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Topics - Valtam

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Other Games / No Man's Sky - NEXT is out!
« on: July 25, 2018, 10:41:51 am »
I was looking at the most recent threads and found nothing about this gem, even though it's currently making the buzz all around gaming websites.

If you have never heard of it (or the corresponding hype train that it unknowingly created), No Man's Sky is a procedurally generated space sandbox / sim, where you can now step into the shoes of one of four races: Gek (small shrewish birds who love profit), Korvax (dickish supercomputers), Vy'keen (noble warrior race) or Humans/Anomalies (us/also us). You can discover stuff, harvest plants, sightsee planets, create galactic hubs or blow things up as a pirate, among many other things.

It is currently on its 1.5 iteration, Next, which brings a squad-based multiplayer and random encounters. PvP capabilities have yet to be seen.

This is the scale and distribution of one of the many (255 afaik) playable galaxies.

The rather infamous reddit community, where all the flames started, is now a startlingly upbeat place. Has lot of screenies and additional info.

Did you buy the game during release and stuck with it? Were you caught in the refund wave, only to have purchased it back on discount? Is this all new and enticing to you?

Discuss (edit: and let's keep it civil, please).
Good to see that people can talk about NMS without a thread getting locked again.


Will update accordingly with links and additional info over time.

2
DF Adventure Mode Discussion / Human outsider, tie that bag!
« on: September 02, 2012, 03:59:42 pm »
Well, as the new update will be big and coming up in a handful of months, I decided to seize my already generated big continent before I have to generate again. And so, will be time for exploration, countless adventures and being encased in ice just after finishing my meaningless skill grind.

Case in point, I'll be travelling the lands as an outsiders. Nobody in town says a word about my nude ways, and I just discovered that if you attempt to fast travel just after starting to play, you get a free reveal of a lot of places that otherwise you should visit or ask to know about them (towns, hamlets, dark towers and fortresses are revealed this way, but camps and lairs aren't. Funny)

I got some rations in the shape of a bag full to the brim with berries, but for the sake of it I can't just set that bag to be my main backpack, so any time I want to grab something first I have to leave my spear on the floor, take the item, place it on the bag (if it isn't big enough for it) and repeat. Do I need an actual backpack to wear and avoid those steps, or is there a way to automatically place items in my bag? I've seen that backpacks and waterskins appear in some dungeons; also I'm not well versed in Macro knowledge, so there might be another way to solve my issue.

Thanks in beforehand. Will see how far I get with Aspsa Shadyrogue.

3
DF Dwarf Mode Discussion / FB especial corpse disposal
« on: July 29, 2012, 02:45:47 pm »
Well, in a rare glimpse of Fun I had yesterday, a round of FB's made their way from nowhere to reach my island haven. One of them was an humanoid made of mud, so he was laughably easy to kill ("gave" me an artifact axe, on top of that) and I don't mind looking at a flashing H lying in a body part stockpile from time to time, it's a cheery reminder. Next ones were a huge skinless lizard and a fire-spewing tortoise, perhaps Godzilla and Gamera's trashy cousins? After some ordeals they lost their heads and were promptly butchered with expected gusto.

All of a sudden (which is the best and only way for them and for us), a chromite cuadruped appears... That was a hard one. Lost my macemen and a heap of mass produced dogs; limbs were lost in both sides and, surprisingly, a mutt manages to scratch its head and the severed part sails off in an arc.

The chromite FB and its many chopped off parts now clutter my craftsmen's stockpile for bones, hairs and shells, and I tried to atom smash the corpse (along with dozens of remains from hunts past) in a single dump area beneath a 3x2 raising bridge, but the contraption dissappeared without leaving a trace, just scattered and un-smashed corpses and remains.

Shall I give it a ‼Fun(eral)‼ in the magma sea, never mind the basalt-throwing crabs that already had claimed their names with my best souls? Or a drowning chamber might suffice to never, ever see that corpse again? Also, will it ever melt? As I'm reading now, chromite is a magma safe material. Searching in the forums I only found this semi-relevant, derailed thread, but it implies a mod and I don't want to alter my experience yet (also it might not work, thanks to the magma-safeness involved).

Sorry if it took too much to get to my point.

4
DF Dwarf Mode Discussion / Raising a broker's skillset
« on: July 29, 2012, 01:18:13 pm »
Well, this is my first question thread here at the Bay12 community, and as I haven't introduced myself then perhaps I'm missing a step or two in order to avoid being ignored and considered to be just a sane guy who lurks the forums and gives some useless opinions.

Nothing unusual around here, white caucasian male on his twenties who just discovered DF and got an instant, preety creepy hook on it. I've been playing since a month or two, this is approximately my tenth fortress on my third generated world, I think I'll just preserve the one I am until mayor changes apply to the game. It's maybe the second time I've made my way to the third cavern layer and I haven't once reached the magma sea, until now... I wouldn't have come this far without reading the wiki and checking out this helpful (and somewhat deranged) community.

***

Now that I'm on track, lets begin with the proper question:
I set one of my initial seven to be my broker (and she's also my book-keeper), with adequate appraisal skills and no more. Given that my mother civilization is already extinct (I suppose, their blue omegas don't appear on the embark map) then I wasn't expecting a whole load of migrants with better trading skills, or even better, none at all. Still, time passes, and skipping forward 5 years my broker has legendary +5 appraising skills. Hell of a appraiser is she, you can blindfold her and put a pig tail seed bag in each of her hands, she'll tell you one of them costs 31☼ because it has 10 seeds, while the other costs 61☼ because is has around 20. But she does no more, and the merchants always have the upper hand on her because of their presumably higher skill set in other areas, such as negotiating or intimidate.

I understand that the trading skill gain comes from just opening the window, not the actual trade (however it comes) but is there any chance to get her some helpful points in other relevant areas, so I can barter better prices? Or should I just resort to appoint someone who knows the ropes about interacting with merchants? Also, is this last thing even useful? Or are those yet unimplemented skills?

Thanks in advance.

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