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Messages - Aigre Excalibur

Pages: 1 ... 94 95 [96] 97 98 ... 107
1426
Rough plan for the Alien Races:

Grey Aliens, divided into Alpha and Beta castes. Betas are the short squalid types. They are actually the child soldiers of the Greys. Betas possess a more than human level of cruelty, cunning and tenacity. They are immoral but intelligent, have keen senses, physical and extra-physical. While not physically devloped, they are dangerous at all ranges with ranged weapons. Alpha Greys stand at 1.8 to 2 meters tall, and are as physically potent as any well-trained human soldier. Most are well versed in close-combat martial arts on top of their weapon skills. When not leading squads of betas, some Alpha Greys may form specialized commando units. They have somewhat more balanced personalities and tactics than unled Betas, but are no less bloodthirsty.

There are some Masons who believe that the Greys are devolved inner-terrestrial Lemurians. And that reincarnating black magicians sometimes take that form while waiting for their souls to disintegrate.

Reptilian Race: Commanded by sentient lizard men. They may employ genetically modified velociraptors as bloodhounds, and large carnivorous dinos as shock troops. Dragons and drakes are also among their ranks. The lizard men themselves can take to the field with plasma/energy weapons.

Primates: An extremely versatile Planet of the Apes army. Chimpanzee type light infantry, Gorilla shock troops. In co-masonic lore, apes devolved from sexual experiments with humans, rather than humans having evolved from apes.

Necronom IV, the original xenomorph, with all its sexual undertones. It also avoids the laws of ninjitsu that afflicted its movie brethren.

If all goes well, we could throw in a robotic army into the mix... like if Skynet and the Daleks had a baby...

Outline for mission 1: Understrengthed squad of Greys raising hell at a Kindergarten. Craft damaged and somewhat contained by small town mob and local law. Children and any beautiful busty blond young teachers taken hostage and used as human shields. Alien Removal Militia to swoop in and take control hof the situation, in what will either be a Turkey Shoot, or PR fiasco.

1427
Cramming for a test. Feel free to wiki those transactions.

500 per gun modification as a rule of thumb.

Fidel Lopez is good to go but needs 1 more  neg skill level.

Deduct 4810 from his personal account. (500 for the light pistol)

1428
((For simplicity sake, I'll cap non-military-surplus guns at $2000, before modifications. All other mass produced weapons at $1000.))

1429
2161: you begin to envision a minecart-based method of mail delivery, irl

2162: You use the minecarts to create a locomotive powered home defense system instead.

1430
I've got a major exam on Tuesday, might update stuff on Monday if I can find the time.

1431
Einsteinian Roulette / Re: Mission 24: By the pricking of my thumbs...
« on: December 11, 2015, 01:07:42 am »
Climb atop The Flint express and ride on his battlesuit, to infinity and beyond!

While running that mapping tool and leaving that trail of Breadcrumbs.

1432
5 Guys, think Ya'll can take on a whole squad of aliens?

Also I need volunteers to process Armory Transactions on the wiki. I'll go crazy if I do all of it myself.

1433
Yegor looks over his equipment and purchases the missing elements.
Spoiler: Equipment: (click to show/hide)
He also checks the availability of stripper clips.

You nonchalantly bill the medical items to medic fund, even though you are no medic.

The chest seals are a bit expensive. $100 each. There are also plenty of comedy options when you stick those into someone's wounds with no idea about what you're doing. $10 bucks for the gauss.
$210 billed to the medic fund.

$1000 billed to the company for the Ak-103. $50 for requisitioning a shovel. $1050 total billed to the company.

$4000 billed to your own wallet for a complete set of Interceptor Armor with Ceramic Plates

$350 for 7 magazines. $420 for 210 standard rounds. $180 for 30 Hollow Points and 30 FMJ rounds.

Comes up to $4950.

The vendor has never heard of any fighting man needing to use a crutch such as a stripper clip and hands you two free magazines in contempt.

1434
Einsteinian Roulette / Re: Einsteinian Roulette: OOC and NEW PLAYER INFO
« on: December 10, 2015, 01:23:39 am »
Paving the way for the ER-XCOM charlie-foxtrot. Play ER UFO Defense today! It's more ready now. PW allows me to stay here for now.

1435
Solomon nods excitedly at the man's suggestions, accepting the arming sword, gambeson and chainmail, and an assortment of smoke and flash grenades.

He asks if any of the aliens ever engage in epic sword duels.

The vendor relieves you of your money and generously encourages the notion of aliens taking part in honorable duels to the death.

You buy the Gambeson and Chainmail package for $500, along with 2 flashbangs and 2 smoke grenades costing $200 each.

The total bill comes up to $4300. The vendor throws in a free M9 Bayonet in a decorated leather sheath as a backup weapon, so that your honor never suffers to be caught without a blade.

1436
Spoiler: purchases (click to show/hide)

The vendor tries to sell you a sturdy one-handed arming sword that looks like this to go with your assault shield. It weighs 1kg.

Spoiler (click to show/hide)

If you prefer a real longsword, he offers this:

Spoiler (click to show/hide)

The leverage and reach is greater. It weighs 2kg.

The Assault Shield and Longsword cost $2000 and $1000 (regardless of which sword). Both are non-standard items.

Would you like some smoke and flash grenades with those items to help you close the distance? Just don't throw them on yourself.

The vendor also offers to pad your combat fatigues with more cloth to turn it into a Gambeson and sell you a suit of chainmail for $500.

1437

EDIT:
Spoiler: rough inventory (click to show/hide)

Check price for above?

The cost of your 1911A side-arm and Taser will be absorbed by the company for about $2000. Those vendors charge a pretty hefty markup. But they assure you that it's quality equipment.
The 13 assorted medical items will be absorbed by the new medic fund, which you're in charge of for now, for $130. The medical items will all be squished into a medic pouch for you, free of charge. The medic pouch will take up 2 slot spaces on your rigging or belt carriers.

4 Magazines will be charged to you at a $50 x 4. Plus 32 rounds of standard ammunition costing $64.

Also, $500 for the reflex optical sights.

The Taser comes with a free battery. With power and detachable wires good for two shots.

Totals are
$764 billed to your personal wallet
$130 billed to the Medic Fund.
$2000 Billed to the company

The vendor tries to push some slightly more expensive FMJ rounds on you, boasting about its cover-piercing capabilities.

(GM note: *cough* collateral damage *cough*)

1438
Could everyone before Nikitian resubmit their characters, bearing in mind that I've removed encumbrance limitations.

((Strength will still affect combat performance in *ways*. But add it if it suits your character.))

1439
Got permission from Piecewise to run the game here for now. Let's get the show started!

Main IC thread rewritten.

1440
Does this whole thing look workable so far?

ERRANT is catchy.

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