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Messages - apache1990

Pages: 1 ... 14 15 [16] 17 18 ... 34
226
DF Dwarf Mode Discussion / Re: Bay Watcher Arena V2.0!
« on: April 07, 2008, 03:01:00 pm »
STUPID BULBORBS!

I'm making them unable to siege.


227
DF Dwarf Mode Discussion / Re: Bay Watcher Arena V2.0!
« on: April 03, 2008, 09:48:00 am »
Bleh, another Bulborb siege came and killed everyone, so I had to reclaim the fort.

228
DF Dwarf Mode Discussion / Re: Bay Watcher Arena V2.0!
« on: April 01, 2008, 02:41:00 pm »
Wrestling includes default melee attacks.

229
DF Dwarf Mode Discussion / Re: Bay Watcher Arena V2.0!
« on: April 01, 2008, 01:38:00 pm »
The Wrestler charges at the red bulborb Wrestler!
The Wrestler stabs the red bulborb Wrestler in the face with her Copper pick!
It is pierced through entirely!

-------------------------

Heh heh.


230
DF Dwarf Mode Discussion / Re: Bay Watcher Arena V2.0!
« on: April 01, 2008, 01:36:00 pm »
Lol, the fortress just got sieged by red bulborbs, so I had to use Dwarf Companion to make one of the dwarves super-strong and killed them all, and he only died once  :D (I did REALLY boost his stats though).

What's better though, is that I had everyone smoothing rock, and one of them decided to make an engraving instead!

Kikzithis, "The Speckled Mesh"
Engraved on the floor is an exceptionally designed image of red bulborbs and dwarves by Kel Sarveshaban.  The red bulborbs are fighting with the dwarves.


Very strange though, that it was engraved by the same dwarf who killed them all.


231
DF Dwarf Mode Discussion / Re: Bay Watcher Arena V2.0!
« on: April 01, 2008, 09:30:00 am »
I guess I could run it without doing any balancing first, just to do something,   :D.

There'll probably be one constant winner though.

[ April 01, 2008: Message edited by: LB-20X AC ]


232
DF Dwarf Mode Discussion / Re: Bay Watcher Arena V2.0!
« on: March 31, 2008, 07:25:00 pm »
Here's the mod, in its current state:
Bay Watcher Arena Mod

Just unzip the files into raw/objects, generate a world, and it works!
(Note: You should use a fresh copy of Dwarf Fortress for the mod)

EDIT: Now on DF File Depot

[ March 31, 2008: Message edited by: apache1990 ]


233
DF Dwarf Mode Discussion / Re: Bay Watcher Arena V2.0!
« on: March 31, 2008, 06:56:00 pm »
(*) Added Kitten still
- Changed body to QUADRUPEDGRASP, since the normal quadruped body can't use the grasp attacks.
- Added [DAMBLOCK:5] to increase survivability.
- Added [LIKES_FIGHTING][RECKLESS] because I add it to everything here.

(*) Modded Frost Titan
- Returned [STANDARD_FLESH], and added [COLDDAM_POINT:0]


234
DF Dwarf Mode Discussion / Re: Bay Watcher Arena V2.0!
« on: March 31, 2008, 12:18:00 pm »
Here are my current files, if anyone is interested in testing this stuff out.

Just make your own text file for the creature and body parts, and copy the code into it.  For the entities, replace the normal entity_default.txt file's contents with the new stuff.

(removed horrendous amount of code, will release files shortly)

[ March 31, 2008: Message edited by: apache1990 ]


235
DF Dwarf Mode Discussion / Re: Bay Watcher Arena V2.0!
« on: March 31, 2008, 12:16:00 pm »
(*) Frost Titan
- Removed [STANDARD_FLESH] (it caused it to freeze itself).

236
DF Dwarf Mode Discussion / Re: Bay Watcher Arena V2.0!
« on: March 31, 2008, 12:02:00 pm »
Log:

(*) Added [RECKLESS] to everything that doesn't have it, because it wouldn't be very good if any of the creatures fled in terror from a fight.

(*) Added Plumber

(*) Added Phantom's Savy
- Added [LAYERING:2500] to the Savy to prevent it from dying due to cold (it has a high home temperature)

(*)Added Bulborb
- Added [LAYERING:50]

(*) Added Torak

(*) Added Frost Titan
- Did random stuff to HOMEOTHERM and FIXED_TEMP, but it doesn't do anything. (Hmm, I guess it did, I just froze myself to death.  Fixed.)
- Added [LIKES_FIGHTING][RECKLESS]
- Dropped size to 19

(*) Added Abomination
- Removed DAMBLOCK (Its [SIZE:20] gives it plenty of defense)

Haven't done combat testing for these (or finished with the others, really), but I figured I may as well just put them all in.

[ March 31, 2008: Message edited by: apache1990 ]


237
DF Dwarf Mode Discussion / Re: Bay Watcher Arena V2.0!
« on: March 31, 2008, 09:37:00 am »
I'm back!
(Weird factoid: I can't play much on weekends!)

I'll add more of these creatures once I'm done with my history class today.


238
DF Dwarf Mode Discussion / Re: Bay Watcher Arena V2.0!
« on: March 28, 2008, 09:37:00 pm »
Well, it makes sense for the cockpit to be a thought part, since that's where the pilot (and his brain) are.

I used to have reactor cores be UPPERBODYs, but had removed it when trying to fix something else.  I may try it again though.  Maybe I'll keep bleeding, to simulate coolant leakage though (coolant is VERY important to BattleMechs).

Then I'll have an experiment to perform: make it drop something when it dies that will immediately catch on fire, to simulate it exploding.


239
DF Dwarf Mode Discussion / Re: Bay Watcher Arena V2.0!
« on: March 28, 2008, 08:52:00 pm »
I need bleeding and thought though, to cause death when the reactor core or cockpit are destroyed.

240
DF Dwarf Mode Discussion / Re: Bay Watcher Arena V2.0!
« on: March 28, 2008, 03:17:00 pm »
Hmm, [FIXED_TEMP:25000] didn't incinerate anything that I stood next to, and neither did [HOMEOTHERM:25000].  Bug?

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