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Messages - soulslicerjames

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91
So... on a scale of 1-10, how badly do you estimate we're screwed this time?

92
I'm actually really worried this time. Even scythod don't have anything on Spawn, and we're still recovering from the last attack. (Seriously, unarmed scythods wipe out unarmed dwarves without casualties, but unarmed holistic spawn wipe out unarmed scythod 8/1.)

I thought what scythods had over spawn was the ability to ninja out of engagements and reappear somewhere undefended?

You might need to wait this one out if you let the spawn gather in numbers again, Ruedh.

Edit: didn't preview and had to fix improper quote tags

93
Wait, ballpoint created the Scythod?  I thought they came about through natural means and became a menace purely through being so dangerous without any outside interference (or or at least none involving anything below an ingame god).

94
Lake Lomoth. Ah like. Got a ring to it.

If you get that reference, you win an internet.

RED vs. BLUE?  Season 1, ep. 2?  Sarge on the warthog/puma/chupathingy?

95
Here's my guess for the reason behind the lacking airpower.
In all worlds, dwarves have by far the greatest number of outposts.  Therefore, if the best way to disguise an outpost (both to keep the natives from noticing anything unusual and hide it from all the other pesky dimension-hopping, time-traveling organizations) would be as a dwarven one.  Obviously, (whether you disguise it as building a new fort/reclaim an abandoned fort or start things up in the shadows of an existing one) 90%+ of the outpost will be underground, and thus untouchable by airpower.  This renders airpower a complete waste of time and money, and noone bothers with it.

It is also worth noting that all outposts would mostly be made up of native dwarves who have no knowledge about the whole time-war thing, as forts made up entirely of dwarves with no history or outside connections whatsoever or refusing migrants would send up more than a few red flags.

96
Even Trailmachines was only worth ~900000dorfbux iirc.

I assumed that belonging to Hollistic herself would have increased the value at least a few times over.  After all, it would be akin to something being confirmed to belong to Jesus for example.  Even I, a jew, would consider an otherwise worthless object that once belonged to him to be worth millions at minimum.  Trailmachines would likely be priceless.

97
And so Spearbreakers has another enemy, the loan sharks.

Not really.  They are just greedy, and how would the fort falling possibly be of benefit too them?  They'll want it to survive so they can continue squeezing money from us.

98
I'm guessing he was either a heavy gambler until he got drafted or he just had REALLY shitty luck in the entrepenurial realm.

The dwarven mafia took a disliking towards him and demanded payment to allow his continued existence.  Honestly though, it's one of those things that is always best when the explanation is left to people's imagination.

SSJ, I'd be happy to... Reudh could be backed into a corner by the debt collector's bruisers, and call out for help. The army would likely rip the bruisers and probably the debt collectors into shreds for daring to attack an overseer though.

Let's be fair, if they let my dwarf come to Spearbreakers in hopes of earning the needed money, they'll likely just give your dwarf notice about the money he now owes.  At first.  And when thugs do come and get killed, they'll add the monetary value of said thugs to the debt (think akin to "you break it, you buy it" applied to mercenary forces).  What else would you expect from usurers and loan sharks?

99
Ruedh: Any chance of debt collectors showing up to harass your dorf due to my will?  I just decided that, if it wouldn't mess up the story too much, it might be interesting for them to show up and explain that my deceased dorf came to Spearbreakers was hope of striking it rich to pay off massive amounts of money he owed (think around the value of Trailmachines, the Fellowship of Right, Holistic's artifact adamantine plate mail).  I don't want to add anything to the story that might affect anyone else's dorf too much without their permission, but still want my dorf's final "screw you" to mean something.

100
As to the constructions in our alternate timeline... Too much? Are you kidding? This is Spearbreakers, man. We don't just pave our roads with gold, we pave them with a whole buttload of gold, and then some adamantine besides. :D

Then we line the sides with the heads of spawn and demons on pikes as a way of telling others "Don't dare f*** with us."

101
Any dwarven necromancers have likely been interred in the clover and/or memorialized. Thier remains are otherwise locked in a waste closet in the mess hall or have been incinerated.

But what about the necros who weren't dwarves?  I don't know if it's possible for non-dwarves to return, but the thought of ghost necromancers sounds too scary to risk, especially given how troublesome they were when alive.  After all, being a ghost not only makes them invincible, but makes it impossible to keep them away from anything they could raise.  For example, you could order a cow something butchered, and the moment it is struck down the ghost-necro appears and animates it.  Or worse, he could just pop up in the middle of the clover.  I doubt even Fischer could survive that situation, especially given how many losses the military recently took.  Of course, it is likely that if such happened, the non-military dwarves would be completely unprotected as all the fort's means of turtling an attack were built on the assumption that the enemy would be coming from outside the fort.  That would also make it impossible put the ghost-necro to stop him, as the zombies would constantly interrupt the job.  So yeah, a single ghost-necro could very well bring the entire fort down.

102
Uh guys, I just came across something that could be really bad.  According to TVTropes (warning, following link may result in lots of time disappearing from your life):

Quote
Necromancers are bad enough, but if one is killed in Fortress mode and isn't interred or memorialized properly, they, like everyone else, can become a ghost to come back and haunt you. What's - really - creepy is that they can still raise corpses... including their own.

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they can still raise corpses

Please tell me measures have been taken to prevent this.

103
Last will of SoulSlicerJames
Spoiler (click to show/hide)

Something strange happened to Krypta. Apparently, when she was in combat and had her foot cut off, it did not bleed as the others did, but gave off a strange colourless fluid instead.

I blame Mr frog.

104
Can't say I'm surprised my dwarf died.  It was bound to happen sooner or later, being in the army.

And I'd like that ballista arrow mandate to be stricken from record, that was gameplay. I'd have never ordered such a thing mid battle.

I'd say your dwarf realized that this time, the spawn much more of a threat then ever before, and decided that we needed much greater firepower to survive if future spawn sieges follow suit or we were unable to defeat this one.

Sus III, Pokonic, Soulslicerjames... you will be missed. :(

What are you smoking?  This is dwarf fortress.  When somebody dies, that just means all their stuff is up for grabs and you bury/memorialize them only to keep them from coming back as ghosts.  Given how drugged up everyone is, I'd be surprised if we're remembered at all after a few months.

105
And don't look back. Don't ever look back.

From what I understand, you don't look back due to all the blood coming out of your eyes.  While being rendered catatonic is pretty bad as well, it might very well be the sort of state where you are aware of everything around you, you just can't move.  Of course, I'm assuming it would be lucky if you just died because your brain shut down so as to avoid processing what you're seeing.

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