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Messages - MiceMiceMice

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61
DF Community Games & Stories / Re: gateivory, the land without ore
« on: October 14, 2012, 04:34:26 pm »
Yeah, make sure you use valrandir's df so that you have all the correct added raws stuff, otherwise you get missing definition errors.

62
DF Community Games & Stories / Re: gateivory, the land without ore
« on: October 14, 2012, 12:28:07 pm »
What error specifically are you getting with the save? And if the fort dies we can always reclaim, though it actually has a surprisingly good defense setup with all the bridges and such.
edit: I can run the save on my vanilla version of df 34_11 and my phoebus tileset version, so I don't think it is the tiles.

63
DF Community Games & Stories / Re: gateivory, the land without ore
« on: October 13, 2012, 12:25:18 pm »
Cool turn tahujdt. Was fps really that bad before the waterfall was shut off?
On another note, I'll try moving my images to another source if I need to.
edit: loading up the most recent save I'm getting 99+ fps, was the waterfall really bad? Cause it actually helped keep our dwarves happy with the waterfall mist on the bridges.

64
DF Community Games & Stories / Re: gateivory, the land without ore
« on: October 11, 2012, 05:45:28 pm »
I've used imageshack for my images, no idea about sonic wall. I don't think we need to dfhack bloodstains, they shouldn't be hurting fps really. It ran fine on my turn even with all the blood and debris. I like the bloodstains myself, though that is personal preference.

65
DF Community Games & Stories / Re: gateivory, the land without ore
« on: October 08, 2012, 08:22:17 pm »
Hurrah! Danger rooms are fine so long as they do more harm than good. :P
Good luck on your school stuff tahujt.

66
DF Community Games & Stories / Re: gateivory, the land without ore
« on: October 05, 2012, 07:12:53 pm »
I have some doodles of the fort I can upload sometime this weekend. (The product of boring classes) I agree with Valrandir though, I desire updates!

67
DF Community Games & Stories / Re: gateivory, the land without ore
« on: October 03, 2012, 08:55:53 pm »
Hurrah, stuff happened while I wasn't paying attention! The bridge levers are in the bottom right left corner of the upper level, I believe it is the one on the left. I've got a picture of it in one of my updates.

68
DF Community Games & Stories / Re: gateivory, the land without ore
« on: September 30, 2012, 04:12:04 pm »
I'm fine with dfhack, though you'd probably want to get everyone's opinions. So long as frame rate isn't too low I wouldn't bother though.
On a different note, is there a reason you put the update in a spoiler? It does save on page space but the text is a rather small, making it hard to read.
Otherwise, nice update!
edit: I sure hope none of that "trash" is made of metal, we need that stuff.

69
DF Community Games & Stories / Re: gateivory, the land without ore
« on: September 28, 2012, 05:13:08 pm »
All I did was add in some fake creatures with the right names.
I changed a few files because I wasn't sure which environment some of the modded creatures went in, so I just put them in a bunch till it ran.
the files I changed are
creature_insects
creature_desert_new
creature_bug_slug_new
creature_amphibians
creature_next_underground
in the GateIvory\raw\objects folder
Hope that helps.

70
DF Community Games & Stories / Re: gateivory, the land without ore
« on: September 28, 2012, 02:16:35 am »
I honestly just messed with stuff till I could load the save, so I'm not sure how to get any other tileset working. Good luck though.
edit: actually, that isn't true. What you should be able to do is run the tileset updater then copy the creature definitions from the raws folder of the GateIvory save (make a copy before you run the updater). I think that should work, that is roughly what I did, but with fewer oopsies.

71
DF Community Games & Stories / Re: gateivory, the land without ore
« on: September 24, 2012, 09:53:33 am »
Yay. Good luck on your year Frontestro.

72
DF Community Games & Stories / Re: gateivory, the land without ore
« on: September 23, 2012, 12:23:30 pm »
Come on Frontestro.... Please? No more skips?

73
DF Community Games & Stories / Re: gateivory, the land without ore
« on: September 20, 2012, 09:59:50 pm »
Nice turn, why no stockpiles?

74
DF Community Games & Stories / Re: gateivory, the land without ore
« on: September 19, 2012, 05:28:43 pm »
hi. No rush Valrandir, but updates are nice :)

75
DF Community Games & Stories / Re: gateivory, the land without ore
« on: September 17, 2012, 11:32:52 pm »
Compared to my sluggish update speed you are like a rocket :P

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