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Messages - MiceMiceMice

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91
DF Community Games & Stories / Re: gateivory, the land without ore
« on: September 14, 2012, 01:47:53 am »
I fixed the burrow so everyone could do stuff inside still. And no, I never got to revamp the military. We currently have a grand total of 11 military dwarves. We'll see if we survive. As to your diary...
Spoiler (click to show/hide)

Everyone is ordered to hide in the dining room. Maybe the invaders will just leave us alone?

16th Galena: While we weren’t paying attention even more enemies showed up. Hopefully at least one of us will survive to tell our tale.
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A group of enemies is advancing near our southern river. Hopefully they won’t find the entrance. I’ve ordered all entrances but the main one walled off.
Apparently goblin mounts can swim. This is bad.

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18th Galena: The enemies are wandering around in confusion, or so it seems. I truly hope they don’t know how to get in.

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19th Galena: Even more enemies are crossing from the other side of the river. I should never have ordered that bridge made. Or I should have at least attached it to a lever to turn it into a dwarfy deathtrap.[/i]
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An enemy fell from the falls but survived. This is bad. This is very very bad. Hopefully our martial heroes will defeat the enemy.

Spoiler (click to show/hide)

20th Galena: The foul beast charged up the stairs, setting upon a helpless peon and slaughtering him. Somehow even more enemies managed to get in.
Simultaneously, the goblins mounted an attack on the front entrance.

Spoiler (click to show/hide)
I knew the giant mosquito was a good idea.
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Anyway, we are kinda in trouble. I'm probably gonna stop for the night soon. It may take me slightly longer to finish than I thought :P

92
DF Community Games & Stories / Re: gateivory, the land without ore
« on: September 14, 2012, 01:06:39 am »
I'm working on it! Slowly but I'm working on it!
26th Malachite: Misko, our Baron, ended his ban on door exports and mandated instead that we produce two additional doors. Clearly Misko likes doors. I ordered our masons to make some doors once they finish making coffins.
Spoiler (click to show/hide)

2nd Galena: Nothing to say really, life has been almost too normal. All we do all day is drag goods from the corpses outside into the stockpiles.
Actually, I was wrong. Several of the migrants came to me complaining that they didn’t have beds. I guess room assignment was forgotten in the confusion. Regardless, we have plenty of empty rooms now.

8th Galena: Keas are about, stealing things. We lost a -giant iron axe blade- today. I don’t know how the kea carried a steel blade weighing 100 times its own weight.

9th Galena: We lost another axe blade and a silver corkscrew. Nothing to be done, we don’t have the dwarfpower to hunt down the keas.

12th Galena: A human diplomat arrived today. Hopefully she’ll go away soon.

Spoiler (click to show/hide)

Our carpenters and masons are finally back to work making cages and coffins. Hopefully there will be fewer complaints about our lack of them.

14th Galena: Well shit.

Spoiler (click to show/hide)
Spoiler (click to show/hide)
Yay.... !!FUN!!

93
DF Community Games & Stories / Re: gateivory, the land without ore
« on: September 12, 2012, 02:58:33 pm »
It should be. Progress has been a little slow because I have school stuff. :( I will (hopefully) try to finish out the year today.

94
DF Community Games & Stories / Re: gateivory, the land without ore
« on: September 11, 2012, 12:45:37 am »
That sucks about your computer. Here is the next update. Updates are gonna be a little terse as I'm pretty busy right now and don't have enough time to write really long things :(
15th Hematite: So much work to do. I ordered our tombs expanded so that we can fit all of our dead. We need to appease the ghosts soon.
Everyone is complaining that we don’t have enough empty cages to arm the traps. I’ll have to tell someone to make some later.
The merchants left today. Good riddance, I hate those effeminate elves!


18th Hematite: Another dwarf was found dead today. On the bright side our injured dwarves are recovering well.

Spoiler (click to show/hide)

20th hematite: Migrants, thanks the gods!
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As the eight new migrants entered the halls I rushed to meet them. When one asked “why the walls were so red and sticky?” I explained about our revolutionary new cherry-flavored rock candy wall project. Hopefully it will fool them-at least until it is too late for them to escape.
The added military experience of the migrants should be useful in the event of future sieges.


23st hematite: Gulf’s cries of “I’ve engraved a masterpiece” once again echo through the halls. Life is truly returning to normal. Or at least as close as it can get.
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I’ve provided some descriptions of some of Gulf’s more interesting pieces.[/i]
A sampling of artwork
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4th malachite: “lost silk trousers” is a common issue. We think the ghosts are stealing them.
Though not everyone is in one piece, we put what we can in their coffins. May they rest in peace.

Our new beasts have been sent to guard our entryway along with our wardogs.

Spoiler (click to show/hide)

12th Malachite: Dumat, champion and hero, is back on his feet. Things are looking up.

16th Malachite: They finally found my old body dead in the water tower. Took them long enough.
We are still gathering all of the items from the siege. Just the number of caged enemies has taken us weeks to gather.

22nd Malachite: Our insane excavator died today. Hopefully he will not be missed.


95
DF Community Games & Stories / Re: gateivory, the land without ore
« on: September 10, 2012, 01:37:27 am »
Next update got delayed a bit by me being distracted. Should be up in the next 24 hours.

96
DF Community Games & Stories / Re: gateivory, the land without ore
« on: September 08, 2012, 06:13:45 pm »
I was going to wait and post a really long update but something too funny to wait came up.
1st Hematite: The first day of summer and nothing really has changed. Hopefully the mayor will get back from wherever he went in time to trade with the elves.
We successfully traded with the elves for their female giant mosquito. They seemed quite happy to get rid of it in return for tiny stone axes… I will never understand elven tastes. Hopefully it will prove useful. Now we just need to get their wolf and bear too.
A single copper axe blade and some old clothes net us the wolf and the bear. The makings of our animal-based defense system are coming together.

6th Hematite: I am taken by a fey mood. Suddenly everything doesn’t seem so bad anymore.
I decided it would be a wonderful idea to make jewelry, so I kick everyone out of the jeweler’s shop. After grabbing materials from a bin I begin a mysterious construction!

11th Hematite: This mood of mine is wonderful, it really clears my mind. I realized how great it would be to have even more war dogs, so I ordered several trained. Sadly, our animal handlers insist that it wouldn’t be possible to train the Giant Mosquito to be a Giant War Mosquito. Such a limited mindset is unfortunate but expected of someone who does not understand the true needs of the fort.

12th Hematite: Success, my perfect prase opal is complete! It is worth 24000 dwarfbucks and is encircled in bands of marquise cut prase opal. I’m sure everyone is jealous of my talent. Because of this I have decided to become a gem cutter.

Spoiler (click to show/hide)
I don’t know why Misko is feeling so down. Everything is going to be okay now!
Spoiler (click to show/hide)

97
DF Community Games & Stories / Re: gateivory, the land without ore
« on: September 08, 2012, 05:24:38 pm »
I'd considered it but there are a ridiculous number of things that need to be moved. I need to get all the rotting corpses to coffins or refuse piles outside to get rid of miasma. Most of it is gone now but there are still a few spots left. Hopefully by the end of the next update I might actually get to do normal fortress management! :P Next will be either tonight or tomorrow morning.

98
DF Community Games & Stories / Re: gateivory, the land without ore
« on: September 08, 2012, 04:52:06 pm »
Nice! I love the picture! Maybe "we mine not just stone but flesh and bone" could be a good quote. Changed it a bit to make it fit out of context more. A direct quote could be "he had chopped stone, and now... he chopped flesh and bone". Fun mini-story regardless.

99
DF Community Games & Stories / Re: gateivory, the land without ore
« on: September 08, 2012, 04:12:22 pm »
Not as many pictures this time. Not much exciting has happened, just cleanup.
8th Slate: We are officially a Barony. Likely the smallest Barony in history, but a Barony nonetheless. Misko immediately demanded an upgraded office, I’ll order one made later.
People claim to have noticed a few ghosts haunting areas around the fort. As all our craftsdwarves and busy hauling corpses we will have to engrave slabs later.
The sheer number of corpses is astounding. Every time I got to eat I step over three or four rotting dwarves on the way. I could pick them up and move them but that is what peons are for.
All the dead dwarves, animals, and goblins have created a sort of purple fog in many areas of the fort. I hate it, but no one seems to care to actually move the corpses outside. Likewise, the coating of blood on many of the walls and floors seems here to stay. Although actually it is a rather nice shade of red.

Spoiler (click to show/hide)
I’m off to drag corpses to the mass graveyard I ordered made. Some previous overseer had the foresight to order what seems like several hundred coffins made.

14th Slate: Today we found another dead dwarf, an artisan this time. There was a short mourning period as we stripped his body of valuables, then we dragged him off to the coffins.
For some reason there are several dwarves stranded on the other side of the river. I ordered a bridge made to save them before they die of starvation.

Spoiler (click to show/hide)

15th Slate: Another dead dwarf found, another coffin to be filled. Each time I feel worse. I think I’ll go sit in my room and cry for a bit.
Dumat the hero was promoted to captain of his squad and champion of the fort recently. He deserves it.

18th Slate: Another dwarf dead, this one from dehydration. How many dwarves will we find, too late to do anything but bury their rotting corpses?

23rd Slate: Still filling coffins. At least the work keeps our minds off other things.
Drunk on his new power as baron, Misko banned the export of doors. Not that we wanted to export doors, but still. Hopefully we will be able to get something useful from the next caravan. I hope migrants come soon.
I’ve noticed that a huge amount of usable gear is stuck at the bottom of the waterfall. I doubt we will be able to reach it in the foreseeable future.

26th Slate: I finally got around to ordering Misko’s tomb built. Apparently he thinks that being made baron allows him to make silly demands while we struggle to recover from a goblins siege.
Spoiler (click to show/hide)
It looks like we have found most of the dead dwarves. We currently have a population of 35, though one of the miners is insane, running through the halls babbling incoherently.
I noticed before that the goblin’s creatures could swim. To prevent this in the future I’ve ordered the river walled off entirely on the surface.

1st Felsite:  ANOTHER dead dwarf found. Why? Haven’t we suffered enough? At least we get the satisfaction of seeing the goblins terrified faces as we haul their cages into the fort. We will have our revenge, oh yes.

13th Felsite: A dwarf interrupted my daily crying session to tell me that a cavy boar has been missing for one week. WHO CARES?! I wish all this had never happened.
Also, our mayor banned the export of war hammers. A wise decision actually, we need all the weapons we can get after the siege. Next time we will be prepared.


14th Felsite: An elven caravan showed up today.
Spoiler (click to show/hide)
I hope to either trade for or steal something useful. Perhaps some exotic animals, trained for war.

My nerves are wearing thin. Every time someone puts a new coffin in the grave yard I have to go around telling everyone that YES it is okay to put someone in THAT coffin. As if it wasn’t obvious that dead people go in coffins.

20th Felsite: The elves have started unloading their goods. The mayor himself went to oversee the trading, he’s probably worried we’ll try to sneak the elves some warhammers.
We are still cleaning. There is blood everywhere but most of the miasma is gone the few remaining corpses have rotted down to skeletons so it doesn’t smell so bad anymore.

23rd Felsite: One of our geese found a kobold thief today, forcing him to run away.  I shall look into the possibilities of trained war-geese.
The elves have a bear! And a Giant Mosquito! We must have them for our military. I hope things can be resolved peacefully otherwise we may be forced to confiscate the elves goods. Everyone is taking their time moving goods to the depot.
Otherwise, not much has changed. Still dragging bodies, still filling coffins.


100
DF Community Games & Stories / Re: gateivory, the land without ore
« on: September 08, 2012, 03:02:13 pm »
Misko, you currently have six kills in total. One opossum, one skunk, two zombie moose men, one zombie moose woman and finally Silverdisperses the zombie armadillo man. Looks like you didn't get any kills during the siege. And yeah, the cave crawlers sucked. They trashed a water wheel, not sure what else yet and probably killed 4-6 dwarves each. Next update is less exciting, should be up later today. We are a Barony now! All 35 dwarves that are left at least.... :P
edit: I just noticed that the second crawler Brodich killed was called "the odorous seizure of pantomimes." Best name ever.
Also, concerning a tantrum spiral: We have one miserable insane dwarf, two unhappy dwarves (misko and me) and everyone else if fine, content, happy, or ecstatic (5,22,5,and 1 dwarves respectively). Not sure how anyone can be ecstatic walking through blood and vomit soaked tunnels everyday.....
edit again: turns out the crawlers trashed the gear assemblies for the water tower. Even more stuff to fix :(

101
DF Community Games & Stories / Re: gateivory, the land without ore
« on: September 08, 2012, 11:02:12 am »
These updates always seem longer when I'm writing them. :P Lots of !!FUN!! Happened, hope you enjoy. Hopefully I won't have to stop every two days to write down stuff now that the siege is over. Enjoy!
14th Granite: The battle wages on. I’ve ordered our remaining military to eat something before they faint, then prepare for another assault on the few remaining enemies. Hopefully we can kill of the few remaining monsters without further loss of life. Now that the interior of the fortress is clear I’ve sent all the civilians back to work. The list of missing and dead is long but now we can return to our normal lives.
We have miasma everywhere from all the corpses. It smells awful.

Spoiler (click to show/hide)

15th Granite: Today I ordered our freshly fed military to attack the enemy. Sadly, only a single recruit managed to figure out where the exit to our fortress is. He was promptly eviscerated by a cave crawler. All future military personnel will be required to carry maps.

I’ve ordered the military to withdraw once more as they can’t seem to find the door. Hopefully the last enemies will just go away.

16th Granite: Well, things have settled down. Everyone is able to get back to work now. So far as I can tell we only have 56 dwarves alive now, but that is still enough to rebuild.
Several of our dwarves are throwing tantrums because of all the death and destruction. One of the hammerdwarves got too thirsty and punched someone in the face. Luckily our artisans are very agile, and no damage was done.

Spoiler (click to show/hide)

17th Granite: As I write this I am running from a cave crawler! Somehow they got inside the fort and are running around killing things. I’ve yelled for help but I’m not sure anyone can hear me. Incompetent idiots! I told everyone to join the military and kill these things.

At least there are only two enemies left. The last goblin ran away earlier today. I’m gonna try punching the cave crawler to death, otherwise I am going to die here. If anyone finds my body, I put my brain transplant equipment in one of the hospital chests. Put my brain in a well-equipped body if you would.

One crawler climbed through an underwater tunnel into our animal stockpile and is attacking a peon. I sure hope he will be okay.

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7th Slate: Well, I died. Luckily the medical dwarves found a ‘willing’ peon to house my brain, so I now have a new body. I fainted soon after my last entry, but I will relate the story as I have heard it.
After the crawler killed me, it headed towards our helpless civilians. As it bore down on a straggler, Brodich, our former leader, ran up and engaged it in single combat.
After stabbing it hundreds of times with his mighty steel pick, Damsto Flykisses the God-forsaken finder of seeds was stuck down.

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Hearing another cry for help, Brodich rushed down to the furniture stockpile. Although too late to save the arm of ‘DrunkenCaveOgre’ the artisan, Brodich again rushed into battle , smashing the beast again and again.
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After hours of intense combat, Brodich emerged victorious earlier today. Thank Teshkad, this nightmare siege is over.

The first order of business is to recognize the two heroes who saved many lives with their valiant efforts.


First, ‘Brodich’ Sazirkor Stibbomidor Zanor, who slew two cave crawlers, two olms and two goblins. He shall have a tomb constructed in his honor should he die.
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Second, Dumat Rigothlibash Monomrovod Kobem, who slew four goblins, two jabberers and two olms. I believe he should be appointed head of the military for his clear skill and heroic efforts.
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Now I must take stock and figure out how we may salvage something from this awful event.
(I'm not sure all those kills are from the siege but I assume they are)
Here is the current state of affairs for any who are interested.
Spoiler (click to show/hide)
edit: Brodich's title means "Bridgecavern the primitive lark of hearts" apparently.
fun fact: we now have 102 weapons and 492 pieces of armor. And 154 corpses an 287 body parts. Yay!
also, of our named dwarves only I and +!!scientist!!+ died, though drunkencaveogre is missing a left arm.

102
DF Community Games & Stories / Re: gateivory, the land without ore
« on: September 08, 2012, 10:04:29 am »
Not sure if you can tell but I'm getting a weird graphics glitch that makes some letters invisible. Anyone know what causes that?

103
DF Community Games & Stories / Re: gateivory, the land without ore
« on: September 08, 2012, 02:22:44 am »
they have voracious cave crawlers? are you nuts!? those things are dangerous. im not saying the dwarves them selves aren't dangerous, but you know. its all a matter of degree.
yeah... So you know how we had 60ish dwarves? Now we have 38 on the 4th of slate and one crawler is still on the loose. Luckily picks are effective weapons. The next update has lots of !!FUN!!. Brodich is a badass.

104
DF Community Games & Stories / Re: gateivory, the land without ore
« on: September 07, 2012, 10:48:02 pm »
I wish our marksdwarves were smart enough to shoot things. One of them resorted to bashing a voracious cave crawler with a crossbow. It worked, but still. Honestly I'm more worried about the remaining cave crawlers than the goblins. They move alot faster.

105
DF Community Games & Stories / Re: gateivory, the land without ore
« on: September 07, 2012, 10:24:38 pm »
And... update! Sorry for the double post but I didn't want to put it in the same post as before. I think I'm doing sorta okay, I've only lost a few dwarves so far. Feedback on the first update would be appreciated. Too many pictures? Enjoy!
9th Granite, 40: I was just heading down to the dining room to drink a barrel or two of lovely ale when suddenly everyone started running around yelling about goblins or something. Not my job to worry about military concerns though, I’ll let it all work itself out. Suddenly from a few floors up I hear a yell. “Misko’s resigned as overseer, says to ask MiceMiceMice what to do!” Uh oh. Well, it can’t be that hard, can it?

“Everyone, do something useful!” Doesn’t help. All I see are a bunch of incompetent dwarves chasing a single goblin through the upper halls. Even our most trained elite troops are powerless before a single, unarmed goblin warrior.
Spoiler (click to show/hide)
(Yes this is the same goblin Misko was talking about, and yes that is 10 pages of it dodging everything. We need a better military.)
While I scream orders from my seat in the dining hall, Onol Kosothvush, one of the peons, walks in and says “Hey, I just killed an olm on the stairs cause it was in my way. I didn’t belong to any of you did it?” If we survive this she shall be made commander of the military for her strength of arm.
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I’m working hard to save all our asses and what is everyone else doing? Sitting in the dining room complaining because the siege prevents them from putting stuff in the proper areas. Idiots! We’ve been fighting off goblin hordes for days and all they care about if putting plump helmets in the right barrel.
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12th Granite, 40: My third day in charge and I’m ready to drop. Today a military recruit decided that it would be a great idea to go insane instead of sleeping.
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I’ve ordered the military to assemble near the entrance in order to defeat the few remaining invaders.
That plan worked… poorly. Two of our genius warriors decided to engage a voracious cave crawler on their own and were struck down.

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Luckily an injured herbalist lured the beast into the jaws of our dogs who injured it greatly. As it limped away, a peon smashed its head in.(This peon killed a goblin too it seems)
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Why are peons the only competent dwarves in the entire fortress?
Next update should be sometime tomorrow. It takes a bit cause soooo much stuff happens and I want to record all the important stuff.

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