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DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: September 13, 2012, 02:56:55 am »
Ok, now it's getting silly. First siege winter 110. Second siege spring 111. I only had time to clear half the goblinite and corpses from the two sieges when a third siege hits. It's barely midsummer 111.
this one was a nail biter. Only lost one hauler to the swordgobs, but the others refused to drop their gear. They dragged their stupid bins into the courtyard (I'm using multi-tier storage from now on). One dwarf I had given up for lost managed to get to the walls, pursued by 6 trolls. I order my military in the courtyard, and they engage in brutal combat, disengaging the monsters from their prey with nary a claws length between them. Three squads of 15 or so goblins each coming into view and the fifth troll coming up the bridge- the bridge slams shut. The troll is flung into the waiting embrace of the mace dwarves, and only a single dwarf lost after the ridiculous machine gun siege.
The militia captain immediately goes crazy and darts up the back entrance trap hallway, three squads in tow, ignoring the station orders. He manages to kill six goblins before finally succumbing. It was a sad day, as he was a founder and our greatest military leader. Doors will be installed in the trap hallway so that I can lock up sections, preventing moronism.
I have reinstated hauling and mechanic duties for the masons, miners, and the smiths while we get the mess cleared and the traps reloaded.
this one was a nail biter. Only lost one hauler to the swordgobs, but the others refused to drop their gear. They dragged their stupid bins into the courtyard (I'm using multi-tier storage from now on). One dwarf I had given up for lost managed to get to the walls, pursued by 6 trolls. I order my military in the courtyard, and they engage in brutal combat, disengaging the monsters from their prey with nary a claws length between them. Three squads of 15 or so goblins each coming into view and the fifth troll coming up the bridge- the bridge slams shut. The troll is flung into the waiting embrace of the mace dwarves, and only a single dwarf lost after the ridiculous machine gun siege.
The militia captain immediately goes crazy and darts up the back entrance trap hallway, three squads in tow, ignoring the station orders. He manages to kill six goblins before finally succumbing. It was a sad day, as he was a founder and our greatest military leader. Doors will be installed in the trap hallway so that I can lock up sections, preventing moronism.
I have reinstated hauling and mechanic duties for the masons, miners, and the smiths while we get the mess cleared and the traps reloaded.

