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Messages - Gentlefish

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6766
Dude. If you can match an Atari. Build pong. It will be the most mega of megaprojects. Meta-gaming will have new meaning.

6767
DF Dwarf Mode Discussion / Re: Irony
« on: October 04, 2012, 01:47:12 am »
...and that's how I lost my medical license.



Archimedes! No! It's filthy in there!

I read that out loud in switz-German. Felt good.

Also. I was shocked at the lack of iron in this thread.

6768
DF Dwarf Mode Discussion / Re: Not enough fun
« on: October 04, 2012, 01:45:46 am »
If you don't mind slightly modding the game, you could add [VERMIN_HATEABLE] to dwarves.
You might need to gen a new world, but it will increase the odds of tantrum spirals.
For greater effect, add it to goblins, elves, kobolds, and humans, too.

Urist McDwarf absolutely detests dwarves.
I'd tantrum, too.

Have you actually done that? That would be insane.

6769
I remember in the old version tests, and on the wiki, saying that steel is better against armored opponents due to its metal class, and silver was better against unarmored because of its density. I plan on re-testing this out myself. I should post about it soon...ish.

6770
DF Dwarf Mode Discussion / Re: Because of Dwarf Fortress...
« on: October 03, 2012, 06:15:40 pm »
The skateboarder collides with Nav
Nav is knocked off his bike and tumbles backwards
Nav slams into an obstacle, bruising the left upper arm's skin
Nav stands up
The skateboarder apologizes

You forgot the tearing of the left lower arm's skin while skidding. New feature.

6771
DF Dwarf Mode Discussion / Re: World maps
« on: October 03, 2012, 06:08:21 pm »
Goomba, why are you so artsy with this stuff? You're making the game look good, stop it.

6772
DF Dwarf Mode Discussion / Re: Poll: Annoying animals
« on: October 03, 2012, 05:52:26 pm »
Hey, at least magpies aren't in. Yet.

6773
DF Dwarf Mode Discussion / Re: Do wild animals reproduce?
« on: October 03, 2012, 05:46:23 pm »
Yes. To breeding, anyway. I had carp spawn on a map once, and someone had a sea monster farm that had to be wild for various reasons. Also, merperson farm. As for grazing, maybe? They do trample.

6774
DF Dwarf Mode Discussion / Re: Dwarven Surplus
« on: October 03, 2012, 05:43:27 pm »
I've consistently modified my dwarves to give them human lifespans (maxage 60:120) so there's always some healthy "churn" in the population to keep it reasonable.  It's also satisfying to read the slabs that say the dwarves "died peacefully".

Why on earth would you be satisfied with dying 'peacefully'? Bah. Nearly all my dwarves die to magma related accidents or megabeasts. Then it's satisfying to read the combat reports. :p

I find around 150 dwarves is good. I play with no traps or marksdwarves, so I generally have a large military. Once I had a population of 300, and just under half of them were soldiers. Eventually the micromanagement just gets ridiculous though.

I could imagine you would have a few problems with tantrums if you have a sudden wave of death.

Or undeath if a necromancer sneaks in.

6775
Try steel over aluminum for arena tests, with and without armor.

Pseudo-edit: I'll do it instead.

6776
DF Dwarf Mode Discussion / Re: Trees, man.
« on: October 03, 2012, 05:06:18 pm »
Superheated tree flowers? Pah! Fear my seasonal blooms of husking fruit that boils immediately that also coincides with migrant waves and sieges!

Which then also wipes them out half a year later with the very same tree dropping superheated leaves in the fall. Because deciduous trees.

6777
DF Dwarf Mode Discussion / Re: Trees, man.
« on: October 02, 2012, 11:14:43 pm »
Well, in all seriousness, we know we can get trees to grow ITEMS, but not CREATURES.  That's important.  What I'd like to find out is if body parts count as ITEMS, as far as being created by a reaction (which is what growing fruits will be, essentially).

If you can get a tree that grows Badger Heads, Goblin Left Lower Arms and Moose Skins, Armok help you when the Necro comes to town!

The bones should be a trivial addition, however.  Which will make crafting really easy to stock up on.

All I need to say about this is Admantine. Think about it.

Adaman-tree. At least you won't crush your dorfs!

6778
DF General Discussion / Re: These people are similar to the goddam elves
« on: October 01, 2012, 02:15:17 am »


my dreams will be haunted tonight.
do you reckon the elves make trees shaped like these to get over the fact they are forever alone?
Jesus christ I hope not. That thought just terrifies me.
Fools!
The elves are the trees!
Seeing how DF world apparently is aloof with Magic and evil/good energies, I would not be surprised if the first elves were made this way, or if this was at least their creation myth.

I finally figured out why Elves don't have kids. It's not that they can't. They just end up banging all the trees instead.

6779
DF Modding / Re: DF in python?
« on: September 30, 2012, 08:16:33 pm »
You can mod DF with Notepad. Why would you need Python?

To write a spinoff.

6780
I've gotten to year 5 on worldgen medium before it crashes. I've been mucking through myself and haven't found anything more than a typo like THunder. Maybe one of the creatures' magic reactions doesn't work properly, I think that's the most likely case here. I don't work with those so I can't help you with that. Maybe a plant reaction then.

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