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March 6, 2024: Dwarf Fortress 50.12 has been released.
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DF Dwarf Mode Discussion / Dwarves celebrate talk like a pirate day too.
« on: September 19, 2006, 08:22:00 am »Kind of fitting that one of my peasants decided to make this today. I don't think I had even set him to be a jeweler either, and he ended up legendary because of it.
DF Dwarf Mode Discussion / Re: Cheating Fortress
« on: September 19, 2006, 07:20:00 am »DF Gameplay Questions / Will trapping caravans provoke retaliation?
« on: September 24, 2006, 11:15:00 pm »DF Gameplay Questions / Re: Quite possibly a stupid question, farming and channels
« on: September 22, 2006, 08:32:00 pm »DF Gameplay Questions / Re: Quite possibly a stupid question, farming and channels
« on: September 22, 2006, 01:20:00 am »DF Gameplay Questions / Quite possibly a stupid question, farming and channels
« on: September 22, 2006, 12:14:00 am »code:
UUUUUUUUUUUUUUUUuUUUUUUUUUUUUUUUU
FU # U
U PPPPPPPPPP ##D#D## PPPPPPPPPP U
U PPPPPPPPPP ## # ## PPPPPPPPPP U
U PPPPPPPPPP o# # ## PPPPPPPPPP U
U PPPPPPPPPP D # D PPPPPPPPPP U
UFPPPPPPPPPP### # ###PPPPPPPPPPFU
Uu are channels, F is a floodgate, D door etc... The lowercase u there, can I set it as a pond so my dorfs can walk up to the farms I plan to build above that connecting channel, and still have the farms on the right hand side flood?
DF Gameplay Questions / Re: how to clear out the spider webs
« on: September 24, 2006, 04:48:00 am »DF Gameplay Questions / Re: RateMyFort.com (and 56K's worst nightmare)
« on: September 22, 2006, 12:17:00 am »quote:
Originally posted by Chris Kessel:
<STRONG>What's the point of those long single shafts to no where, or to parts of the river/chasm/magma that don't have bridge crossing over to the other side where there's a shaft that meets it?</STRONG>
Possibly exploratory shafts to find ore.
This was my latest active fort, I've started another though (I can't help it...) and may not ever go back to it.
Oh, I forgot what I was going to say about it. I dig a shaft one tile wide to the river, and have my second miner dig 3xwhatever rooms to house supplies, workshops, and beds. Once I hit the river I make a small bridge offset from my corridor with the sole purpose of giving my engineer a way to cross the river. I then build a 5 tile wide bridge (apparently 5x10 is the largest size I can make a stone bridge) and set it to raise away from the entrance. Once that is built I destroy the piddly bridge and rig up the main bridge to a lever while my miners dig out a farm and widen the first corridor to 5xwhatever.
[ September 22, 2006: Message edited by: Ephphatha ]
DF Suggestions / Re: Ancient Egyptian innovation in lighting and the future o
« on: September 21, 2006, 07:02:00 am »quote:
Originally posted by Captain_Action:
<STRONG>The mirrors sound cool.My 2 coppers, fat->tallow->CANDLES!
Lava glows as do forges and furnaces when in use.
I heard fireflys suggested before and glowing fungi is cool also.
[ September 20, 2006: Message edited by: Captain_Action ]</STRONG>
Fat, tallow, rope?
DF General Discussion / Re: Possessions, Fey moods and more
« on: September 21, 2006, 06:36:00 pm »DF General Discussion / Re: Possessions, Fey moods and more
« on: September 16, 2006, 07:39:00 am »Had a mechanic get taken by a fey mood yesterday. He locked himself up in my workshop room and proceeded to craft a spiked obsidian mechanism named something or other (forget what it's called now). I used it for my master floodgate mechanism.
DF General Discussion / Re: Poor Fluffy
« on: September 21, 2006, 04:49:00 am »