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Messages - pabrams

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1
DF Gameplay Questions / Elves won't attack
« on: August 13, 2016, 10:40:21 am »
I keep provoking them by siezing all their stuff whenever their caravan comes, cutting down all the trees and refusing when they ask me stop that, but they must be total pussies or something because they still haven't attacked. What does it take to get them to declare war?

2

Oh, right... stupid dorfs, why do they move the whole bin around instead of just taking the thing out of the bin and only moving that...

Maybe the red colour in the stocks screen means the item is being wielded by someone...

3
Interesting, but I don't think this is what happened in my case.

I'm using 42.06 (I thought I was using the latest, but I guess not... maybe it's only the latest version of the starter pack).  The dwarfs that were killed weren't naturalized (and, as dwarfs, shouldn't be relatives of goblins anyway), they were migrants - one of them was my legendary weaponsmith :(.

4
Oh, I got it going now, guys, I had to disable autolabor temporarily.
(Also enabled 'do task now!', but not sure if that actually affects anything)

Doesn't help me - autolabor is already off.

5
Me too. I'm having the exact same problem, and don't understand why they won't melt stuff down. I think only a small subset of weapons are eligible for melting, and I think it has something to do with the colour coding in the stocks screen, but I have no idea why some steel axes can be melted and others cannot. They are not forbidden nor designated for dumping.
The jobs just get cancelled saying "Nothing to melt" even though I have tonnes of melt-designated metal weapons and armor.

6
My military just slaughtered a siege, but it's like some of them were too excited or something and couldn't stop killing... one or two speardwarfs started killing civilians and killed several civilian dwarfs for apparently no reason. 

Does anyone have any clues why? Is there any way I can find out? They weren't unhappy or anything.

7
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: July 27, 2016, 08:12:12 pm »
Just learned the hard way that goblins know how to climb, now.

8
Nevermnid... there was another cavern breach i wasn't aware of

9
Can some beasts go through grates?  I thought I was safe... My well says 'dry' due to the grate, but the beast got through anyway.

10
DF Modding / Quickfort won't go away
« on: July 07, 2016, 12:43:00 pm »
Hi, I have a very annoying 'Quickfort 2.04' tooltip showing in dwarf fortress, even though I never even requested or installed Quickfort, as far as I know. I never double-click or right-click on quickfort in the Lazy Newb Pack.  Can anyone suggest how to get rid of it?  How do I uninstall Quickfort?

11
DF General Discussion / Re: PeridexisErrant's DF Starter Pack
« on: July 05, 2016, 05:09:44 pm »
Windows Defender is reporting DwarMockup-1.2.0.exe as malware.  It says it detected item: Trojan:Win32/Rundas!plock.

12
DF Gameplay Questions / Re: Civilizations
« on: July 05, 2016, 04:45:04 pm »
Sieges might still happen, if goblins were on the neighbors list on embark.  They don't show up on the civ list until the first attack occurs.  Humans and elves also don't show up on the list until they send a caravan (or, if at war, an attack).
What if I forgot to check the neighbors list on embark? Is there any way to know whether I can expect a siege before it actually happens? I don't want to invest any more time in this fort if there aren't going to be any sieges.

13
DF Gameplay Questions / Civilizations
« on: July 04, 2016, 10:29:46 pm »
I'm playing a fortress, and when I look at Civilizations, it says there's only one dwarven and one Kobold. Aren't there typically more than that? What about Goblins, Humans and Elves? Did my world gen kill everyone off? Does this mean I won't get any goblin invasions, or visits from Humans or Elves? If so then I might as well abandon this fort...

14
DF Gameplay Questions / How to make a nest box?
« on: July 03, 2016, 12:15:32 pm »
When I try to make a nest box, "Urist cancels Make rock Nest Box: Needs non-economic hard rock". When I specify marble, so that he uses one of the marble rocks lying all over the place, "Urist cancels Make marble Nest Box: Needs marble".
I don't remember having this problem before, but this is my first time playing this version. How do I get him to use the marble? I don't have any burrows set or any other funky thing. The marble rocks are lying  in the hallway, and there's even a couple in the same room as the craft shop.  I don't have any rock or marble stockpiles.

15
/shrug  Put a suggestion in Toady's suggestion thread, I guess?

Dammit... I could have sworn when I played a few years ago with Lazy New Pack, I could get forts without any children. 

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