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Messages - arbiter787

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1
Just so you know, the whole snag mechanic, along with Shadow Pokemon, is from the Pokemon Colosseum series. The main way you obtained Pokemon in those games was stealing them. Fun times :D

2
Other Games / Re: Craft The World
« on: October 18, 2014, 02:31:45 am »
I think the game is best of the DF clones. RimWorld is better, but it has more original content, so I wouldn't name it a DF clone. That said, being the best of clones isn't a big compliment. I guess it can be a good purchase for the people who can't stand real DF's UI or graphics.

I personally think that Gnomoria takes the "best DF clone" title. Not to say that CTW is bad, while not having played it myself I have seen Aavak play it and it looks alright. Not my cup of tea, but I can see lots of others having fun with it.

3
Posting all of my watches.

4
Play With Your Buddies / Re: Expendable Princess [Week 1 Continued: Rote]
« on: October 16, 2014, 10:59:40 am »
Finally read the whole thing. I'm gonna have to give a +1 to talking to our homegirl.

5
Other Games / Re: Remember Tomorrow - an indie 4x space strategy game
« on: August 27, 2014, 08:59:40 pm »
Okay, downloading now. Let's see how this plays.

EDIT: Hmm, two hour download time. I guess my internet isn't feeling good today.

6
Other Games / Re: Remember Tomorrow - an indie 4x space strategy game
« on: August 27, 2014, 07:49:33 am »
Thanks for the long and in-depth answer! You should probably add that to the OP in a spoiler or something. I'm liking it even more now, can't wait to try it. Also nice to see it on mobile, just as long as you don't dumb it down or add microtransactions or anything like that :P

7
Other Games / Re: Remember Tomorrow - an indie 4x space strategy game
« on: August 27, 2014, 06:22:08 am »
Haven't even watched the video all the way through yet but I really like it just based on the way the fighters are weaving around the capital ship fire.

EDIT: Having watched the whole video and looked at the screens I think this deserves way more recongintion than it has. At the very least the battle part seems nicely polished. I would like to know more about the non-combat bits though, most notably economy and ship design. Also rather sad about not being able to try it right now (middle of night on ipad)

8
DF Announcements / Re: Dwarf Fortress 0.40.01 Released
« on: July 08, 2014, 01:03:15 am »
I got a crash: "camp order missing parent -- army will camp forever" is repeated over and over again in the errorlog. This happened when I asked about the position of the ruler's forces were in Adventure Mode. Don't know if I can repeat it; doubt I can unless I find the exact same person I talked to before, which will be hard as I hadn't saved the game.


9
Forum Games and Roleplaying / Re: Colonization: A Suggestion Game
« on: May 16, 2014, 10:09:25 am »
You insert the disk into a slot handily located on the main console. One of the larger screens, the only one with a keyboard and mouse, lights up. On the screen is a list of scenarios, most notably "Ship Tutorial".

10
Forum Games and Roleplaying / Re: Colonization: A Suggestion Game
« on: May 16, 2014, 09:58:22 am »
You read the book. The book/brochure describes how the ship is equipped with construction facilities, processing bays, docking ports, and the capability for upgrades, provided you could produce them. According to the book, the planet you are in orbit around is lifeless, but has everything you need for life, including a ever-so-slightly-too-thin atmosphere, described has being "on top of a mountain", whatever that feels like.

The section entitled "How to Operate Your Ship" contains a long string of words you don't really understand, things about perigees and apogees and prograde and retrograde. In the back of the book is a disk labeled "Orbiter" and instructions to "insert this if you have no idea what you just read".

11
Forum Games and Roleplaying / Re: Colonization: A Suggestion Game
« on: May 15, 2014, 12:58:51 am »
There isn't anyone else who you know personally that would know what's going on. There may be other people who know something, but it would be pretty hard to manually search through millions of people for someone who may or may not exist.

You retrive the case from the desk drawer you kept it in. Upon unsealing it, you remove the book. The cover reads, "The Many Functions of your C-Class Generation Ship". Maybe there was more than one built, if the manual is standardized. Looks like something for a car. The book is moderately thick, at least fifty or so pages. You better hope this isn't just a brochure or something.

12
Forum Games and Roleplaying / Re: Colonization: A Suggestion Game
« on: May 14, 2014, 12:18:10 pm »
Outside the window there is a whole lot of stars. Upon fiddling with the display labeled "Orbit" you turn it on. It appears the autopilot has placed you in a orbit around something, although you are too inexperienced to know what the numbers mean.

The general theory about the lifting is that it was done by a large external booster. You have no idea why you were going that slow, but it may have had something to do with communications being cut off.

The tank capacity is, according to the display, something around 2,500 tons per tank. There are eight tanks. Looks like there may be enough to get you to another planet when they're full, but you still don't have any idea on the engine efficiency. It appears the ship was more intended to just stay parked after arrival.

((Please note that I will be abstracting fuel as just a single liquid, not a blend or liquid hydrogen-liquid oxygen pair.))

13
Forum Games and Roleplaying / Re: Colonization: A Suggestion Game
« on: May 14, 2014, 04:55:42 am »
Most paper objects rotted away long ago, however there is a hermetically sealed case containing something book-shaped that the previous captain had given you. It's in your quarters, but you may wish to do something else first.

The general populace has a deeply intertwined family tree, however there are enough people living that incest hasn't become a truly significant problem. Most people are able to find someone rather distantly related to marry, but marrying into closer family (cousins, for example) isn't considered taboo, as long as it's neccesary.

14
Forum Games and Roleplaying / Re: Colonization: A Suggestion Game
« on: May 14, 2014, 02:16:44 am »
The captain's console has quite a few screens, each displaying different bits of information. However, all but the one labeled "Fuel" are turned off. Guess the other ones weren't important in interplanetary spaceflight.

The fuel console reads "Fuel Estimate: 5,134 liters." Not much, although you don't know how much fuel the engines burn.

Looks like you can't change orbits until you refuel, wherever you are. Better hope there's something you can refine for fuel, or else you're stuck here.

15
Forum Games and Roleplaying / Colonization: A Suggestion Game
« on: May 14, 2014, 01:10:11 am »
You are the [insert chosen title here] of the [chosen ship name]. Your predecessor's mission was to establish a colony in Proxima Centauri. Unfortunately the generation ship experienced a problem with the storage drives a few hundred years into the journey, and you and most of the others on the ship have only scattered knowledge of Earth, true orbital mechanics, and how the ship really works. For all you know, there may already be humans in the star system. Over the roughly 80,000 year journey, not much is known. You're certain the ship had communications with Earth, however something happened before the drive corruption and you don't have communications now.

About the Ship

The ship is constructed as a rotating ring with farms on the inside to provide food. It's easily a few miles in radius. You presume it was constructed in orbit, and signs indicate it was a last-ditch effort to relieve overcrowding. There are is easily enough space for hundreds of millions of people on the 25-mile long ring, even a billion. Now, however, the population is much smaller-only a few million.

Propulsion is provided by eight conventional liquid-fuel engines, and you presume the ship used most of the fuel to decelerate from interplanetary speed. (The ship ran on autopilot until now; the only notification of its arrival was a loud beep and a "Autopilot disengaged"). Power is provided by a low output fusion reactor.

There are a lot of buttons on the console, and since most of them had no use while on autopilot you have no idea what they do. There are other seats for bridge crew to sit on, but they are never used, seeing as the ship was flying itself. From what you can tell, the ship is unarmed.

You have no idea what to do first; the autopilot has just disengaged. What do you do first?

tl;dr: You got a starship but no clue as to how to work it :P

Spoiler (click to show/hide)

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