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Einsteinian Roulette / Re: Mission 20: Snapdragon Team
« on: April 14, 2015, 02:57:19 pm »
Collect my equipment. Unhook myself, open hatch, assess surroundings.
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I've got a game Idea in mind.Thought of such thing myself. Count me in.
You know that particular time period in history? That one when the British and everyone else that hung out around them were busily exploring the world, subjugating the natives, shooting all the elephants and wearing pith helmets that inevitably ended up alone and forlorn atop a pit quicksand, their wearers gurgling their last somewhere deep beneath them? That vague time period where Steam punk normally takes place? Somewhere in the late 1800's to early 1900's? Where Steamships, rail roads, zeppelins and the fleshy power of the muscle of man and beast were all radiating out across the world in search of new horizons, new mysteries and the strange and savage lands beyond the well documented world?
Well, imagine a game where you, as players, take part in expeditions to these strange and uncharted lands. Sort of Lewis and Clark (or maybe more realistically, Scott's Terra Nova) expedition crossed with a pulpy adventure and semi-fantastic word design. Where you can stamp an indelible name upon new and distant lands, expand the map, and perhaps be eaten by the natives. Sort of like the AP mission in ER, but with more emphasis on rules for travel and carrying things, and where your final payment and performance are dictated by the other muttonchop wearing gentlemen back at the Naturalist's Society.
Does this sound interesting?