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Messages - apache1990

Pages: 1 ... 15 16 [17] 18 19 ... 34
241
DF Dwarf Mode Discussion / Re: Bay Watcher Arena V2.0!
« on: March 28, 2008, 09:56:00 am »
Copy this into your "entity_default" file, in raws/objects.  Just change the CREATURE to your creature's name, and the ENTITY to something different from the entities already present.

code:
[ENTITY:MARS]
   [CREATURE:UFO]
   [INDIV_CONTROLLABLE]
   [DEFAULT_SITE_TYPE:CAVE]
   [LIKES_SITE:CAVE]
   [TOLERATES_SITE:CAVE]
   [LEADER_TYPE:KING]
   [SITE_LEADER_TYPE:STANDARD]
   [CAN_HAVE_MILITARY_SITE_LEADER]
   [START_BIOME:MOUNTAIN]
   [START_BIOME:NOT_FREEZING]
   [BIOME_SUPPORT:ANY_WETLAND:3]
   [BIOME_SUPPORT:ANY_DESERT:1]
   [BIOME_SUPPORT:ANY_FOREST:3]
   [BIOME_SUPPORT:ANY_OCEAN:2]
   [BIOME_SUPPORT:ANY_LAKE:2]
   [BIOME_SUPPORT:MOUNTAIN:3]
   [BIOME_SUPPORT:ANY_GRASSLAND:2]
   [BIOME_SUPPORT:ANY_SAVANNA:2]
   [BIOME_SUPPORT:ANY_SHRUBLAND:3]
   [BIOME_SUPPORT:ANY_RIVER:1]
   [PROGRESS_TRIGGER_POPULATION:1]
   [PROGRESS_TRIGGER_PRODUCTION:1]
   [PROGRESS_TRIGGER_TRADE:1]
   [ACTIVE_SEASON:SPRING]
   [ACTIVE_SEASON:SUMMER]
   [ACTIVE_SEASON:AUTUMN]
   [ACTIVE_SEASON:WINTER]
   [ENTITY_GROUPING:NUISANCE]
   [MAX_STARTING_CIV_NUMBER:10]
   [START_GROUP_NUMBER:10]
   [MAX_POP_NUMBER:50]
   [MAX_SITE_POP_NUMBER:50]


242
DF Dwarf Mode Discussion / Re: Bay Watcher Arena V2.0!
« on: March 27, 2008, 12:47:00 pm »
*tests Battlemaster*

PAIN!  SUFFERING!

code:
*generic fighting, 'shot glances away' melee combat, we enter the room as the Battlemaster finishes off the Mayor*
You fire your autocannon at The Mayor in the upper body!
It is pierced through completely!
Mim Rushanocgi, Mayor has been struck down.
The flying *Iron bolt* strikes You in the center torso!
It is pierced!
Your reactor core has been pierced!
You miss The human Elite Crossbowman!
The human Elite Crossbowman counterstrikes!
The human Elite Crossbowman bashes You in the right upper arm with his *®ðBronze crossbowð¯*!
The shot glances away.
You miss The human Elite Crossbowman!
The human Elite Crossbowman counterstrikes!
The human Elite Crossbowman bashes You in the LB-20X AC with his *®ðBronze crossbowð¯*!
The shot glances away.
You miss The human Elite Crossbowman!
The human Elite Crossbowman counterstrikes!
The human Elite Crossbowman bashes You in the center torso with his *®ðBronze crossbowð¯*!
The shot glances away.
The flying *Iron bolt* strikes You in the right lower leg!
It is broken!
You miss The human Elite Crossbowman!
The human Elite Crossbowman counterstrikes!
The human Elite Crossbowman bashes You in the SRM6 launcher with his *®ðBronze crossbowð¯*!
The shot glances away.
The flying *Iron bolt* strikes You in the right lower leg!
It is mangled!
Your right knee actuator has been badly sprained!
You miss The human Elite Crossbowman!
The flying *Iron bolt* strikes You in the left lower leg!
It is badly pierced!
Your left knee actuator has been broken!
You fall over.
You miss The human Elite Crossbowman!
The human Elite Crossbowman counterstrikes!
The human Elite Crossbowman bashes You in the head with his *®ðBronze crossbowð¯*!
The shot glances away.
The flying *Iron bolt* strikes You in the left lower leg!
It is mangled!
Your left knee actuator has been crippled!
The flying *Iron bolt* strikes You in the left lower leg!
It is mangled!
You miss The human Elite Crossbowman!
The human Elite Crossbowman counterstrikes!
The human Elite Crossbowman bashes You in the left lower arm with his *®ðBronze crossbowð¯*!
It is battered!
The flying *Iron bolt* strikes You in the left lower leg!
It is mangled!
The flying *Iron bolt* strikes You in the left lower leg!
The shot glances away.
You miss The human Elite Crossbowman!
The human Elite Crossbowman counterstrikes!
The human Elite Crossbowman bashes You in the left lower arm with his *®ðBronze crossbowð¯*!
The shot glances away.
The flying *Iron bolt* strikes You in the right upper arm!
It is badly pierced!
Your right shoulder actuator has been badly pierced!
The flying *Iron bolt* strikes You in the left lower leg!
The shot glances away.
You miss The human Elite Crossbowman!
The human Elite Crossbowman counterstrikes!
The human Elite Crossbowman bashes You in the right upper leg with his *®ðBronze crossbowð¯*!
The shot glances away.
The flying *Iron bolt* strikes You in the LB-20X AC!
It is badly pierced!
The flying *Iron bolt* strikes You in the left lower leg!
It is mangled!
Your left knee actuator has been crippled again!
You miss The human Elite Crossbowman!
You have bled to death.


243
DF Dwarf Mode Discussion / Re: Bay Watcher Arena V2.0!
« on: March 27, 2008, 12:29:00 pm »
quote:
Originally posted by UltimaPhantom:
<STRONG>Oh yeah, might that be also [LAYERING:50000] you have on your battlemaster?</STRONG>

LAYERING: How well-protected the creature is from low temperatures.

No, that just stops it from ever freezing.  Mechs work in space, so I assume they can still function at absolute zero.

Hmm, that means the Battlemaster may be the only one that can stand up to the frost titan, depending on how cold it is.


This is what you're looking for to get an *aura* of temperature:
FIXED_TEMP: The natural heat generated by the creature.

Having a low HOMEOTHERM sounds like it could make you freeze (or incinerate) creatures if you touch them though (e.g. by wrestling).


244
DF Dwarf Mode Discussion / Re: Bay Watcher Arena V2.0!
« on: March 26, 2008, 12:38:00 pm »
Bleh, I forgot to bring my DF flash drive with me today, but I'll work on this more later.

quote:
Originally posted by I3erent:
<STRONG>Is the Ufo working properly???</STRONG>

Didn't get to check it yet, but I'm going to increase the speed to slow it down some.  With the speed of 1, it can perform the actions at the highest speed possible.

245
DF Dwarf Mode Discussion / Re: Bay Watcher Arena V2.0!
« on: March 25, 2008, 06:24:00 pm »
While testing, no one else's creature could hit the Battlemaster without 'the shot glances away,' so I'm going to reduce the size of it to reduce the defense.

246
DF Dwarf Mode Discussion / Re: Bay Watcher Arena V2.0!
« on: March 25, 2008, 01:00:00 pm »
Well, I can't make the arena until all the creatures are done, since I need to generate new worlds.

Also, I found out when I change a dog into a Battlemaster, it still has the abilities and the body of a dog, so I'll have to just make the megabeasts into VERY prolific wildlife.

Hope that they don't kill everyone in the world during generation, lol.


247
DF Dwarf Mode Discussion / Re: Bay Watcher Arena V2.0!
« on: March 25, 2008, 12:19:00 pm »
Lol, you didn't notice that I typoed it too,  :D.

I was SURE I got that right, heh.


248
DF Dwarf Mode Discussion / Re: Bay Watcher Arena V2.0!
« on: March 24, 2008, 07:48:00 pm »
Aha!

[ATTACKFLAG_WITH]

So, Greiger and Boski, would you now like your megabeasts to "You slash the [person] in the [part] with your [WEAPON!]?"


249
DF Dwarf Mode Discussion / Re: Bay Watcher Arena V2.0!
« on: March 24, 2008, 07:34:00 pm »
Updated my character.  If anyone else makes changes to their own character, please post as well, so I know to update my files.


Greiger, your dracon fights quite well, though he takes damage pretty easily compared to the Battlemaster or Coyote.  Perhaps some more DAMBLOCK could help?

Also, the *adamantine greatsword* is being used for wrestling, since it's a limb, so the [LIMB] tag might need removed, unless you like the idea of throttling other megabeasts that have throats.  I think you want it to mention that it is attacking with an *adamantine greatsword* in the attack reports too, but I'm not sure how to make it do that (i.e. the Greiger slashes [person] in the [part] with his [WEAPON!]).


Your Viking works very well, Boski, though he only attacks with his halberd.  I'll probably change the [BP:HALBERD:halberd][CONTYPE:GRASP][LIMB] to [CON:LH] or [CON:RH], so that he doesn't have two halberds.

If he loses his hands (or hand, if I change that), then the other attacks will be used.  That's what you want, right?  You also have the 'wrestling with the weapon' thing that Greiger has.  Up to you to decide if you want to strangle anyone with the halberd.


250
DF Dwarf Mode Discussion / Re: Bay Watcher Arena V2.0!
« on: March 24, 2008, 04:47:00 pm »
Cool, didn't know there was a BYTOKEN tag.  Now my weapons don't have to smell and see, :P.

EDIT:
Awesome ramifications of this new discovery for me:
I can now equip more than 3 weapons on my mechs!  w00t!  Full weapons loadouts for me!

[ March 24, 2008: Message edited by: apache1990 ]


251
DF Dwarf Mode Discussion / Re: Bay Watcher Arena V2.0!
« on: March 24, 2008, 04:11:00 pm »
Implementation and testing successful.

It was fun biting most of the parts off of a giant desert scorpion!  :D


252
DF Dwarf Mode Discussion / Re: Bay Watcher Arena V2.0!
« on: March 24, 2008, 01:43:00 pm »
Note: Not actually based from the BattleMaster in BattleTech, but I like the name.  It is a mech, but weakened considerably so it won't kill everyone else's entries.


code:

[CREATURE:BATTLEMASTER]
   [NAME:battlemaster:battlemasters:battlemasterien]
   [TILE:'M'][COLOR:7:0:0]
   [GENPOWER:3]
   [INTELLIGENT]
   [CHILD:2][BABY:1]
   [AMPHIBIOUS]
   [NO_GENDER]
   [CANOPENDOORS]
   [PREFSTRING:technological might]
   [BODY:BATTLEMECH:LEFT_ARM_LBX20AUTOCANNON:CENTER_SRM6:RIGHT_ARM_DOUBLEPULSELASER]
   [MAXAGE:750:1250]
   [BLOODTYPE:0]
   [EXTRAVISION]
   [GOOD]
   [BENIGN]
   [GRASSTRAMPLE:85]
   [BUILDINGDESTROYER:3]
   [HEATDAM_POINT:12000]
   [LARGE_PREDATOR]
   [NOBREATHE]
   [NOBONES]
   [NOEMOTION]
   [NOMEAT]
   [NONAUSEA]
   [NOSKIN]
   [NOSKULL]
   [NOSTUCKINS]
   [NOSTUN]
   [NOFEAR]
   [NOPAIN]
   [NO_DRINK]
   [NO_EAT]
   [NO_SLEEP]
   [NOT_BUTCHERABLE]
   [PARALYZEIMMUNE]
   [RECKLESS]
   [SAVAGE]
   [STOUT]
   [ATTACK:MAIN:BYTOKEN:RADBLPULSE:fire pulse lasers at:fires pulse lasers at:1:2:BURN]
   [ATTACK:MAIN:BYTOKEN:LAHEAVYLBX:fire your autocannon at:fires its autocannon at:1:2:PIERCE]
   [ATTACK:MAIN:BYTOKEN:CSRMSIX:launch missiles at:launches missiles at:1:3:BLUDGEON]
   [ATTACK:MAIN:BYTOKEN:RADBLPULSE:fires pulse lasers at:1:2:BURN]
   [ATTACK:MAIN:BYTOKEN:LAHEAVYLBX:fire your autocannon at:fires its autocannon at:1:2:PIERCE]
   [ATTACK:MAIN:BYTOKEN:CSRMSIX:launch missiles at:launches missiles at:1:3:BLUDGEON]
   [ATTACK:MAIN:BYTOKEN:RADBLPULSE:fires pulse lasers at:1:2:BURN]
   [ATTACK:MAIN:BYTOKEN:LAHEAVYLBX:fire your autocannon at:fires its autocannon at:1:2:PIERCE]
   [ATTACK:MAIN:BYTOKEN:CSRMSIX:launch missiles at:launches missiles at:1:3:BLUDGEON]
   [ATTACK:MAIN:BYTOKEN:RADBLPULSE:fire pulse lasers at:fires pulse lasers at:1:2:BURN]
   [ATTACK:MAIN:BYTOKEN:LAHEAVYLBX:fire your autocannon at:fires its autocannon at:1:2:PIERCE]
   [ATTACK:MAIN:BYTOKEN:CSRMSIX:launch missiles at:launches missiles at:1:3:BLUDGEON]
   [ATTACK:MAIN:BYTOKEN:RADBLPULSE :overcharge your pulse lasers and unleash their power upon :overcharges its pulse lasers and unleashes their power upon:5:13:HEAT]
   [SIZE:25]
   [ALL_ACTIVE]
   [SPEECH:dwarf.txt]
   [HOMEOTHERM:10067]
   [LAYERING:50000]
   [SWIMS_INNATE][SWIM_SPEED:2500]

code:

[BODY:BATTLEMECH]
   [BP:CT:center torso][UPPERBODY][LOWERBODY]
   [BP:HD:head][CON:CT][HEAD]
   [BP:CPT:cockpit][CON:HD][SMALL][EMBEDDED][THOUGHT]
   [BP:SEN:sensor array][CON:HD][SMALL][INTERNAL][SIGHT]
   [BP:RC:reactor core][INTERNAL][SMALL][CIRCULATION][CON:CT]
   [BP:GYRO:gyro][INTERNAL][SMALL][STANCE][CON:CT]
   [BP:LT:left torso][CON:CT]

   [BP:RCL:reactor core extension][INTERNAL][SMALL][CIRCULATION][CON:LT]
   [BP:RT:right torso][CON:CT]

   [BP:RCR:reactor core extension][INTERNAL][SMALL][CIRCULATION][CON:RT]
   [BP:RUA:right upper arm][CON:RT]

   [BP:LUA:left upper arm][CON:LT]

   [BP:RLA:right lower arm][CON:RUA]

   [BP:LLA:left lower arm][CON:LUA]

   [BP:RUL:right upper leg][CON:CT][LIMB]

   [BP:LUL:left upper leg][CON:CT][LIMB]

   [BP:RLL:right lower leg][CON:RUL][LIMB]

   [BP:LLL:left lower leg][CON:LUL][LIMB]

   [BP:RF:right foot][CON:RLL][STANCE]

   [BP:LF:left foot][CON:LLL][STANCE]

   [BP:RUA_J:right shoulder actuator][CON:RUA][SMALL][INTERNAL]

   [BP:LUA_J:left shoulder actuator][CON:LUA][SMALL][INTERNAL]

   [BP:RLA_J:right elbow actuator][CON:RLA][JOINT][SMALL][INTERNAL]

   [BP:LLA_J:left elbow actuator][CON:LLA][JOINT][SMALL][INTERNAL]

   [BP:RH_J:right wrist actuator][CON:RH][JOINT][SMALL][INTERNAL]

   [BP:LH_J:left wrist actuator][CON:LH][JOINT][SMALL][INTERNAL]

   [BP:RUL_J:right hip actuator][CON:RUL][JOINT][SMALL][INTERNAL]

   [BP:LUL_J:left hip actuator][CON:LUL][JOINT][SMALL][INTERNAL]

   [BP:RLL_J:right knee actuator][CON:RLL][JOINT][SMALL][INTERNAL]

   [BP:LLL_J:left knee actuator][CON:LLL][JOINT][SMALL][INTERNAL]

   [BP:RF_J:right ankle actuator][CON:RF][JOINT][SMALL][INTERNAL]

   [BP:LF_J:left ankle actuator][CON:LF][JOINT][SMALL][INTERNAL]

[BODY:LEFT_ARM_LBX20AUTOCANNON]
   [BP:LAHEAVYLBX:LB-20X AC][CON:LLA]

[BODY:CENTER_SRM6]
   [BP:CSRMSIX:SRM6 launcher][EMBEDDED][CON:CT][APERTURE]

[BODY:RIGHT_ARM_DOUBLEPULSELASER]
   [BP:RADBLPULSE:dual pulse lasers][CON:RLA]



[ March 24, 2008: Message edited by: apache1990 ]


253
DF Dwarf Mode Discussion / Bay Watcher Arena V2.0!
« on: March 24, 2008, 01:37:00 pm »
Original idea by Fenrir, but now he's gone, so I have to do it myself,      :mad:.  Why did you have to leave?!  This post is based off of his original post, but modified for my new setup.

-------------------------

Current Mod File: Bay Watcher Arena Mod!

Here's how this works.  Everyone on these forums who wishes to participate will be modded into the game as a megabeast. A fortress will be started with the purpose of making a cool arena for them to fight in, and a system of capturing and releasing them between fights.  Then I will convert dogs into the megabeasts with Dwarf Companion, and catch them in cages to set up the fights. The captured megabeasts will then be taken to the arena, where they will fight one on one matches with each other until only one remains.  (I'll heal the surviving megabeast, so that you don't start out at a disadvantage for the next fight)

If I deem a creature unfit it will not be allowed to compete. When creating your character, please be reasonable. Creatures with 1000 arms will be rejected, for instance. If you think someone else's creatures is overpowered, please say so and we will vote on it.

If you are unfamiliar with modding creatures, give me the following information and I might create the code for you:
• what the body looks like
• the attacks, the amount of damage the do, the damage type
• damblock (the armor of your creature)
• speed
• any special tags, like [FIREBREATH], for example

I'm also open to suggestions about the arena layout.


Special Notes (on creatures and rule stuff):
- Both size and damblock increase your defense, but size also increases strength
- A 3 damage attack is pretty good for a size 25 megabeast, for instance.
- Higher speed numbers make you slower
- If you have a very strong attack and some normal attacks, you can reduce the frequency of the strong one by copying the normal ones a few times
- Stuff
- You should try to keep your megabeast roughly similar in power to the other ones.
- More stuff      :D

 

[Edited because the forum move broke this post, copied from old forum, lol]

254
DF Dwarf Mode Discussion / Re: [SPOILER] HFS defense
« on: March 24, 2008, 02:37:00 pm »
quote:
Originally posted by umiman:
<STRONG>ONE FINAL SOLUTION</STRONG>

Cave in the roof of the whole 'strange chamber.'


255
DF Dwarf Mode Discussion / Re: Hi, I'm here to destroy the world.
« on: March 20, 2008, 02:34:00 am »
No problem!

Ok, everyone!  Do NOT post in the community fortress/role playing topics until they get moved to the new area (can't have more phantom topics showing up, right?).


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