Elves won't attack
« on: August 13, 2016, 10:40:21 am »
I keep provoking them by siezing all their stuff whenever their caravan comes, cutting down all the trees and refusing when they ask me stop that, but they must be total pussies or something because they still haven't attacked. What does it take to get them to declare war?

2
My military just slaughtered a siege, but it's like some of them were too excited or something and couldn't stop killing... one or two speardwarfs started killing civilians and killed several civilian dwarfs for apparently no reason. 

Does anyone have any clues why? Is there any way I can find out? They weren't unhappy or anything.

3
Can some beasts go through grates?  I thought I was safe... My well says 'dry' due to the grate, but the beast got through anyway.

4
DF Modding / Quickfort won't go away
« on: July 07, 2016, 12:43:00 pm »
Hi, I have a very annoying 'Quickfort 2.04' tooltip showing in dwarf fortress, even though I never even requested or installed Quickfort, as far as I know. I never double-click or right-click on quickfort in the Lazy Newb Pack.  Can anyone suggest how to get rid of it?  How do I uninstall Quickfort?

5
DF Gameplay Questions / Civilizations
« on: July 04, 2016, 10:29:46 pm »
I'm playing a fortress, and when I look at Civilizations, it says there's only one dwarven and one Kobold. Aren't there typically more than that? What about Goblins, Humans and Elves? Did my world gen kill everyone off? Does this mean I won't get any goblin invasions, or visits from Humans or Elves? If so then I might as well abandon this fort...

6
DF Gameplay Questions / How to make a nest box?
« on: July 03, 2016, 12:15:32 pm »
When I try to make a nest box, "Urist cancels Make rock Nest Box: Needs non-economic hard rock". When I specify marble, so that he uses one of the marble rocks lying all over the place, "Urist cancels Make marble Nest Box: Needs marble".
I don't remember having this problem before, but this is my first time playing this version. How do I get him to use the marble? I don't have any burrows set or any other funky thing. The marble rocks are lying  in the hallway, and there's even a couple in the same room as the craft shop.  I don't have any rock or marble stockpiles.

7
DF Dwarf Mode Discussion / The Human Pobe Ariagen has come!
« on: July 14, 2013, 08:17:09 am »
Some things just arrived at my fort.  First a minotaur, then almost right away "The Human Pobe Ariagen", who is "A medium-sized creature prone to great ambition."  My weapon traps made quick work of the minotaur, but the Pobe got caught in a cage.   When I go look at him, he is Friendly (Caged).  I've never had a popup announcement for a friendly creature before.  What does he want?  What's a Pobe anyway?  And if he's friendly, why did he trigger my cage trap?


8
"This is a dog bone short sword.  All cradftsdwarfship is of the highest quality.  It is decorated with dog bone.  This object is adorned with hanging rings of yak bone and menaces with spikes of dog bone.  On the item is an image of Kulet Bookskinned Comes Full Circle the limestone-bound book in pyrite."

Should I give this to my military, or give them a masterwork steel or adamantine short sword instead?

9
DF Suggestions / Lower the default number of babies+children
« on: August 18, 2012, 09:15:33 am »
The default cap on babies is 100.  That seems extremely high to me.  There's nothing worse for a new player than to finally figure out how to play the game only to encounter game-breaking fps issues after they end up with 200 adults and 100 babies/children.  I'd suggest setting the default baby cap to 10 or maybe 20.

Maybe also set default population cap to 100 or 120 instead of 200. 

10
DF Dwarf Mode Discussion / Population cap
« on: August 18, 2012, 08:04:00 am »
My current fortress is getting pretty laggy; down to about 20 fps now.  According to d_init.txt, the population cap is 100 (and has been since embark), yet my fortress's actual population hovers around 200.   For my next fortress, I'd like a true population cap of 100-110; I want at least 100, because according to d_init.txt, I need that many to get 'current game features'.   

How should I set d_init.txt to get a true population cap of 100?  Right now it's set at 100 and I have 200, so if I set it at 50 does that mean I'll get 100?

The  BABY_CHILD_CAP is currently 100:1000, is that why I have 200 dorfs?  The 100 in baby cap gets added to the population cap?  Should I just try leaving population cap at 100, and lowering the baby cap instead?

11
DF Dwarf Mode Discussion / What do I do with this chameleon in a cage
« on: August 16, 2012, 04:22:08 pm »
Is there anything interesting I can do with a Forgotten Beast (a chameleon, it's a human right now) I caught in a cage?

12
DF Gameplay Questions / A buckler on each arm? What for?
« on: August 12, 2012, 08:37:19 am »
I'd suggest trading them, if your military already has a buckler on each arm.

A buckler on each arm?  What for?  Each of my military dorfs only has one shield/buckler.  Is there some reason I'd want to give them two?  Won't they drop their weapon if I do that?

13
DF Gameplay Questions / replacing tattered clothing
« on: August 12, 2012, 08:35:14 am »
I tried searching the forums for this, but got way too many hits.

How do I get my dorfs to replace their tattered clothing?  I tried dumping it all, but they don't seem to want to take the clothes off to dump them. 

14
DF Gameplay Questions / Noble mandate fetishes
« on: August 12, 2012, 07:59:54 am »
Once every season or so, my King mandates the production of bucklers.  I have about a zillion bucklers stockpiled, but he doesn't seem to care how many we already have, he always wants more.  Am I doing something wrong?  Do I need to put the stockpile of bucklers in his room or something to shut him up?

15
DF Gameplay Questions / Can minotaurs destroy floodgates?
« on: August 06, 2012, 03:36:04 pm »
I had a minotaur closed off by floodgates.  Two of the floodgates are suddenly gone.  My dorfs can't get in there, so I know it wasn't them...

The room had a total of three floodgates, one to let water in, and another to let the water out, those are the ones that are gone, and the third, still in place and now quickly being walled off, is the fortress access.

Anyone know what could've happened to the floodgates?

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