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Messages - Jreengus

Pages: 1 ... 201 202 [203] 204 205 ... 211
3031
DF Suggestions / Re: Unsatisfyable mandates/moods
« on: June 08, 2008, 06:14:00 pm »
Nobles are meant to be out of touch with reality, and a dwarf wouldnt comprimise his vision just because he cant get something, I have never had a dwarf die from wanting something for an artifact he simply could not get (Although I have had them die because they couldnt wait for the caravan). So nobles shouldnt care about reality and have dwarfs punished anyway and dwarfs should never comprimise their vision, after all you can theoretically hoard one of each item in a locked room for moods

3032
DF Suggestions / Re: Fun with the pits *spoilers*
« on: February 12, 2008, 11:36:00 pm »
quote:
Originally posted by Draco18s:
<STRONG>

OH GOD!
D:
I'M DROWING IN HIDDEN FUN STUFF!  I CAN'T GET OUT!
D:
THIS ISN'T FUN AT ALL!
D:
*Glub*</STRONG>


And that is why its important to add at least novice hidden fun stuff swimming skill, otherwise you need to find half full hidden fun stuff to train in first.


3033
DF Suggestions / Re: Rock types visible in regional screen
« on: February 13, 2008, 12:10:00 am »
I second this idea, searching for the right rock types is one of the top 2 timewasters when setting out.

3034
DF Suggestions / Re: Simplifying water/flow
« on: February 11, 2008, 10:43:00 am »
wouldnt this make water act even more like treacle in small channels?

3035
DF Suggestions / Re: Military
« on: February 11, 2008, 10:40:00 am »
Well not really saving the nobles, more the nobles being too cowardly to actually fight anyone. Would be funny if when in threat the nobles created a mandate "Save my life"

[ February 11, 2008: Message edited by: thatguyyaknow ]


3036
DF Suggestions / Military
« on: February 09, 2008, 07:09:00 pm »
Well some ideas related to giving us greater control of the military:

1.Ability to give dwarfs duty times. When on duty they would head over to wherever they are stationed, when off duty they would eat drink sleep and if they have any extra time spar, If they are on duty for too long at a time they would generate unhappy thoughts an on duty dwarf will not eat or drink unless it would otherwise mean starving/dehydrating to death and would only sleep if they cannot avoid it (falling asleep on the spot) leaving their post/ sleeping would result in a beating.

2. Ability to preset multiple seige postions, these are positions that you can order assumed at any time although it is mainyl meant for seiges, this would allow you to reposition dwarves during a seige by switching position and would when activated trump their normal positions.

so for example:

code:

. = floor
# = wall
1 = seige position 1
2 = seige position 2
3 = seige position 3
S = Sationed at this point
#.#####################
#3...................##
####################.##
#...................2##
#.#####################
#1....................S
#######################

At first one of my marksdwarves would be stationed at S to stop theives, as the seige became i would activate seige position one this would cause my marksdwarf to head to the one, if the goblins got too close i would activate 2 at this point he would head to 2, then after they got close again i would activate 3. Once seige positions would also probably combo with a green amber and red alert system: green = dwarves go on and off duty normally (unless engaged in combat) amber = Dwarves reamain on duty until green alert is restored red = all dwarves are on duty.

3. Some special last stand orders such as:

a) all dwarves gather in a pre designated zone grabbing any armour/weapons they can can they would then organise themselves so children and nobles not used to combat are in the middle hiding and all the other dwraves are around them, dwarves with no combat skills would throw stuff at first before charging in and armoured dwraves woudl be stationed to take the most hits.

b) All dwarves attempt to flee the fortress, however unlike cowardly humans dwarves are organised whilst fleeing, they would group up with armoured dwarves on the outside and nobles/children furthest in. These groups wouldnt stop to fight but rather would knock down goblins and keep running (trample damage)

EDIT:
Ive got a 4:
4. Ability to build gyms for your dwarves to train attributes at, Maybe just one gym which randomly trains up or like a gym for strength agility course for
agility and somethign for toughness, either way idle dwarfs would come here to train, so this would be a usefull way to get up attribs for military service or just for hauling.

[ February 11, 2008: Message edited by: thatguyyaknow ]


3037
DF Suggestions / Re: The Arkenstone.
« on: November 27, 2007, 05:02:00 pm »
quote:
Originally posted by slMagnvox:
<STRONG>Either every map could have a magic stone hidden somewhere or else only adamantium maps.</STRONG>

maybe you have adamantium or you have the gem (not both). although this would mean giving some other bonus for owning the gem, maybe having it allows you to import adimantium?


3038
DF Suggestions / Re: Mercenaries?
« on: February 10, 2008, 07:38:00 am »
There would have to be some kind of penalty for deaths though, maybe you pay them then they require a premium per death (otherwise they come back with some mates and take what they are owed plus some) and they would probably take their comrades possesions and corpses with them to stop you from simply using them as cannon fodder and then enjoying the benefits of extra armour to loot. Also maybe if you hire one band regulaly they will offer to join your service permenantly, if you provide the lodgings and regualr pay they will buy their own food/drink and possesions from the appropriate caravan when it visits.

3039
DF Suggestions / Re: Metal Beds
« on: February 09, 2008, 03:29:00 pm »
I think the challenge of beds only being made of wood is good (i hunt out non wood sites for preferance) I think it would be good to see hammocks though as a way of defining a bedroom/barracks but it would still give dwraves an unhappy thought (Kivish slept in an uncomfortable hammok lately. She fell out of bed during the night lately)

3040
DF Suggestions / Re: Pleaseplease please please please please please
« on: February 08, 2008, 08:31:00 am »
Up until i find out that another rat has died in that infernal cave and ive lost another dwarf. I dont want to have to pause every 5 seconds to check nothing new has appeared in there i want to be able to designate an area offlimits

3041
DF Suggestions / Pleaseplease please please please please please
« on: February 08, 2008, 08:23:00 am »
can we have a forbiden area option, which dwarves will enter under no circumstances, and i literally mean no circumstances even if they are starving to death and there is food there or they are being fired at but are surrounded by it and espicially not if its just because some stupid rodent dicided to die in the middle of the cave and my moronic dwraves think its intelligent to stream out there to die at the hands of the cave spiders

3042
I dont really see the point, bins + stockpiles serve the same purpose and if my dwarves have amour I'd like them to be wearing it please (why else would I give them it) I like them as they currently are: Something nobes use to make themselves look braver/tougher than they really are.

3043
DF Suggestions / Re: Economic model for caravan (long post)
« on: April 03, 2008, 08:08:00 am »
And after a while we could revolt against our civilization, produce enough !!Iron Liberty bells!! and the humans send support.

Seriousness:
I dont think this that good an idea simply because of the practicalities we arent working on a system of renewable resources when it comes to stone and wood so we need to get good value otherwise someone living on a glacier would ahve to mine out the whole place just to get enough stone for the second years food. Secondly Ive always thought of the mountainhomes as being more beauracratic* centers than industrial ones and as such im sure they enjoy drinking their dwarven beer out of imported mugs not the barrel. In my mind at least your fortress is one of many producing the neccessary resources to support your capital city which acts as a hub for economic and political activity in your civilisation.

*Not too sure on the spelling here


3044
DF Suggestions / Re: Bones as a building material
« on: March 30, 2008, 09:24:00 am »
quote:
Originally posted by Fishersalwaysdie:
<STRONG>In history of my country we once had a tower made of human heads...
Today though it's made of skulls...
I should totally go there once.</STRONG>

what country?


3045
DF Suggestions / Re: Rock & Ice beds
« on: December 17, 2007, 05:31:00 pm »
quote:
Ice beds would be nice too

Remember what happened to the last dwarf who said that, his fingers and toes never grew back.


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