Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - anewaname

Pages: 1 ... 18 19 [20] 21 22 ... 177
286
General Discussion / Re: AmeriPol thread
« on: January 23, 2023, 01:37:10 am »
...
Perhaps it would be actually useful to have Biden fall on his sword. If a sitting President can be seen to be unable to go against relatively trivial document handling indiscretions, then it wipes out his predecessor's claims that having been President means that he can agregiously flout the rules
...
Yes, the National Archive people might have started an audit of Biden (and others) specifically so they could show they are not politically targeting Trump. If anything, Trump empowered them within the government for the time being.

287
So about that "public order, no locking on and no tunneling" bill... What if the bill is the way it is, because there was little negotiation or debate between the authors, so they were less critical of how the final result could be misused?

It seems to me that most politicians would dislike and fear this type of protest activity because it is "sacrificial". They cannot use force to coerce you to leave once you are stuck, you didn't run away like someone who has done something wrong, and the cause you are standing for it one they don't want to have an open discussion about. Politicians thrive on people being self-interested above all else, to either accept a payout or to be afraid of being harmed, so the people will ignore actions against sub-groups of the citizens.

288
DF Dwarf Mode Discussion / Re: Repeated petitions
« on: January 21, 2023, 08:04:57 pm »
If you need a fast guildhall, a tiny room with a pedestal containing a few high quality silver weapons is enough.

289
DF Gameplay Questions / Re: STEAM: Simple Questions Thread
« on: January 21, 2023, 12:57:11 pm »
Is it the "Place Vehicle on Track" job that is generating the "minecart inaccessible" error?

290
General Discussion / Re: AmeriPol thread
« on: January 20, 2023, 03:54:19 pm »
The judge's order for the sanction against Trump.
...and the pointed footnote 38
Spoiler (click to show/hide)


EDIT: And now Trump dropped his case against NY AG Letitia James...

291
The usual chain of events when you send criminals to fight and murder (a.k.a. colonization), is that the criminals either become legit or get killed off by those that went legit (in both the source country and the target country).

It happens because the more dangerous the military special expedition is, the better the criminals become at being organized, and "organized crime" hates "crime".

292
DF Gameplay Questions / Re: Making the dorfs happy & mincecarts!
« on: January 20, 2023, 12:10:51 pm »
One method is to have two 1-tile stockpiles and one maybe 30-tile stockpile; not too far from the tavern and temples.

Allow one 1-tile stockpile to Accept from Anywhere and the others to Accept from Links Only; without bins; to accept finished goods of the type and quality you want the dwarfs to wear; maybe start with lower quality bone crafts. Set each stockpile to Take from one other stockpile, so they form a loop.

Once you are comfortable with the setup and can avoid over-producing that type of craft so the larger stockpile doesn't not completely fill up, then set up a monthly or seasonal order for a crafting jobs.


293
DF Gameplay Questions / Re: STEAM: Simple Questions Thread
« on: January 20, 2023, 11:54:15 am »
Wiki shows silver crossbows weren't a thing ever, but maybe some mods have included them.

294
There was a recent post about some tiles that became inaccessible, for anything including mining. It may seem like a different problem but see the reddit thread they mentioned. That person was able to access the tiles by digging around to the other side of the inaccessible tiles.

Maybe if you expose the tile from another side or from above or below. Another thing to try is to build a wall adjacent, then carve fortifications in it.

295
No idea what the bug might be, but I'd try to build a floor in that tile, because the available building materials or messages might help.

296
DF Dwarf Mode Discussion / Re: Planter priorities
« on: January 19, 2023, 06:18:02 pm »
...
I think it might be they find another task the same as what they were doing. If they were planting, they keep planting so long as there are planting jobs.
...
Instead of "of the same type", it might be "from the same job source", where a workshop is a source. So, if that specific farm plot has more jobs to be done, they will be assigned to the dwarf immediately and if not, then the dwarf will be assigned a job from the job list and might be assigned a closer task like harvesting a plant from an adjacent plot instead of walking 4 tiles to plant more seeds.

297
General Discussion / Re: Armchair Economics Thread - Re-Resurrection
« on: January 19, 2023, 01:05:36 pm »
Spoiler (click to show/hide)

298
DF Dwarf Mode Discussion / Re: Planter priorities
« on: January 19, 2023, 02:23:28 am »
To this degree? It might be just you... but I suppose I'm equally intent on getting a door built for everyone and everything to hide behind before dangers arrive.

Maybe "Alt+-" to lower your FPS during the first few days and pause the game at the moments you find critical to getting the seeds in the ground as soon as possible.

299
Green is the default, meaning that stockpile will Take from anywhere. You need to set it to Red to stop the stockpile from accepting from sources other than the linked workshop. Once it is Red, it will only accept from links (like that workshop).

To try to clarify...
Stockpiles and workshops only Take stuff. They do not Give stuff. When a link says "Give to ...", it really means "that other place is allowed to Take when it wants to".

Stockpiles will Take from anywhere...
- except another stockpile that isn't linked to Give (where Give means "that other place is allowed to Take when it wants to)
- except from a workshop that has Give links to other stockpiles.
- except from a minecart (don't worry about this one yet)

Workshops will Take from anywhere unless there is at least one Take link, then the workshop can only Take from those links. This is how you limit what materials the workshop uses.
Workshops permit any stockpile to Take unless there is at least one Give link, then the workshop will only allow those links to Take. This is how you limit what stockpiles can take from the workshop.

300
Is there a difference between linking a Stockpile to Give to a Workshop from having a Workshop linked to Take from said stockpile instead? They both in theory achieve the same thing.
No difference, they achieve the same thing. Only one link can exist between two stockpiles and you can create it at either end.

Pages: 1 ... 18 19 [20] 21 22 ... 177