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Messages - MiceMiceMice

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106
DF Community Games & Stories / Re: gateivory, the land without ore
« on: September 07, 2012, 06:22:56 pm »
I took a mechanic, now 'MiceMiceMice' Imushbardum, Important Person. Currently there are 14 uncaged invaders, though most are pretty far away from any squishy dwarves. We are going to have a lot of stuff for target practice and exotic zoos once everything is cleaned up. On another note,the fortress has too many entrances, I counted at least three. I'm going to grate off the river access so we can get water but creatures can't get through.
Spoiler (click to show/hide)
I'm getting pretty close to understanding the basic layout so I may get an actual update tonight. We will see.
edit: oh, whoops. Been a long day :P We actually have 5 farmers, the single plant gatherer is just that, not a farmer.

107
DF Community Games & Stories / Re: gateivory, the land without ore
« on: September 07, 2012, 05:28:43 pm »
Well, just opened up the save. Looking at the therapist, I noticed something. Out of our 69 dwarves, exactly ONE is assigned to gather plants. This may explain the farming issues saltmummy noticed. I can only assume that this was caused by the deaths of all of our farmers, I hope we haven't been running on one farmer for five years. :P
I'll update this post with a general idea of what is going on after I spend some time whimpering in a corner after looking at the insane chaos.
edit: so, does anyone know what these suspicious, unlabeled levers do? I think that the middle one is some sort of archery live target control, but the others aren't really near anything so far as I can tell.
Spoiler (click to show/hide)
Sorry for the bad image formatting, further pictures will be nicer looking.

108
DF Community Games & Stories / Re: gateivory, the land without ore
« on: September 07, 2012, 04:58:27 pm »
Ah well. I'll start tonight, probably have the first update by tomorrow if I am productive.
I'll try and grab a tileset to make pictures prettier.
edit: I'll be using phoebus cause I like it most after ASCII
also, I hope no one minds me using Dwarf Therapist, I hate having to sort professions by hand.

109
DF Community Games & Stories / Re: gateivory, the land without ore
« on: September 05, 2012, 03:01:48 pm »
well, he said he was gonna be busy with family. not sure how long to give him.

He said he would try to start Tuesday. I'd give him the full week so long as we get an update soonish.

110
DF Community Games & Stories / Re: gateivory, the land without ore
« on: September 03, 2012, 12:12:43 pm »
Time to make lots and lots of memorial tablets I guess. Or just enjoy having lots of ghosts around.

111
DF Community Games & Stories / Re: gateivory, the land without ore
« on: September 01, 2012, 11:03:36 pm »
Based on the castle reports before and after our population decreased by 20. It is possible we lost many more, I forgot that we got migrants after the original post.

112
DF Community Games & Stories / Re: gateivory, the land without ore
« on: September 01, 2012, 05:43:34 pm »
I doubt we need to intentionally kill dwarves, they seem to be doing a fine job of that themselves. Over misko's reign 20 dwarves were lost, bringing the total population to 63. It should take at least a few migrant waves before we get back to lag-causing population.

113
DF Community Games & Stories / Re: gateivory, the land without ore
« on: September 01, 2012, 02:34:45 pm »
If the lag gets too bad I'm sure someone can take the save for a short bit and fix it. So long as you have a powerful processor you can deal with quite a bit. Though with the deaths of many dwarves we shouldn't have to worry about lag again for a little bit.

114
DF Community Games & Stories / Re: gateivory, the land without ore
« on: September 01, 2012, 11:02:37 am »
Well you've got one week so as long as you can work fast you could start on Tuesday. Updates sooner would be nice though. :)

115
DF Community Games & Stories / Re: gateivory, the land without ore
« on: September 01, 2012, 01:51:55 am »
It will at least be interesting. Hopefully the remaining dwarves have useful skills and aren't all legendary potash makers or something.

116
DF Community Games & Stories / Re: gateivory, the land without ore
« on: August 27, 2012, 08:25:49 pm »
Well done! I only hope that future turns are as interesting, entertaining and productive as yours. The next overseer is going to have a bit of work to do it seems.
edit: btw, how was the fps during the zombie fighting misko? Any serious lag issues in the fort yet?

117
DF Community Games & Stories / Re: gateivory, the land without ore
« on: August 23, 2012, 03:48:23 pm »
Good luck. Just try not to antagonize them before you are ready. I've lost a few forts that way.

118
DF Community Games & Stories / Re: gateivory, the land without ore
« on: August 23, 2012, 03:28:50 pm »
Fine, adequately equipped, woefully under-trained squishy dwarves. Honestly though we could always go for flooding it with lava or something.

119
DF Community Games & Stories / Re: gateivory, the land without ore
« on: August 23, 2012, 01:39:53 pm »
I wouldn't worry too much about the lag, there are plenty of overseers before you to get rid of the zombies by throwing hordes of poorly equipped dwarves to their doom.

120
DF Community Games & Stories / Re: gateivory, the land without ore
« on: August 20, 2012, 11:25:40 am »
I love it! This update was highly entertaining. Please find more funny stuff like the engravings to inspire laughter :)

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