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Messages - apache1990

Pages: 1 ... 18 19 [20] 21 22 ... 34
286
DF Gameplay Questions / Re: Resident Ambush
« on: February 07, 2008, 08:30:00 pm »
From what I understand, yes.  They sneak until they are spotted.

287
DF Gameplay Questions / Re: Resident Ambush
« on: February 07, 2008, 08:19:00 pm »
Kobold thieves are technically hostile to everything, including kobold archers.

So they get spotted by EVERYONE,  :D.


288
DF Gameplay Questions / Re: New version sieges?
« on: February 07, 2008, 09:25:00 pm »
Elves only care about you disobeying tree mandates.

Humans will siege you if you kill off caravans though.


289
DF Bug Reports / Re: 33b Merchants won't leave depot [save included]
« on: November 19, 2007, 02:05:00 am »
I don't know why, but I've never had a problem with the liaison leaving my broker's office 5 levels underground.

Maybe I'm just lucky?


290
DF Bug Reports / Re: Latest version, same old fish.
« on: November 17, 2007, 02:34:00 am »
That may just be because the fish are deadly, not because they got leveled up from swimming.

And you said you did it from a fresh start, so they wouldn't have been legendary swimmers yet anyway.


291
DF Bug Reports / Re: Trade depot destroyed - free goods!
« on: March 07, 2008, 04:31:00 pm »
That happens if you order it disassembled too.  It still counts as being taken from the caravan though.

292
DF Bug Reports / Re: [38a] Suddenly, cave spider!
« on: February 11, 2008, 10:56:00 am »
Can we make antivenin yet?

293
DF Bug Reports / Re: [38a] Suddenly, cave spider!
« on: February 11, 2008, 10:48:00 am »
That's awesome,  :D.

294
DF Bug Reports / Re: [38a] Dwarf's Scared of fish on a bridge
« on: February 08, 2008, 07:12:00 pm »
Ok, then this is an example of the 'afraid of what could never possibly reach me' bug.

295
DF Bug Reports / Re: [38a] Dwarf's Scared of fish on a bridge
« on: February 08, 2008, 07:09:00 pm »
(Note: fish is not under bridge, it is beside it, and the dwarf is at the edge.)

296
DF Bug Reports / Re: [38a] Dwarf's Scared of fish on a bridge
« on: February 08, 2008, 06:55:00 pm »
The fish CAN reach you if you're only one level over the water, because you're only one square away.

i.e.

code:

...--@----...
###~~f~~~~###


(side view, @ dwarf, f fish, # wall, . surface ground, - bridge)

To be safe, you need to be two levels up:

code:
...--@----...
###       ###
###~~f~~~~###


297
DF Bug Reports / Re: Ice and brook 'floor tiles' bug?
« on: February 08, 2008, 02:59:00 pm »
Sounds like a way to get rid of water from a waterfall system.

298
DF Bug Reports / Fleeing Merchants? (33b)
« on: December 25, 2007, 12:37:00 am »
Yes, I know I'm using an old version, :P.  I haven't seen this noted before though.

The human merchants were coming for the first time, when a kobold appears.  They quickly dispatched the kobold, but then all the merchants, the wagons, the escorts, and the diplomat fled as fast as they could off the map, leaving all the items they were going to trade on the ground.

What could convince them to drop all their trade goods and leave for no apparent reason, before they even got to the depot?


299
DF Bug Reports / Re: 33c, adventure mode guard transformation
« on: March 03, 2008, 12:50:00 pm »
Well that's cool,  :p.

300
DF Bug Reports / Re: Funky bookkeeper request
« on: October 31, 2007, 01:23:00 pm »
Meager Office is just the requirement, anything better still fulfills it.

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