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Messages - Jreengus

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271
Firstly terrible terrible question to ask me of all people, my dad died of cancer about 3 years ago now and I honestly didn't give a shit. Yes I'm seriously screwed up.

Secondly you're falling right into the fallacy once again. Now try to understand this: Those people are dead. All those people with dead parents who want their deaths to mean anything are advocating the death of further fathers.

I'm really having trouble trying to phrase this. I'm not the most eloquent poster on the forums, but please go back look at your post and tell me how it isn't falling right into the fallacy. most notably:

Quote
Leaving now and having no one else die would be wasting the lives of all the people that have died. Staying, and having hundereds more die would be spending those lives to save the lives of thousands of people yet to come.
Those people are dead, you can't waste their lives. You can waste the lives of those still living by telling them they have to die because someone else died.

First, instead of your dad let's say it's your mom, brother, sister, uncle, cousin, aunt, cat I don't care. But it should be something you care about.

Second, I'm going to play along with your "Fallacy". Let's say you have this really nice car/house/deck/pool, let's call it "the middle east". Let's say some guy comes and seriously screwes up "the middle east". Now your pissed off, you really liked "the middle east", so you spend one million dollars which we will refer to as "lives" trying to fix the "the middle east". Unfortunetly for you, that isn't enough "lives" to fix "the middle east", but fortunetly you have enough "lives" to get "the middle east" fixed. So what do you do? Leave "the middle east" in a very fucked up state, or spend some more "lives" and fix "the middle east". Of course you're going to spend more "lives", you want "the middle east" fixed don't you? It's not like you don't have the "lives."

If you have no problem thinking of lives in the same way as money, you should understand and agree with what I'm saying.

On a side note, the one million dollar figure is the approximate number of soilders that have died fighing in this war.

Also, andrea, the father example works for everyone not concived via test tube. Can you imagine your father dieing and what that would do to you? Then the example works.

Ok so some guy fucks up my item. I don't know how much it will cost to fix it but I try anyway, I spend X amount fixing it and suddenly realise hey it's not working. I don't then think: "Oh I already spent X trying to fix it, I should keep on spending until I've spent 10X trying to fix it before finally giving up." Because by stopping now I don't waste the X I already spent, I save the 9X I would otherwise spend.

I'd like to think if a soldier has died, it was their intent, and not specifically the result, that would give them merit. Throwing other people into the grinder, including the enemy, shouldn't add merit to someone who has already died. Remember the enemy is fighting for their perceived just cause too, they aren't just some faceless, chaotic evil mooks, they are the same as our soldiers.
Also this.

272
Firstly terrible terrible question to ask me of all people, my dad died of cancer about 3 years ago now and I honestly didn't give a shit. Yes I'm seriously screwed up.

Secondly you're falling right into the fallacy once again. Now try to understand this: Those people are dead. All those people with dead parents who want their deaths to mean anything are advocating the death of further fathers.

I'm really having trouble trying to phrase this. I'm not the most eloquent poster on the forums, but please go back look at your post and tell me how it isn't falling right into the fallacy. most notably:

Quote
Leaving now and having no one else die would be wasting the lives of all the people that have died. Staying, and having hundereds more die would be spending those lives to save the lives of thousands of people yet to come.
Those people are dead, you can't waste their lives. You can waste the lives of those still living by telling them they have to die because someone else died.

273
Yup, because all decisions I ever make have one (1) reason behind them and never have more than one (1) reason or less than one (1) reason.

274
Leaving now would be spitting in the face of every person that has died in this war. The families of dead soilders have said that they want the military to stay, so their sons and fathers haven't died in vain. And if we stay, and fix this, they won't have.

Logical fallacy, killing more people wont change the fact that those people are already dead. Value is independent of the price paid.

To quote that joy of joys wikipedia:
And the bit we want:
Loss aversion and the sunk cost fallacy:
Many people have strong misgivings about "wasting" resources. This is called "loss aversion". In the above example involving a non-refundable movie ticket, many people, for example, would feel obliged to go to the movie despite not really wanting to, because doing otherwise would be wasting the ticket price; they feel they passed the point of no return. This is sometimes called the sunk cost fallacy. Economists would label this behavior "irrational": it is inefficient because it misallocates resources by depending on information that is irrelevant to the decision being made. Colloquially, this is known as "throwing good money after bad"

The whole thing is just a small part of the entire Sunk Costs article so it is very focused on the economical aspect but it applies to things like the lives of soldiers as well as it applies to coins.

And no, there is overlap in fenrif's percentages you can't just add them all up to see how many people are affected..

275
Other Games / Re: Dragon Age 2
« on: July 09, 2010, 08:36:31 am »
Either way, whether you side with the elves or the werewolves, you don't get to *have* werewolves join your army. Thats all I bloody wanted. Unless I did something wrong, I only played the game once, and even then I could only stand half of it.
Spoiler (click to show/hide)

276
General Discussion / Re: FIGHT TO THE DEATH: BATTLE OF THE CHARACTERS
« on: July 08, 2010, 07:06:53 pm »
Org I nominate Org again!

277
Hmmm they changed it, that definitely said pistol before. Because I double checked after thinking I'd got it wrong when I read pistol.

Anyhow the three new weapons look like they will make a nice combo, drop the gun control it to shoot people at double speed and then when it is destroyed go to town with the crits.

Of course this assumes that you enemies don't just shoot you instead of the gun.

278
Interestingly, as of this writing the blog hasn't updated.

We're also still missing a promised melee weapon from the Day 3 blog post (the Gunslinger is, apparently, a pistol unlock), but we've got our requisite 3 items. So, what's going on?

http://wiki.teamfortress.com/wiki/Southern_Hospitality


Look at the very bottom of the update page.

279
Other Games / Re: Team Fortress 2: Engineer Update 99/100: Robot Arm?
« on: July 08, 2010, 06:41:05 pm »
Hmmm, it will take field testing to see how effective this new sentry is. Worth noting that by using the wrangler it does normal damage for a sentry. It replaces the pistol??? What's the point of having two melee weapons?

Also shame you can't use the glove without the new sentry. Plus 25 health would be worth dropping the pistol.

280
Other Games / Re: Team Fortress 2: Engineer Update 99/100: Robot Arm?
« on: July 08, 2010, 06:35:35 pm »
Hmmm, I didn't see the announcement. Wierd.

281
Other Games / Re: Team Fortress 2: Engineer Update 99/100: Robot Arm?
« on: July 08, 2010, 05:37:55 pm »
Ubering multiple people makes your uber drain faster though.

282
I'm probably going to craft something dead on midnight on the off chance that they have the last drop set for then, after all it seems like the kind of time you would have it.

283
General Discussion / Re: FIGHT TO THE DEATH: BATTLE OF THE CHARACTERS
« on: July 08, 2010, 05:18:14 pm »
Redmond!

Can I include his team of mercenaries in the nomination as one person? Otherwise on his own he's kind of screwed.

284
When placing a teleport exit the arrow on the blueprint shows what direction allieas will come out facing. Bear in mind they will be somewhat disorientated when they come out so place it facing toward the direction they should go in and not facing a wall. Bad teleporter placement can waste team members time as they run away from the enemy or get them killed if there are enemies near and they spawn facing a wall.

285
Who's stupid enough to craft away all their stuff for a wrench? You're chances of getting one are minuscule even if you craft everything you have. Personally I'm just taking advantage of the increased drop cap. If I get a wrench yay, if not ah well. It's unlikely I'll ever even see someone with a wrench in game let alone get one myself so I wont get worked up over it.

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