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Messages - Aigre Excalibur

Pages: 1 ... 93 94 [95] 96 97 ... 107
1411
Einsteinian Roulette / Re: Mission 24: By the pricking of my thumbs...
« on: December 29, 2015, 07:47:22 pm »
"Other Flint is either invulnerable, or he's just in our heads. Maybe this is all a bad dream..."

Keep close to our Flint for warmth and comfort.

1412
Einsteinian Roulette / Re: Mission 24: By the pricking of my thumbs...
« on: December 26, 2015, 05:20:10 pm »
"Here goes nothing... I'm gonna try to use goop to trap him. If anyone wants to try something else like grabbing a box and running up to him to trap him, now's the time to speak."

Throw some goop in front of the headless Flint. Not enough to completely block the hallway, just enough to impede him or trap him if he keeps walking. See what happens.

"Let's hope this isn't a  manifestation of that whiskey ad I did once..."

If headless Flint freaks out and charges, put lots of liquid helium between him and our Flint.

1413
Einsteinian Roulette / Re: Mission 24: By the pricking of my thumbs...
« on: December 26, 2015, 04:37:53 pm »
"I don't think Prince Charming here is fond of being shot..."

1414
Einsteinian Roulette / Re: Mission 24: By the pricking of my thumbs...
« on: December 25, 2015, 05:34:29 am »
Keep following the Flints behind the Battlesuit Flint.

"Can I kneecap him? Pretty Please?"

1415
Einsteinian Roulette / Re: Mission 24: By the pricking of my thumbs...
« on: December 22, 2015, 08:34:52 pm »
*nudges flint*

"What do we do now?"

1416
Einsteinian Roulette / Re: Mission 24: By the pricking of my thumbs...
« on: December 21, 2015, 07:27:45 am »
Stay behind Flint

If we encounter the stumphead demon man, liquid helium it.


((I'm still on holiday in Kyoto.))

1417
Einsteinian Roulette / Re: Mission 24: By the pricking of my thumbs...
« on: December 18, 2015, 07:07:43 am »
Then search rooms at random until something interesting is found or piecewise gets bored describing rooms.

Follow Flint. Be helpful and stuff.

Do the Flint following. Tacticooly. But with just the right amount of itchy trigger fingers in case of fun occurring.

1418
I'm away for a week for christmas from Saturday to Saturday.

Yeah add ze character pages.

1419
Einsteinian Roulette / Re: Einsteinian Roulette: OOC and NEW PLAYER INFO
« on: December 15, 2015, 05:02:23 am »
Exams were so much fun. Please sir, may I have some more?

AccountingisloveaccountingislifeAccountingisloveaccountingislifeAccountingisloveaccountingislifeAccountingisloveaccountingislifeAccountingisloveaccountingislifeAccountingisloveaccountingislifeAccountingisloveaccountingislife

1420
Lets say 1000, 1000 and 2000 (It's a toughbook!) Charges to the team fund, so free for him.

Radios n stuff are for calling for extraction, support, reinforcements, etc.

1421
Einsteinian Roulette / Re: TINKER: Miya's Hubris
« on: December 14, 2015, 05:06:10 pm »
Also bells, whistles and glow-in-the-dark neon paint, cos you can't go wrong with spectacular, right?

On another note, what do we have in the way of anti-manip defenses?

1422
Einsteinian Roulette / Re: Mission 24: By the pricking of my thumbs...
« on: December 14, 2015, 04:47:15 pm »
Follow behind Flint if he takes a jog down the hallway. Nonchalantly fling open any doors we might pass by. Roll to dodge and fire away if anything bad happens.

1423
Einsteinian Roulette / Re: Einsteinian Roulette: OOC and NEW PLAYER INFO
« on: December 14, 2015, 05:16:02 am »
Where'd you get the brain?

1424
((Yep, so at the moment Lopez has one too many -1s in his "Skills" section. For two separate +1s, only two -1s are needed (separate or combined into -2).

@Aigre:
Just to check, are chest seals intended for sealing just one hole, or potentially both sides of a perforating wound? I've seen both kinds of chest seals. Also, did I get a painkiller pill as specified?
Also - can't the medical items (gauze, chest seals) go to pouches instead of the backpack (because of the size or something) or can they be stuffed in both types of containers? Just checking.
(Sorry for bothering you, merely hoping to resolve these little issues before the mission comes.) ))

5-10  items per slot, lets say. Things like bandages are very compressible. I've seen military medics heft their fair share of 20 kilo kits, which usually include things like foldable stretchers. You could also try to become a walking pharmacy...

Lets say the chest seals are as flexible and useful as what modern tech allows. 2 sides it is!

1425
((Edited the character for another negative skill level. Just as a side note: it was done with the ER calculator from a link in the wiki stats page, so if the system is different you should remove the link, even warn people not to use it.))

Oh, if the calculator allows it, then it's fine.

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