Okay, so I'm creating this because I'm a very forgetful person and I prefer to not go trudging through the Roller's Block thread to recover any RTD ideas I've had in the past. So...
If anyone has ideas they want to keep, then post them here. Try to keep it to one post per person, spoilered if possible.
SO YES, this is a thread dedicated to RTD ideas that is much more concise than the Roller's Block, and is more for storing than discussing. If you wish, you could ask someone if you want to run their ideas, but generally keep the chatter to a minimum, if possible!
Hm. I have a few basic ideas, nothing fleshed out yet.
First of all, I'd like to bring up my idea for a TF2 RTD.
The TF2 one would involve me having to communicate separately with the two separate teams. Maybe getting a top-down view of the map, and having that to keep track of where everyone is. Classes would get bonuses, can select their loadouts, and, as the game progresses, people can A) Buy weapons, B) Trade weapons with another player, even from the other team, or C) Just wait until they FIND weapons. I'll show each player what hats they have on, what loadouts they have, and any effects they have. This information would be shown to everyone but the other team. Once the round starts, I'll give the RED team a turn or two to get into their positions and BLU just goes for it. Points are earned for kills, objectives, and overall winning. These points will replace real money in the purchasing of Hats, Accessories, and Weapons.
I feel that it could work with a little effort, this could come to life quite well. Source Filmmaker can be used to create any class loadout, which can help add to the game feel, and overhead maps are easily found here.
As for other ideas...
1. An RTD based off the concepts of Soul Eater, players can choose to be a Meister or Weapon, each wither their own perks. Meisters can choose whether they want a player to be their weapon, or an NPC, and a select few Weapons can choose to not have to have a Meister. The ultimate goal of the game is to go on missions and gain Souls, ultimately gaining enough for the weapon of the team to become a 'Death Scythe', an incredible powerful weapon used by Death himself. It could either have an Off-Duty thread, similar to ER's, or just have a policy that players must be on missions at all times, unless doing something important otherwise.
2. An RTD where players play aspiring surgeons, bumbling their way through medical school and ultimately stumbling into a job at a hospital. Taking cues from Surgeon Simulator, but focusing more on the 'Dear god why are you so inept' reasoning than the 'Whoops, just slit the patient's jugular, I'm SO clumsy sometimes!'. Rolling would be mostly towards how much you fucked it up, ranging from 'Wow, he's actually done it!' to 'Well, he's dead. NEXT!'. Real-life surgery situations will be faced, blood will be shed, goofy grins will be formed, and hilarity shall ensue.
3. Assassins! There are three ways you could take this. The first one, taking on a more Brotherhood-esque feel than any of the others, would feature players as Trainee Assassins, taking on assignments as they work their way up the ranks to take on incredibly important assassinations! Secondly, Having a more 'Hitman' kind of vibe, but still following the same principals.
Finally, there's an idea of time-travelling assassins, sent out to prevent or cause some of history's most famous assassinations. And of a few of the not-so famous ones. And, following the 'Hitman' logic, nothing will be as easy as it sounds. If you need to prevent Lincoln's assassination, you need to make your way inside the theatre with or without your weapons of choice, you need to find your target, John Wilkes Booth, and you need to dispose of him without anyone knowing. Or, at the very least, without anyone knowing that it was an assassination. Once that's done with, you need to make it back to your designated zone of pickup.
Some missions will require multiple people and teamwork, but when those aren't happening, people will be spread out across time and space doing their own things.
Would anyone be interested in hearing more about any of those?
Okay, so I recently went back to the TvTropes forums, just to check out what's happened while I was gone, and I noticed a game I had a lot of fun in had been rebooted.
That game was 'Enter the Arena as your Avatar'. And to be honest, it was a pretty fun thing to be a part of. SO, I was thinking I could bring it over here. But I wasn't sure if it would fit better as an RTD adapted to fit the style, or as a general Forum Game, as the original was. If it were to stay a general Forum Game, it would end up being play-by-post, with no dice rolling done, and it being more of an RP, really. Someone tries to attack, the other person says whether it hits or not.
But if it were an RTD, it would end up being a bit different. It could go one of two way: It could be an Arena-Style game, or a game more related to mall fight, in which a group of people keep respawning indefinitely, and it's more of an adventure/RP, but with dice rolls.
In either case, a character sheet would basically just detail the character your avatar is, like so:
Name: Monokuma/Monobear
Occupation: Headmaster of Hope's Peak Academy(?)
Stats:
Agility: 5
Strength: 2
Intelligence: 8
Moxie: 6
Toughness: 4
Special Skills:
Post-Mortem Bombing Mechanism: Upon death, Monokuma will explode, possibly doing damage to the one who killed him.
Self-Destruct: Monokuma can explode in a firey ball of death at any time, killing himself, but doing damage to anyone around him. However, if the explosion manages to kill someone, his own death does not count. (3 Turn Cooldown)
Description: (I dun wanna go into detail here because this is a goddamn example)
For the Stats, players get 25 points to distribute through the different ones.
0 in any stat mean a -2 to all rolls with it.
1 means a 50% chance of -2 and 100% chance of -1
2 is a -1.
3 is a 50% chance of -1
4 is no bonus or negative.
5 is a 50% chance of +1
6 is a +1
7 is a +1 with 50% chance of +2
8 is +2
And so on.
These stats aren't what decide everything, though. Like, if someone were to try and Follow someone else, or open a door, a normal roll without bonuses would be done. However, if one were to try to climb a rope, Strength would be a factor, or if they needed to make a sarcastic comment or persuade someone to do something, then they'd use Moxie to alter it.
For the Special Skills, Green skills are passive, and Blue Skills are ones you need to activate. You can choose either 2 Passives, 2 Actives, or 1 Active and 1 Passive. You make the skills yourself, just try to make them similar to ones the character would have.
There would be various pop-culture-centric bosses, after which, the arena will change, if one goes for the Free Roam w/ Respawn game type.
Would anyone be interested in this? Or should it go to the General Forum Games and Roleplaying section?
So, I've been thinking of a few more ideas for RTDs.
First of all, is a Deadliest Warrior RTD. It would play out in an arena-style match, or matches, with several going on at once. Players could choose from different warriors from history, each having weaknesses and strengths specific to their weaponry, strategics, and abilities. There are two choice for how the matches would tend out. It could be a set of 1 Vs 1 matches, Tournament Style, or it could be a Multi-Man All-In style match. It all depends on what the players want. As the games go on, more and more warriors will be unlocked!
Secondly, a RTD based off of Okami and Okamiden. Each player takes on the form of a Brush God, that can use their AND ONLY THEIR brush techniques, but these techniques can be levelled up many times to become more powerful and have more uses. HOWEVER, one may choose to start off as Amaterasu, and only have the Sunrise Technique, but the ability to gain all of the techniques throughout the journey. These would be un-level-able. Their quest is to stop Evil from taking over Nippon once more!
Finally, we have a RTD based off of The Cave.
Each player can take one of the characters, The Knight, The Hilbilly, The Scientist, The Time-Traveller, The Adventurer, The Twins, or The Monk, each with their own special abilities, and must navigate the cave once more, as they must rescue their fellow adventurers who have become trapped at the bottom of the Cave! That, or they could goof off and kill a few people instead. Either way, they're going back in!
Anyone think they'd be interested in the concepts?
First off, a Borderlands/Borderlands 2 RTD, but in a more Turn-Based RPG format. The choices being going through the game(s) as normal, or making an entirely new plot, planet, etc. People could wander around and do whatever the hell they want, until encountering an enemy, upon which anyone in a certain area around the encounter gets a choice of helping out or just going about their business. If you're too close, then you don't have a choice, you just have to fight. A d20 could end up being a bit more useful here, but only for combat. Everything else would fit better with d6.
If one went for the canon plot, then it would be fairly linear, with sidequests, main quests, etc., and completely normal enemies. Maps would be easy to get ahold of, along with enemy portraits. Characters wouldn't be customizable, but players could choose between any of the characters from either game, and take their level-ups and junk as they wish. It would be a fairly straight-forward game to run.
If the other route, completely new, would be taken, it would immediately become fairly complicated. Maps would have to be made, characters might have to be created/drawn, but enemies and quests could be customized, and could make for a bit more fun play for both players and the GM.