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Messages - anewaname

Pages: 1 ... 158 159 [160] 161 162 ... 177
2386
DF Dwarf Mode Discussion / Re: Dwarfs Despairing in Rains of Blood
« on: May 12, 2017, 11:12:02 pm »
They will rarely fall into despair if there is soap and an indoors water zone (set the 'o' 'z' for 'w' and 'f' to "zone only").

2387
Steel armored and presumably steel armed undead, are horrible and probably can kill many of your trained and armored dwarfs in a stand-up fight. The best option would be to lure them into cage traps or trap them in a corridor (locking doors or raising bridges), then leave them to be dealt with later. Caging them should raise the siege, trapping them in a hallway might not.

The aadvark head is probably the "unkillable small head" bug where every hit glances off. Cage it or kill it with a DFHack command. That is

2388
DF Dwarf Mode Discussion / Re: Crazy import from elves...
« on: May 12, 2017, 05:37:23 pm »
Soap is important. Get it!! Just two bars is enough to start with, but 5 is better. The demands of the queen are not as important as keeping some dwarf from dying from gangrene.

2389
DF Gameplay Questions / Re: Need some big help with my hospital.
« on: May 12, 2017, 05:26:02 pm »
knedl covered all the main points. If you can't find water in the caverns and you are attempting to expand your 3 square water source (channelling out a 4th square, waiting for rain, channelling another square...etc), build a wall completely around the pond and dig a tunnel from your fort to the pond (put a door in the tunnel). This will protect dwarfs from non-climbing/flying critters while they are making the trip to get water for hospital patients.

2390
So apparently untitled letters are a thing.

http://imgur.com/XRr00Ur

I am not sure how to get the image to display.
To get it to display between img tags, you need the direct link to the image. Go to http://imgur.com/XRr00Ur and right-click on the image and select Copy Image Location, then paste that "http://i.imgur.com/XRr00Ur.jpg" beween img tags to get . Use Quote on this post to see the html.

2391
DF Dwarf Mode Discussion / Re: Crazy import from elves...
« on: May 10, 2017, 01:42:30 pm »
I think elves in dwarf fortress are too weak I remember elves in other fantasy fictions are good at forge metal tools
Please list at least 10 fantasy settings that include elves, dwarfs, and humans, and rate them each against each other (E to D, E to H, and D to H) for their military, culture, and whatever other comparable values you like.

2392
DF Gameplay Questions / Re: Bins in large bars/blocks stockpiles
« on: May 08, 2017, 07:19:30 pm »
The melting command is old. I may be wrong about the stocks menu so that only the DFHack enhanced menu sorts the items. However, even the vanilla stocks menu allows you to shift the view to individual items so you can mark them one at a time.
The vanilla stocks menu sorts things by type and material but not quality. You also need to flip through the different categories (armor, legwear, etc). Bulk-designate a 60-square stockpile and the conditional orders trigger jobs to melt them. Done!

Another benefit is that your furnace workers will not be roaming the halls to get the items. But the stock menu is a good way to find items that never make it to the stockpile because they were forbidden or death-items, etc, as well as to just review what is there.

2393
DF Dwarf Mode Discussion / Re: Crazy import from elves...
« on: May 08, 2017, 06:40:07 pm »
If you can afford it, buy it. The elves will bring more to trade in the future and this could lead to a breeding pair of war tigers.

2394
DF Gameplay Questions / Re: Bins in large bars/blocks stockpiles
« on: May 08, 2017, 03:36:18 pm »
For melting lower-quality gear, I create a stockpile near the smelter that only accepts the lower quality items, then 'd' 'b' 'm' everything on it. Whether I add bins to that stockpile depends on how much recycling I have to be done.

For your binned stockpiles, it happens like Patrik said, and it can take time.

If you are binning those blocks for building projects needing 1000+ blocks, create multiple, smaller binned stockpiles near your workshop, and then each stockpile will fill bins at the same time (all slowly, but all working at once).

Then when you're ready to start building, create a large stockpile at the project site, set it to accept from links only, to max bins, and for rock blocks, then set all of the filled smaller stockpiles to 'links only" and to "give" to the large stockpile. The dwarfs will haul up filled bins instead of individual blocks. That is how you get 2500 blocks up to the site to roof your tree farm towers in about 250 trips. The "accept from links only" on both stockpiles is important to stop dwarfs from hauling up individual blocks.This also works when you want a cave fort.

2395
DF Gameplay Questions / Re: Best Armor combos
« on: May 08, 2017, 02:26:25 pm »
Leather armor is still useful, but it competes with the breastplate for the "shaped armor" slot on the upper torso, so usually it replaces the breastplate on second-line dwarfs. The mailshirt might be the most important piece of torso armor because it helps protect the neck.

I've haven't fooled with multiple mailshirts for years because just one steel mailshirt weighs 20 and the dwarf with highboots/helm/greaves/gauntlets/mailshirt/breastplate/shield/axe, is already carrying a lot of weight. But I try to give every dwarf a mailshirt if possible because it may protect a lost hauler long enough for a squad to rescue him.

2396
Beee-a-utiful!  What did you make that with?

2397
If your FPS dropped suddenly at once, rather than gradually over hours, here are some things that I've seen as causes:

Pathing to a moving target: Enemy and friendly units that are attempting to path to one of your units, will re-path often. You will see this:
- During a siege when a mob of invaders are pathing through a zig-zag 1-wide hallway of traps to get at your units, because you closed the main gate.
- When a pet is stuck behind a pet-impassable door (watch for the constant ? over the animal).
- When the FB realizes it can path through six caves, into the magma sea, and through your forge.

Water/Magma movement: Either can reduce FPS when happening in a large scale. Draining a one cavern into another is an FPS hit and flooding the caverns with the ocean will drop FPS to 0, and magma flow adds temperature calculations to this (someone made a 3-wide-pit magma pumpstack showing this).

2398
DF Gameplay Questions / Re: Training Weapons versus unarmed.
« on: May 06, 2017, 11:52:43 am »
1) Can i make it so people like miners use their picks to fight instead of dropping them when their squad is set to active
No. As long as their mining labor is enabled, that pick is assigned to their "mining uniform". Items appear to be associated with one uniform at a time, my opinion, not certain.

To get them to let go of their pick, I used to do this
- disable their mining labor
- hit "." a few times to advance the time so they drop the pick
- assign them the military uniform that will use a pick
- Let hem seek it and pick it up (cancel any job that they might have been trying for)
- activate the squad and he will wield the pick as a weapon.

The only other time I have seen a miner use a pick as a weapon is when they see an allied unit under attack, then they seek vengence. A lone miner who is under attack will only defend themselves by parrying with it.

There are many posts on this topic!

2399
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: May 04, 2017, 04:45:16 am »
elves came and had this instrument on them. It's worth 39k dwarf bucks. I am tempted to sell a majority of what I own for it because man.
Spoiler (click to show/hide)
Buy it! Buy it! I buy them when I can to improve trade relations. I refuse to give them gifts.

2400
DF Gameplay Questions / Re: Major Renovations
« on: May 04, 2017, 04:16:15 am »
For controlling archers...an excerpt from the wiki on fortifications "During combat, dodging creatures can move into a statue tile. Dwarves will immediately step out of the statue tile once they recover their bearings. This detail can make statues useful in a danger room, by providing more space for training dwarves to practice dodging without requiring massive numbers of training spears and mechanisms. Statues may also prove useful in archer emplacements to control where your dwarves normally stand, but still allow them a chance to dodge incoming fire. "

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