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Messages - Aigre Excalibur

Pages: 1 ... 105 106 [107]
1591
DF Modding / Plant seeds reactions
« on: September 13, 2012, 12:41:14 am »
Now I want a reaction that creates plump helmet seeds.

Here goes my attempt:

[PRODUCT:100:1:PLANT:NO_SUBTYPE:SEED:MUSHROOM_HELMET_PLUMP]

also trying: (from brewing reactions)
[PRODUCT:100:1:SEEDS:NONE:MUSHROOM_HELMET_PLUMP:plants:SEED_MAT]

[PRODUCT:100:1:SEEDS:NONE:PLANT_MAT:MUSHROOM_HELMET_PLUMP:SEED]

Am I missing anything?

Solved:

I'm trying to create specific metal ores and stone.

Here's the product line for Hematite:

[PRODUCT:100:1:BOULDER:NO_SUBTYPE:METAL_ORE:HEMATITE][PRODUCT_DIMENSION:150]

or

[PRODUCT:100:1:BOULDER:NO_SUBTYPE:INORGANIC:HEMATITE][PRODUCT_DIMENSION:150]

also trying:

[PRODUCT:100:1:BOULDER:HEMATITE:NONE:NONE][PRODUCT_DIMENSION:150]

Which is correct?
do I need the product dimension tag?

I also want to create some bulk stones.

[PRODUCT:100:1:BOULDER:MICROCLINE:NONE:NONE][PRODUCT_DIMENSION:150]

or:

[PRODUCT:100:1:BOULDER:NONE:INORGANIC:MICROCLINE]

do I need dimension tags?

will this work?

1592
so... a Jitte is some kind of dagger, but our orc uses it as a club...

1593
I'd like to sign up for a turn... and be Orked

Name: Aigresaur
Profession: Any Combat Profession

1594
I'd like to be Dorfed...
Name: Skirata
Profession: Marksman Dorf or sword-dorf

1595
just my two cents worth...

We don't need huge stockpiles. All workshop stockpiles are quantum stockpiles. Only assign stockpiles because you want a certain material at a certain place. For example, drinks in every corner is generally a good idea to prevent everyone from storming the central food stockpile and having dehydration by traffic jam.

Looks pretty decent otherwise. All we need now is a few perpetual motion machines to power the place. :D

1596
I'm preparing to embark on an Amrok sacrificial fortress. I need a way to DRASTICALLY increase the livestock migrants for the sacrifices. How can I do this?

1597
I'm using masterwork mod, and vanilla 34.11 LNP

I want to edit migrant waves to give me either:
A. More Migrants per waves
B. More frequent Migrant Waves
C. Migrant waves regardless of whether the civilization survives.

If I can't do C. What steps can I take to increase the survivability  of the civilization?

I want more dwarves to perform ritual sacrifices... Amrok demands it.

1598
okey, where are your save files? I'd like to have a look at this fortress.

1599
I'd like to sign up. I've been playing for a week, or was it 2 weeks? I've lost count, I've not slept much since I've discovered dwarf fortress.

We're using version 34.11 are we?


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