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Messages - Jreengus

Pages: 1 ... 194 195 [196] 197 198 ... 211
2926
DF Gameplay Questions / Re: Skills VS Gear (starting)
« on: October 29, 2007, 04:09:00 pm »
I personally emphasise early production skills so i get nice high quality furniture to make my dwarves happy although i will not pretend to be an expert

2927
DF Gameplay Questions / Re: Mysterious dwarf
« on: October 21, 2007, 07:09:00 pm »
as i said my river had a ford near the north but i had built a channel from the river to the cliff to irriagte my farms there, south of the chnnel was the entrance to my fort this blocked of entry from west of the river

2928
DF Gameplay Questions / Re: Mysterious dwarf
« on: October 21, 2007, 05:13:00 pm »
ah ok still doesnt explain how they got across the river when the metalsmith couldnt

2929
DF Gameplay Questions / Mysterious dwarf
« on: October 21, 2007, 04:00:00 pm »
I recently started a new fortress i had started to get everything setup when my metal smith arrived, i headed back to my bas to build him a bridge across when my eye was caught by a peasent in my base. after a quick count of dwarves i noticed i had 9 my original 7 the metalsmith and this mysterius newcomer, does anyone know where they might of come from? im pretty sure they cant be an immagrant because the only ford across the river leads to the north of my irrigation channel and the only entrance to my mine is south of the channel.

2930
DF Gameplay Questions / Re: thirsty dwarves
« on: October 21, 2007, 12:28:00 pm »
the only doors i have are those leading to my farms which ive only locked twice (the 2 times i flooded the room) none of my dwarves were injured, i deliberatley chose a peacful map and gave thos going outside war dogs, i dont have any buckets i know of (apart from the 3 used to build my wells) do you need them to drink?

2931
DF Gameplay Questions / thirsty dwarves
« on: October 21, 2007, 12:15:00 pm »
I am fairly knew to dwarf fortress i only got it yesterday but i managed to survive winter for the first time when my dwarves all started dieng of thirst, does anyone know why this is? i had 3 wells and a large store of plump helmets which my still was brewing, the river outside had defrosted and i had access to the cave river which they're supposed to drink from in ermegencies right? anyone got any idea where i went wrong?  :confused:

2932
DF Gameplay Questions / Re: Adamantine question (spoilers)
« on: June 11, 2008, 12:39:00 pm »
I like to think that the king has arrived disguised as a peasent but he enjoys peasenting so much he decides to quit the whole king business and your kingdom becomes a republic.

2933
DF Gameplay Questions / Re: Do I need a Road?
« on: February 28, 2008, 05:14:00 pm »
I miss the days when you needed a road  :( I could garuntee it wouldnt get built till like 5 years after i ordered it.

*loads up 23a and basks in nostalgia*


2934
DF Gameplay Questions / Re: sleeping
« on: February 23, 2008, 04:00:00 pm »
if their rooms are accessible they should go there to sleep, easier than assigning every room just build the furniture and designate the room area, once a dwarf without a room gets sleepy they will head to the nearest unassigned room and claim it the room will then be theres. to check if the dwarves have a room assigned to them use [v]-[p]-[z].

2935
Q: I uncovered a cave river will towercaps only grow near the river/on mud made from the river?
A: Uncovering a cave river releases ltos of spores so any underground mud will have tower caps grow on it

Q: My dwarf is trapped in a workshop he built and is starving to death why wont he leave it?
A: All workshops have at least one unpassable tile if there is only a one tile entrance to the workshop (the other edges are surrounded by wall) ensure the entrance isnt blocked.

Q: My noble mandated some metal items i ordered the bars smelted but before i got round to making anything the mandate disappeared, why?
A: Bars count toward mandates.


2936
DF Gameplay Questions / Re: New Player, New Fortress, Need Road
« on: June 08, 2008, 06:22:00 pm »
If you smooth a boulder then place the road you will build over it and it will all be road if you place the road then smooth the boulder it will function the same but the boulder bit will be smoothed boulder not road (Meaning you can engrave it, I enjoy smoothing and engraving random boulders.)

2937
DF Gameplay Questions / Re: hunger
« on: November 27, 2007, 01:59:00 pm »
supplement farming with fishing hunting and butchery at least if you forget youll last longer.

2938
DF Gameplay Questions / Re: Chasm + Water = ?
« on: November 27, 2007, 12:57:00 pm »
quote:
Originally posted by Istrian:
<STRONG>You can always try and tell us the result    ;)</STRONG>

i will do if no-one has awnsered by the time im done, of course this might be in a while as my 2 miners are currently swamped with work.


2939
DF Gameplay Questions / Chasm + Water = ?
« on: November 27, 2007, 12:06:00 pm »
im going to be bringing some water into my fortress to irrigate an area for farming, if after mudying my field i allow the excess water to flow into the chasm will it have any affect?

2940
DF Gameplay Questions / Amazing dog
« on: November 24, 2007, 08:26:00 pm »
i have this war dog which got wounded, im not quite sure how but i think it may have got caught in the spike trap when i used it on the merchants (spike traps ftw no chance of sticking) anyhow it is running around with a red lung wound and continually fainting, yet no-one does anything for it i have people with the animal care labour and i figured they were supposed to care for it but they are just hanging around in my meeting room with no job, will my dog ever heal it lung and is there somethign i need to build before my animal carers will do something for it (i have neither kennel nor barracks)

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