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Messages - Valtam

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1
DF General Discussion / Re: Future of the Fortress
« on: July 29, 2018, 09:28:17 am »
Exciting news and reports!

1. Are mounts going to be chosen from the pool of a specific civ during adventurer creation? Say, an elf from a human civ can only access horses while an elf from an actual elven civ will get access to the whole zoo. Same with dwarves and whatever they have tamed so far.

2. Horses are known for being rather shy and skittish, so is proper war training going to be taken into account when leading them into battle?

3. Do horses or pets in general count as companions for purposes of bogeyman appearance?

2
Other Games / No Man's Sky - NEXT is out!
« on: July 25, 2018, 10:41:51 am »
I was looking at the most recent threads and found nothing about this gem, even though it's currently making the buzz all around gaming websites.

If you have never heard of it (or the corresponding hype train that it unknowingly created), No Man's Sky is a procedurally generated space sandbox / sim, where you can now step into the shoes of one of four races: Gek (small shrewish birds who love profit), Korvax (dickish supercomputers), Vy'keen (noble warrior race) or Humans/Anomalies (us/also us). You can discover stuff, harvest plants, sightsee planets, create galactic hubs or blow things up as a pirate, among many other things.

It is currently on its 1.5 iteration, Next, which brings a squad-based multiplayer and random encounters. PvP capabilities have yet to be seen.

This is the scale and distribution of one of the many (255 afaik) playable galaxies.

The rather infamous reddit community, where all the flames started, is now a startlingly upbeat place. Has lot of screenies and additional info.

Did you buy the game during release and stuck with it? Were you caught in the refund wave, only to have purchased it back on discount? Is this all new and enticing to you?

Discuss (edit: and let's keep it civil, please).
Good to see that people can talk about NMS without a thread getting locked again.


Will update accordingly with links and additional info over time.

3
Creative Projects / Re: Draw Fortress
« on: June 08, 2018, 12:36:25 pm »
Your colour pieces are pretty! Congratulations. I also like the overall expressiveness, your recent portraits convey a certain personality, even if it's just vaguely.

Keep up the amazing work!

4
Creative Projects / Re: Random Things you drew/shopped/made/etc.
« on: June 08, 2018, 12:34:01 pm »
Here's a Dwarf Fortress inspired picture I drew maybe 4 years ago:

Spoiler (click to show/hide)

I originally intended to make a color version, but for some reason never managed to do it.

This is nothing short of beautiful! Bravo indeed.
I like how the line thickens where shadows should be present, it sure would be a pleasure to color this.

5
DF General Discussion / Re: Future of the Fortress
« on: June 03, 2018, 10:58:31 am »
Recently I have been thinking about constellations and stars.
In Fortress mode there are some dwarfs that have a poor spatial sense and in Adventure mode character creation, Spacial Sense is one of the attributes that I can change. So, there is the posibility that npcs and/or our characters could get lost in the world. Have you considered to included a firmament in worldgen to help them knowing the north cardinal or something like this? I believe it would be great for boat release!

For other hand, in a lot of cultures, myths are represented and inmortalized by agrupations of stars, the constellations. Is it posible that one only firmament has various constellation systems, one for each religion? Or same constellation with different meaning by each culture?

And a last cuestion. Maybe a ritual would needs as a main condition the alineation of stars to invoque a great devil and our adventure party must stop them, to priests and worshipers, before the fatidic night. Is this scenario part of your plans?


Welcome to the forums, FrankVill. To be completely fair, these sound less like questions regarding the current development cycle and more like suggestions, for which we already have a subforum.

Mechanics that affect how your character is (role)played had been taken into consideration before, but given that we already have the minimap the only sensible approach I find for that lack of Spatial Sense would be to turn it into a more limited feature (or basically, make it work like it formerly did).

I believe there are DFTalks where Toady has discussed the possibility to expand the skies beyond our current sun and moon. The Mythgen might help us go there, as there could be some worlds where not even starts are being genned. I understand it could be easy to implement the cultural impact of different stars in a way that resembles the different pantheons that exist in each culture, and one thing could be developed alongside the other to add flavor and significance to each race. We'll have to see what happens when we get there, and that could entail any game mechanic that could sprout from this (such as the demonic ritual you mentioned earlier).

6
This is the thread that keeps on giving.

Congratulations on your excellent job, Mechlin, please keep bringing your wonderful artwork to the forums.

7
DF Adventure Mode Discussion / Re: Iron Man Adventure Mode
« on: May 21, 2018, 09:14:23 am »
Post to watch! This is all recommended reading (especially thanks to the fighting tips)

8
DF Adventure Mode Discussion / Re: Finding items in a stockpile
« on: March 11, 2018, 09:58:15 pm »
Those stockpiles and loot crates are randomly spawned, and the material stuff is made heavily depends on mineral occurence in a given world.
Worst case scenario, you can always create a blacksmith fortress of sorts with neatly arranged armors and accessories.

9
DF General Discussion / Re: Future of the Fortress
« on: March 11, 2018, 09:16:24 pm »
Post to watch!

Even though I would love to enjoy this new update with raiding, pillaging and stuff, I can't bear those random crashes. Will report a few ones and wait for it to stabilize.

10
Can I just swoon all over these pieces? They are all masterworks of the finest quality.

(obviously, I hope you keep improving if there's room for it. Go, go, go!)

11
Other Games / Re: Forsaken's Random Free Game Giveaway
« on: February 04, 2018, 01:32:40 pm »
PTW!

12
Creative Projects / Re: Random Things you drew/shopped/made/etc.
« on: October 09, 2017, 01:02:56 pm »
He's playing some real metal for us all. Looking great!
Eyyyyyyy thanks! Also i fuckin love your drawings, i second GUNIN's notion about inquiring about a gallery where i can follow your exploits. :v

These all look rather fantastic. What kind of paper and pens do you use? Do you do layouts in pencil first or do you just have at it with the pen? Do you have a Twitter/DeviantArt/Tumblr I can follow?

Thank you guys, really appreciate your feedback. Currently I don't have either a DeviantArt or Tumblr account, but I can provide this context-less twitter account where I semi-regularly post the drawings I like the most (read: whenever I remember to do it).

Now, my Instagram account is where I post the most, I consider it rather handy and hassle free. However, exchanging feedback and constructive criticism is not one of Instagram's strong points.

Here are some of my most recent drawings, a series revolving around wolves:

Spoiler: Curious boy (click to show/hide)

Spoiler: Hocico (click to show/hide)

Spoiler: Big eyes (click to show/hide)

Spoiler: Coarse (click to show/hide)

Spoiler: Rabies (click to show/hide)

Spoiler: Memento Mori (click to show/hide)

As to GUNINANRUNIN's question regarding tools, I mainly layout with regular HB pens and use fineliners after that. For thin strokes I use "Artline" pens by Shachihata, a 0.05 and a 0.1 usually do the trick. If I have to work on big surfaces or while filling a background I use Faber-Castell's PITT artist pens, between sizes 0.3 and 0.5.
I've heard wonders about Sakura fineliners and Copic pens, but I'm currently living on a shoestring budget and would rather give myself those tools whenever I become more skilled.

About paper... I'm having similar issues, because I'm aware that using the right kind of paper makes a whole world of difference. I've used Canson paper for a couple of comissions and I had been watercoloring on a tiny Moleskine sketchbook, one I received on my birthday two years ago, but I'm currently drawing on a non-descript sketchbook, its paper rather yellowish and possibly acid-free (I can't read the chinese label on the back so I'm not sure about that :P).

I've been silently reading and admiring your art, guys. Keep up the good work!

13
DF General Discussion / Re: How old is the average dwarf fortress player?
« on: September 06, 2017, 02:58:02 pm »
I just answered your surver:P

Was 23 when I first played a recently released 0.34, still going at it.

14
Creative Projects / Re: Random Things you drew/shopped/made/etc.
« on: September 03, 2017, 11:54:05 am »
Hey you all! Thanks for the mentions and compliments about my stuff looking like engravings, that's more or less what I'm aiming for. Still need some practice (and maybe doing actual engraving)

Now, I have been doing a series revolving around a black pool, but I'm currently feeling in a rut.

Spoiler: Charging rhino (click to show/hide)

Spoiler: Submerged wolf (click to show/hide)

Spoiler: Flirty turtles (click to show/hide)

Spoiler: Hesitant Jackalope (click to show/hide)


THE SWOOSH IS REAL

i see your sinister figure and raise you some VIOLINCE

Spoiler (click to show/hide)

He's playing some real metal for us all. Looking great!

15
Creative Projects / Re: I'll Pixelate your Generated Monsters
« on: August 21, 2017, 04:05:34 pm »
I dig this! Even though I would have enjoyed the dust to be pixelated as well. Are you limiting yourself to a certain amount of pixels for your canvas? Something like 256x128, or something along those lines. That would make for an interesting challenge, and you wouldn't suffer in terms of size.

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