DF Dwarf Mode Discussion / Re: Bay Watcher Arena V2.0!
« on: April 07, 2008, 03:01:00 pm »I'm making them unable to siege.
March 6, 2024: Dwarf Fortress 50.12 has been released.
News: February 3, 2024: The February '24 Report is up.
News: February 4, 2021: Dwarf Fortress Talk #28 has been posted.
News: November 21, 2018: A new Threetoe story has been posted.
Forum Guidelines
I'm making them unable to siege.
-------------------------
Heh heh.
(I did REALLY boost his stats though).What's better though, is that I had everyone smoothing rock, and one of them decided to make an engraving instead!
Kikzithis, "The Speckled Mesh"
Engraved on the floor is an exceptionally designed image of red bulborbs and dwarves by Kel Sarveshaban. The red bulborbs are fighting with the dwarves.
Very strange though, that it was engraved by the same dwarf who killed them all.
.There'll probably be one constant winner though.
[ April 01, 2008: Message edited by: LB-20X AC ]
Just unzip the files into raw/objects, generate a world, and it works!
(Note: You should use a fresh copy of Dwarf Fortress for the mod)
EDIT: Now on DF File Depot
[ March 31, 2008: Message edited by: apache1990 ]
(*) Modded Frost Titan
- Returned [STANDARD_FLESH], and added [COLDDAM_POINT:0]
Just make your own text file for the creature and body parts, and copy the code into it. For the entities, replace the normal entity_default.txt file's contents with the new stuff.
(removed horrendous amount of code, will release files shortly)
[ March 31, 2008: Message edited by: apache1990 ]
(*) Added [RECKLESS] to everything that doesn't have it, because it wouldn't be very good if any of the creatures fled in terror from a fight.
(*) Added Plumber
(*) Added Phantom's Savy
- Added [LAYERING:2500] to the Savy to prevent it from dying due to cold (it has a high home temperature)
(*)Added Bulborb
- Added [LAYERING:50]
(*) Added Torak
(*) Added Frost Titan
- Did random stuff to HOMEOTHERM and FIXED_TEMP, but it doesn't do anything. (Hmm, I guess it did, I just froze myself to death. Fixed.)
- Added [LIKES_FIGHTING][RECKLESS]
- Dropped size to 19
(*) Added Abomination
- Removed DAMBLOCK (Its [SIZE:20] gives it plenty of defense)
Haven't done combat testing for these (or finished with the others, really), but I figured I may as well just put them all in.
[ March 31, 2008: Message edited by: apache1990 ]
I'll add more of these creatures once I'm done with my history class today.
I used to have reactor cores be UPPERBODYs, but had removed it when trying to fix something else. I may try it again though. Maybe I'll keep bleeding, to simulate coolant leakage though (coolant is VERY important to BattleMechs).
Then I'll have an experiment to perform: make it drop something when it dies that will immediately catch on fire, to simulate it exploding.