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Messages - Jreengus

Pages: 1 ... 192 193 [194] 195 196 ... 211
2896
DF Gameplay Questions / save a poor dwarfs life
« on: November 29, 2007, 03:18:00 pm »
So the caravan comes for the second time and suprise suprise it doesnt have the anvil I requested, ok no biggie I'll go another year without metal production, I think. But just a few days after the caravan leaves my armourer enters a fey mood, and Im guessing he wants a forge, but I have no anvil. This is my 4th dwarf to have a strange mood and guess what 2 other were metal workers too (first was a possessed child, the only to survive). At this rate I'm not going to have anyone left to work the forge when I get that anvil.

Anyway (skip down to here if you can't be bothered reading my tale of heartbreaking woe)

My question is: Is there anyway i can get an anvil before my armourer goes mad? I'm entering my third year and i have 31 dwarves. I don't care if it's cheating even, I just dont want my marksdwarves to have to shoot another poor metal worker who just wanted a forge.


2897
DF Gameplay Questions / Re: Gotta Catch Them All
« on: November 29, 2007, 03:07:00 pm »
Well i see "mechanisms" as a 1 shot tool kit full of handy instruments, so I guess using that view the mechanic puts a long stick sticking straight up and balances the stone on it; enemy comes along and trips the wire attached to the stick; stick wobbles; rock falls; boom! You've got yourself some bone bolts and a wolf skull totem.

2898
DF Gameplay Questions / heal.exe
« on: November 28, 2007, 07:01:00 am »
anyone know how to get this thing running? my legendary miner took some wounds and i dont want him bed ridden for ever (red upper body red lower arm yellow spine). but i cant figure out how to make it work

2899
DF Gameplay Questions / Re: I can has giant cave spiders?
« on: January 26, 2008, 03:36:00 pm »
This is just speculation but with a systems of draw bridges attached to levers you may be able to lure it to an specific area although you would need dwarf bait. eg:

#=wall
.=floor
S=spider
@=peasent
b=Bridge
B=Second part of bridge (when raised this is the square that is blocked)

code:
 
######################....
...............@...Bb....S
#####################.....

once the spider walks past the bridge you pull a lever and bridge goes up.

If you do this a few times you may be able to lure the spider to where you want it.

I havent ever tried this though so im not sure if the spider can destory the bridge or if it would be unwilling to travel too far from where it started.


2900
DF Gameplay Questions / Re: Carpenter won't use the nearby wood stockpile
« on: January 25, 2008, 07:49:00 am »
dwarves ignore z-level implications, if the stockpile is directly above him he will be willing to walk 1000 steps insted of 5 steps to one on the same z-level try forbiding the wood or dump designating it and putting the dump spot next to his workshop.

2901
DF Gameplay Questions / Re: Will traps kill traders?
« on: January 25, 2008, 09:55:00 am »
quote:
Originally posted by Earthquake Damage:
<STRONG>I think upright spikes will damage anything when triggered (by an appropriate mechanism), so you can just set up a spiked path in front of your depot then set the attached lever to repeat as the traders arrive.  I suggest keeping your dwarves away, though.</STRONG>

once one trader gets hit the rest will scarper, wait till they say theyre gunna leave then you can hit em all.


2902
DF Gameplay Questions / Goblin uses
« on: January 24, 2008, 02:01:00 pm »
Ive got a goblin in a cage (stupid goblin walked right into one of my wolf catchers), just wondering wether they have any uses other than animal v goblin or goblin v dwarf one on one combat?

2903
DF Gameplay Questions / Re: Dungeon Master arrival conditions ?
« on: January 23, 2008, 09:18:00 am »
only had him twice but both times I had a tame non-dwarven creature (One you can never bring at start) anyone think that may be it?

Also it may be based on several triggers but only a few have to be activated (i.e. if there were 5 triggers you may only need to fufill 2 say.


2904
DF Gameplay Questions / Re: Dungeon Master arrival conditions ?
« on: January 23, 2008, 06:18:00 am »
quote:
Originally posted by Glaughdram:
<STRONG>This is just a guess, but I'll throw it out... There may be a connection with placing traps and the Dungeon Master's arrival. How many of us with an early or promptly arriving Dungeon Master use traps?

Speaking for myself, I am given to use a great number of traps, particularly stone traps (in great quantity). Regardless of my maps' features I always get an early arriving Dungeon Master.</STRONG>



I got a DM on a map where my only "traps" were 3 levers.

Maybe it could be more dwarves/wealth/whatever icreaeses the chance of him coming each wave but it ever becomes a certainity.


2905
DF Gameplay Questions / Re: Chasm Attacks
« on: March 05, 2008, 04:29:00 pm »
Creatures dont come out chasms any more, you have to make do with those already living there.

2906
DF Gameplay Questions / Re: Do I need water?
« on: January 20, 2008, 09:54:00 am »
unless this has been change in 33g if your water freezes at like 5/7  it elts to 7/7 this means you can partially drain a pond then let it freeze and partially drain it again to gain a nice underground resevoir.

2907
DF Gameplay Questions / Clothes in the stockpile
« on: January 20, 2008, 05:16:00 am »
My sherrif and my wrestler recently took off certain items of clothing in order to replace them with armour, however this clothing is now being stored in the stockpile despite the fact that it is tagged as belonging to them and they both have empty cabinets, any way to get them to put it in their cabinets?

[ January 20, 2008: Message edited by: thatguyyaknow ]


2908
DF Gameplay Questions / Re: Magma and what not
« on: January 20, 2008, 05:12:00 am »
1.Build a magma forge so at least 1 square is directly over the lava
2. Yes but it pumps from 2 levels down I beleive
code:

M=magma
P=pump
#=wall
m=magma is pumed from here
      PP
MMMMMMM#####
MMMMMMm#####
 

3. Yes
4. The safest way is to dig a channel from the magma vent away to your fortress If it is connected to the vent the magma will flow along without hardening. If you put in a steel grate the imps and magma man shouldnt be able to come through (Ive never had them even come along the passage to try). An alternative method is only have 1x1 channels down to your magma so you can place the unpassable sections of your magma buildings over them.


2909
DF Gameplay Questions / Re: Coffers, Chests, and Cabinets...
« on: March 05, 2008, 02:32:00 pm »
Its old a worn more xs means more worn

2910
DF Gameplay Questions / Re: Freeing goblins
« on: March 05, 2008, 09:50:00 am »
I dont know why thats happening but hook the cage up to a lever then pull it and the goblin will be realeased and no civilians will be harmed.

[ March 05, 2008: Message edited by: thatguyyaknow ]


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