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Messages - MiceMiceMice

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46
@micemicemice
you made a tunnel to a corner of the map? I never noticed it, though I do vaguely recall something...
Yeah, at one point I made a 1 wide tunnel up to the corner, or at least designated it and mined some. Not sure if it ever got finished or if someone blocked it up. I had planned to have one for each migrant entrance so we could lose (cough let sieges in cough) fewer migrants. :P

47
Just remembered, did anyone finish the migrant-rescue (tm) tunnel I made towards the north eastern corner of the map?

48
Sorry all, personal life has gotten pretty hectic. I have all day Thursday, so I will have the final update up before 9:00 PM EST. Thanks for your patience!
hooray! Personal life is always first (well almost always  :P).

49
Bravo Gulf, a good overseership so far!

50
Seriously, though, I looked at the save and Tahu II still has not been issued any new gear. Please either:
A) Issue some new gear, or
B) Build a giant river-blocking machine, using 100s of power units, threatening the lives of dozens of dwarves, just to reclaim a (-steel short sword-), a giant rat bone buckler, and a silver mail shirt.

Obviously, choice B is the only option!

51
Wonderful updates indeed. Hopefully the skip rate will go down and stay down.

52
Hurrah. Hopefully Valrandir's turn will actually get done. I at least have time to follow the fort again.

53
DF Community Games & Stories / Re: gateivory, the land without ore
« on: November 06, 2012, 09:30:08 pm »
Been a bit busy with schoolwork. :( I think I'll skip, I can't get enough free time to play right now. Could you just move me to the end of the list again?
Sorry for not replying sooner.

54
DF Community Games & Stories / Re: gateivory, the land without ore
« on: November 03, 2012, 09:23:13 pm »
Should have some updates up tomorrow.

55
DF Community Games & Stories / Re: gateivory, the land without ore
« on: November 01, 2012, 06:11:37 pm »
Well, I've got the save and am ready to start. The fortress looks about the same as before, though less bloodstains :(

56
DF Community Games & Stories / Re: gateivory, the land without ore
« on: October 31, 2012, 02:01:54 am »
oh... Well, I guess I'll start tomorrow then. I didn't expect to go quite so soon. Ah well.

57
DF Community Games & Stories / Re: gateivory, the land without ore
« on: October 27, 2012, 07:54:50 pm »
Hooray updates! Good luck Aussie.

58
DF Community Games & Stories / Re: gateivory, the land without ore
« on: October 25, 2012, 02:27:01 pm »
Hooray some progress perhaps. I'd be fine with you having the 1st week of December Gulf, but my turn probably won't land then, so I probably shouldn't be the one deciding :P

59
DF Community Games & Stories / Re: gateivory, the land without ore
« on: October 16, 2012, 06:35:04 pm »
There is also a lever somewhere for killing nobles, not sure if it is labeled. It also probably won't work with the waterfall turned off.

60
DF Community Games & Stories / Re: gateivory, the land without ore
« on: October 15, 2012, 07:25:50 pm »
exchanging the recent save link with the one valrandir posted. Ill prolly be putting the saves together with this package valrandir keeps posting from now on so he doesn't have to. thanks for the pack valrandir.

also, Ill be PMing this package to scientist. just to be sure.

also, (again) tacking myself to the end of the list. I want to have a shot at fixing this mess. but seeing as we have several other players before then, well...
If you'd like you could switch with my slot. I've got a much shorter time between turns than you have.
Looking forward to updates +!!scientists!!+ !

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