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« on: August 03, 2012, 10:36:56 pm »
LIST OF POSSIBLE SPAWN TYPES
please note that this was originally conceived as a unique race, and I won't bother changing details that won't work for spawn of hollistic.
Splint, Talvieno, and Mr Frog, as the ones who created the spawn used in the first place, feel free to alter anything because of the above. Or maybe split into their own race as I originally envisioned, if you feel such is worthwhile.
Spawn(base): Does not actually exist, only used for comparing each variant. Compared to dwarves, have slightly above-average strength and toughness, and equal dexterity. Size of a human, but with four arms, and sharp claws and teeth.
Workspawn: Slightly below average in all stats, but are the ones that do all the non-military jobs. Never show up in fort mode, but will engage in self-defence.
Darkspawn: Slightly smaller, weaker, and more fragile, but slightly more dextrous. Adept at sneaking and have trap-avoid. May show up as thieves or in ambushes.
Waterspawn: Amphibious, but otherwise basic spawn. Show up as specialist troops.
Venomspawn: Otherwise basic spawn with poisoned claws and teeth. Poison causes extreme pain, with a delayed effect of gradual reduction of physical stats. Show up as specialist troops.
Warspawn: Slightly stronger and tougher, can wield weapons and enter martial trances. Main warriors and may lead ambushes.
Deathspawn: Very strong and tough, but somewhat less agile. Noticeably larger than others, prone to rage, and are building destroyers. Heavy support and shock troops.
Spawnlords: Leaders of the spawn. Taller, stronger, tougher and more agile than base spawn. Have trap-avoid and building destroyer. Two arms may wield weapons, and may enter martial trances. Only show up leading sieges.