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Messages - Gentlefish

Pages: 1 ... 439 440 [441] 442 443 ... 459
6601
DF Dwarf Mode Discussion / Re: Dwarven Railroad
« on: December 28, 2012, 04:49:38 pm »
If EmbarkAnywhere works for 34.11, then you should be able to overlap your sites.

As ofr impule ramps, just look at the thread. It basically makes it so rollers are obsolete. If you want to use the cart in adventure mode, I'd not add the fortifications in the plan.

6602
Set it to replace clothing. After he ditches the cap he'll put on the helmet, then set it back to over clothing and he'll leave his cap on the floor.
That's works, thanks.

Yeah, just figured it out myself.


Dear Overseer,

Why can't you keep a game going for more than a year or two? Are you really that riddled with ADD?

Signed, Urist mc Daggerhands

6603
The house must not have a crawlspace. Is there a porch we can hide under, maybe burrow a hole? Lizards can burrow, right?

6604
Forum Games and Roleplaying / Re: [Suggestion Game] Demon
« on: December 28, 2012, 04:40:57 pm »
Anyone read the SCP plot? Yes it has one, It's called... Game day, I think. There's a nine-tailed fox demon, the Korean version. Vicious as HELL. I like nine tailed demon. Problem is, you don't summon them with spells.


We're a shoggoth with intelligence. Also currently with shapeshifter abilities to look like a lost and cold woman.

6605
Forum Games and Roleplaying / Re: You are just the voices in my head
« on: December 28, 2012, 04:38:26 pm »
Take the gun and fire all of the bullets into the air. This will disarm the gun, rendering it safe. Then use it to bludgeon Jeff. Jeff must be sacrificed to the blood god.

6606
If we are cold-blooded, what's the temperature? I say we strike for the crawlspace of the house. We still are a pet, after all. And examine our own body.

6607
Forum Games and Roleplaying / Re: You are just the voices in my head
« on: December 28, 2012, 06:03:18 am »
You know what? Officers have guns. GO FOR HIS GUN OF +1 PEACEKEEPING

6608
Set it to replace clothing. After he ditches the cap he'll put on the helmet, then set it back to over clothing and he'll leave his cap on the floor.

6609
DF Dwarf Mode Discussion / Re: DF2012 (v34.01+) Worldgen Cookbook Thread!
« on: December 28, 2012, 04:02:15 am »
Ah, very true. Now to carve away at the side of the volcano and claim it as MINNEEEE

6610
Forum Games and Roleplaying / Re: Songs of the Strawberry Trees
« on: December 28, 2012, 12:56:33 am »
If the tax collector tries to collect us, poison the SHIT out of him. Or at least aim for the eyes and gouge them out.

6611
DF Dwarf Mode Discussion / Re: What's the deal with this game?
« on: December 27, 2012, 06:13:29 pm »
Make that at least seven. I seriously think Toady should keep doing what he's doing. He's happy, and we get to help him test a beautiful game. I think of myself as a bugtester for the great toad, and imagine that we all are. It makes sense, if you think about it. We're playing a game in alpha mode. He's given us the ability to report the hundreds of bugs that are inevitably in the dense code of this game.

Plus, for how thick the code is, you can fit the whole damn thing on a 1 gigabyte USB stick and play it anywhere. Do that with any other game, I dare you.

6612
Forum Games and Roleplaying / Re: Songs of the Strawberry Trees
« on: December 27, 2012, 06:12:22 pm »
If the tax collector tries to collect us, poison the SHIT out of him. Or at least aim for the eyes and gouge them out.

6613
Forum Games and Roleplaying / Re: Word association game: Ten thousand
« on: December 27, 2012, 06:09:16 pm »
Jalopies make funny noises.

6614
DF Dwarf Mode Discussion / Re: DF2012 (v34.01+) Worldgen Cookbook Thread!
« on: December 27, 2012, 05:59:53 pm »
Is there sand, at least? I must have this embark, it's exactly what I want!

6615

I also tend to prefer item preferences or overall suitability (according to DT's Roles tab) over material preferences, as they're good for the smith's whole career. Overall suitability is a powerful thing -- I currently have a dwarf who DT noted as being 99.5% suitable as a Metalcrafter, and despite having no experience and no relevant material or item preferences she was cranking out quality levels I'd expect from a Talented or maybe Adept dwarf. For one of those jobs her skill was Novice and Rusty, and still she made a =goblet=.

What is this mysterious Roles tab? Is it a new feature? I only have the Dwarf Therapist that came with my LNP.

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