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March 6, 2024: Dwarf Fortress 50.12 has been released.
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News: February 4, 2021: Dwarf Fortress Talk #28 has been posted.
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DF Suggestions / Re: Stone as a component of dwarfven bread.
« on: March 04, 2008, 04:27:00 pm »quote:
Originally posted by Boksi:
<STRONG> "The Scone of Stone"</STRONG>
Someones been reading Pratchet
DF Suggestions / Re: Toilet zone? (similar to refuse). / Toilet room (with to
« on: March 04, 2008, 04:30:00 pm »DF Suggestions / Re: Rail system?
« on: March 14, 2008, 07:24:00 am »quote:
Originally posted by Covenant:
<STRONG>You resurrected a thread that old for a comment that long!?
My own thoughts, while I'm here - Minecart/rail system - very good idea. Very Dwarven. And the idea of making it require smoothed floors wouldn't be bad - smoothed fortresses are more aesthetically impressive, and newbies often forget to smooth (or smooth then engrave everywhere, which looks as naff as unsmoothed, in my opinion).</STRONG>
I personally dont feel its df dwarven, also i will always be against rail tracks because it gives the impression to me of a mine and my fortress most definetly are not mines they are cities.
DF Suggestions / Re: will there be a focus on fps/efficiency improvements?
« on: March 03, 2008, 11:31:00 am »DF Suggestions / Re: new noble - Garbage Collector
« on: November 26, 2007, 12:03:00 pm »DF Suggestions / Re: for the sake of mechanical sanity...
« on: November 26, 2007, 04:08:00 pm »quote:
Originally posted by qwertyuiopas:
<STRONG>I have this idea, I no longer know where it came from, but its out there already. I do not remember if I was the only one who created it, or if other people added inspiration.here it is:
each lever would have a list of everything it is connected to.
after each object, there will be one of the following characters:r: regular.
i: inverted.
t: toggle: opens if closed, closes if open.
o: open: only opens.
c: close: only closes.I may have missed something, I will be back with an earlier quote or two.
</STRONG>
i like this idea, slightly related it would be nice to be-able to see a list of things the lever is connected up to and for anything qued to be rigged up to be removed from the list when choosing what to attach it to
DF Suggestions / Re: Combat Engineers
« on: November 23, 2007, 04:22:00 pm »DF Suggestions / Re: Ice Starting Points
« on: November 23, 2007, 04:19:00 pm »quote:
Originally posted by Draco18s:
<STRONG>Unless they're on a glacial map where they have no choice.But then, I've had problems with glaciers in that building stairs out of ice seems to have a 75-90% failure rate.</STRONG>
i ad that too, in the end i used ramps
DF Suggestions / Re: Dont pull the floor out from under you
« on: November 23, 2007, 01:37:00 pm »DF Suggestions / Re: Dont pull the floor out from under you
« on: November 22, 2007, 08:18:00 am »DF Suggestions / Re: Detailed descriptions
« on: November 21, 2007, 07:45:00 am »DF Suggestions / Re: Hiring goblin ambushers
« on: May 19, 2008, 03:12:00 pm »DF Suggestions / Re: More civilizations
« on: March 24, 2008, 10:25:00 am »DF Suggestions / Blood for the Blood God!!!
« on: March 24, 2008, 10:17:00 am »Ok so the idea: we can select one of three religous settings:
1. Your fort worships whichever god is most common, priests for this god (ill elaborate later) provide significant happy thoughts to anyone who worsjips the same god that they meet
2. Your fort is a haven for all gods and all people priest provide a small happy thought to everyone they encounter
3. Your fort worships Armok priests revel in the pain of other providing everyone they meet with minor small thoughts. However you high priest can forge a new metal which slightly more effective than steel, your priests train in combat and will fight.
Ok so about priests religion will only begin once your fort becomes large enough (say 50 dwarves) at which point the high priest arrives he is a noble but will only require a basic bedroom dinning room and tomb he will also require a statue as furniture but nothing else. If the god worshipped by the majority changes (for option one) or you switch to or from worship of armok the old high priest becomes a normal dwarves and your dwarves elect a new one of appropriate religion. no dwarf will willingly worship armok so a new high priest of armok will always just appear when needed and leave again if he is disposed.
Priests are required to keep your high priest happy you would need 1 per 10 dwarves you will also need to build a temple (designated from an altar or a statue) which needs to be say 10 squares per priest. occasionally your high priest will mandate items to be made, these will not only need to be made but your priests will also then take them to the temple, there is no bad side to not completeing these mandates but as soon as they can the priests will seize these items. Priests of armok however will never mandate items, simply bodies you can then select who is killed wther its a tame or captured animal a goblin prisoner or a dwarf however if you dont select someone quick enough they will grab the nearest living thing regardless. They will then keep the body in their temple where the miasma will give them a happy thought.